I'd also love to know what it costs per IAP transaction.
If I wanna turn $20 into Fortnite V-Bucks... Apple gets $6 from that transaction.
If I wanna turn $100 into Fortnite V-Bucks... Apple gets $30 from that transaction.
Either of those transactions take the same millisecond of processing time in Apple's data centers. There's no difference in the actual activity. And while the banks are involved for the monetary portion of the transaction... it's all digital and it happens instantly. All money is digital these days... we're not sending Apple a physical $20 or $100 bill that they have to do something with.
It just seems a little weird that Apple gets a flat 30% no matter how small (or how big) the transaction is. I'm finding it hard to believe that Apple needs $30 from a $100 in-app purchase.
On the other hand... those are Apple's rules and everyone should obey them. ¯\_(ツ)_/¯
It is hard to understand for you because neither you nor Epic invested money (let alone time and energy) to build both a hardware and software platform for the purpose of getting paid by selling software to the customers that choose to use the platform you built.
How much Apple chooses to charge is a separate issue here.
The court case refers to Apple's control of that which they built, which is the ENTIRE infrastructure that makes Epic's (and any other dev's) transactions possible.
It is that infrastructure (which is comprised of hardware, platform software, App Store, and Apple customers all as ONE unit) that Apple is "renting" to developers.
Whether that infrastructure is fast is irrelevant in this case, although the faster it is, the better the user experience...
Which leads to more customers that developers can tap into and make money off of...
Which leads to more developers wanting to use the platform...
Which leads to Apple making money off of those developers AND the customers who want to use their hardware
Everybody wins. This is what we call "incentive".
Apple has built something that gives both users and third-party developers an incentive to use Apple's platform/infrastructure. The incentive for a hardware customer is (or may be) different than the incentive for a business customer, but that is what business is for ANY industry.
"Those are Apple's rules and everyone should obey them" is correct, because we're talking about Apple's "house".
This is about as democratic as it's going to get in a capitalistic venture. Everyone, both devs and customers, can leave whenever they want or not agree to Apple's "ridiculous, usurious, insert-your-pejorative-here" rates at all.
This is like renting an apartment, signing all docs, moving in, then refusing to pay the rent and taking the landlord to court to force him/her to keep you in the apartment AND eliminating your rent.
Epic's case is insane, and dangerous because of the precedent it would set: The government can take over YOUR business.