KnightWRX said:
I think his point is that your niche of "professionals" is too small to sustain the fixed costs associated with producing a model that fits your needs. He's not denying you exist or that your workflow requires the power, he's just saying you're now not big enough of a blip on the radar to justify the continued existence of the Mac Pro in Apple's eye.
Question is, is that particular segment any smaller than it was before the advent of the iDevices? As in, is Apple now making less money off the Mac Pros now that we have iPads, or is the iPad now so popular, they just don't feel like dealing with it anymore?
I tend to agree. Computing power increases faster than software can keep up.
Generally, yeah. But not for the 3D/movie market. They're the one segment that's always be on the cutting edge of computer tech, to the point where they'll actually future proof their products to take advantage of computer tech that isn't even currently feasible.
Like I use Modo for most of my 3D modelling. I can get by on my little quad core 920 myself, because I'm currently more in the learned intermediate, hobbyist stage of things. But the program itself can take advantage of 32 cores on one machine. I don't think there's a single computer out there at the moment that can handle more than 20. But when it does become standard (for the high end segment anyway), then Modo will probably support up to 64. It's an ever growing, ever changing field, that relies on the high end like no other.
Well, at least in the entertainment/art field. If you're talking about internet backbones and maybe modelling weather 3 weeks in advance, even it's on the low end of things.
But for everything else, hell, if you're planning on using your computer for, say, checking email, and writing spreadsheets, then an iMac you pick up tomorrow will probably still work just as well for you 5 years from now. Maybe more. On that front, computer tech has way, way, WAY outpaced the software field.