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Just because something appears to be working doesn’t mean it is.
Soresnt mean it isn’t working either.
Apple and Google have all the power which means it is very difficult for App developers to really push back
Can you push back as a vendor form Costco. I am all for giving apple the power provided they are use it consistently and in a known way. Even if there are missteps along the way.
Against this power and fight for fairer practices.
The fairer practice is to find another vendor to sell your wares.
A group of companies brought their complaints about the unfairness of Apple’s policies to the EU who were sympathetic to the notion that these companies are artificially stifling competition hence the DMA.
Yes, companies that didn’t deserve the royal treatment they got.
 
Well as you well know, it’s the big names that grab the headlines and the big names that are able to start the ball rolling. Focussing on Spotify and Epic being the only people complaining and just because they’re big is absolute folly. It’s just that they grab the headlines.

Well I live in a country where we understand that hot coffee burns you, so don’t tar everyone else with that brush.

As for giving me a chance to explain it (😂), thanks. I did explain it. I explained that the app I once downloaded and used for several years got removed from my iPhone after that catagory of apps was deemed unsuitable for the AppStore.

If you think it’s ok for Apple to arbitrarily remove items remotely from a phone, then I don’t know what to say to you. I assume you also don’t mind what they put on your phone without telling you?

If you want to know why or how I use a particular app, then as I said, it’s off topic and none of your business.
I see you still cant explain what the essential vaping app actually did function wise.

You keep deflecting. You brought up that you wanted apps, like the vaping app, on your phone without Apple being a moral regulator. Lawyers probably determine what apps stay to some degree., not Apple.

And you brought it up so it is on topic... ;)
 
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I see you still cant explain what the essential vaping app actually did function wise.

You keep deflecting. You brought up that you wanted apps, like the vaping app, on your phone without Apple being a moral regulator. Lawyers probably determine what apps stay to some degree., not Apple.

And you brought it up so it is on topic... ;)
What does it matter what it does?

You’re missing the point - somehow.

What matters is:

A: Apple banned the category because they decided that we couldn’t use vaping apps anymore.

B: The app was removed from my iPhone automatically a certain amount of time afterwards upon updating my phone.

The repercussions:

A: Apple is the arbiter of all things as the controller of the only way to install apps.

B: Apple removed something from my personal device. Remember the U2 scandal? I mean, it’s not really private property at this point.
 
In a black and white world sure. I agree. But it’s not black and white. It’s not a simple case of voting with your wallet. One wallet out of a sea of billions doesnt matter.

It’s not small town rivalry. It’s not even a big national EvilCorp. It’s two of the biggest companies the world has seen, between them and with the help of the other controllers of consumption, essentially and definitively manipulating the narrative of every aspect of everyone and everything on the planet, steamrolling everything in their path.

It’s never been so clear that the people we actually vote for, the only people we can at least have a semblance of control over, MUST step in.

Sounds dramatic, but that’s because it is dramatic. Not seeing it for what it is, more importantly the potential of what it can become, is naive at best.
so are you saying you realise your one wallet doesnt have as much power as you want to change things?

in a democracy we all get an equal say.

you have the choice to exercise you say and choose a different platform. you are not forced to use Apple.

using a government to force change is using a tool that can be bought off by lobbying and bribes by the deepest pockets. how often does power corrupt people?

we live in an imperfect world but consumers voting with the their wallets is probably fairer than other ways.
 
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My wallet has nothing to do with it. I buy Apple products. But I don’t want them to become god.
well given god is a construct of humans, you should be safe.

your wallet actually is more powerful than government.
we had a conservative government until recently and they hated cancel culture.
"how dare you not buy a product because you dont like their actions that affect climate".

the wallet is more powerful than you think.
but one wallet isnt enough to make much change. like one voice. or one vote.
 
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What does it matter what it does?

You’re missing the point - somehow.

What matters is:

A: Apple banned the category because they decided that we couldn’t use vaping apps anymore.

B: The app was removed from my iPhone automatically a certain amount of time afterwards upon updating my phone.

The repercussions:

A: Apple is the arbiter of all things as the controller of the only way to install apps.

B: Apple removed something from my personal device. Remember the U2 scandal? I mean, it’s not really private property at this point.
actually i think you would find Apple didnt remove the app.
an iOS upgrade was incompatible with the app.
you chose to upgrade (or automatically did).
i have had plenty of apps the dev abandoned and then they wouldnt work with later iOS versions.

unless they issued a kill switch for that app or category of apps.
and that would have been upon legal advice not just some decision.

it's actually good that Apple can delete apps.
should a crapware app ever get out there, they can stop it reeking havoc.

win some, lose some.

and really if you so desire, you can probably find an Android vape app that faces less legal scrutiny.

instead of getting angry, switch to an OS that better suits your needs.
 
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Absolutely not. Investing to create a competitive advantage is not anticompetitive. It's competition.
I was in a hurry when I wrote that and I’ll admit that it was somewhat sloppily worded.

Apple has a platform, iOS and initially Spotify and all other streaming services competed with one another on an even playing field. Then Apple released Apple Music, and with Apple Music Apple is able to leverage the fact that they are also the platform owner to create a competitive advantage over Spotify and other streaming services by putting in place rules that make it difficult for them to compete evenly.

While you obviously disagree with the idea that iOS is important enough to warrant require regulation, the EU disagrees, the EU and I believe iOS has become important enough to warrant regulation and treating it as a neutral platform on which all apps compete fairly.
 
By fairer practices you mean use apples ip for free. Create whatever apps they want no matter how immoral. Charge as much as the devs want. That’s what you mean by fairer practices. Or they could go back to the “old” model. Develop for pc.
Since this is a long thread and I don’t expect you to have fully followed everything I’ve written here, I’ll say it again.

Fair means that all apps on the platform should be treated equally when it comes to paying for IP. Apple doesn’t treat all apps fairly. I think that the CTF is the closest Apple comes to a universal and fair fee to pay for iOS technologies and IP. It has a few rough edges and I think they will get dinged for only charging the CTF to developers who opt for the new terms (steering developers towards the old terms) it is a good starting point.
 
Well just look a few pages back when you were hating on Android, if you already forgot.
The "I would rather walk on glass" one was quite hilarious 🤣😂


Nope, you actually can't. That much is clear and that's your problem there.
I don't understand why you keep replying if you "don't care".
All you do is just contradict what you claim.
I ask again, are you okay? You seem a tad fanatical about my take (shared by many on here).

If you truly believe I’m wrong and love using android, I love that for you.

If you want to see my thoughts on why it’s inferior told you that you are welcome to look at my old posts. It’s not hard to find my thoughts.

You replying and repeating yourself is not going to change what I know about android from using it for sixteen years.
 
Fair point. What do you say is the right amount of time before rules need to be changed?
Does anyone(s) reputable have better solution to the current set of rules?
Has 1 or any court or government stated how much is fair for each party to pay and or make? in % or $/euro terms?
What is currently wrong with the 70/30 split?

I’ve written elsewhere but essentially I think that Apple needs to start treating iOS more like a neutral platform. They can charge for iOS SDK access via something like the core technology fee, as I have said, there are issues with the CTF but I think the CTF is a good foundation for a universal fee structure because it applies equally to all apps.

I don’t mind the 70/30 split for apps using Apple’s payment system. If Apps want to use an alternative payment system they should be allowed to do so and shouldn’t pay the 70/30 split.

The CTF is fairer than Apple taking a share of each transaction because it applies to the number of downloads, which more directly correlates with both the cost Apple requires to host the app, and the number of instances of the app using Apple’s APIs and tools.

NFC, and Wallets. Otherwise, it's "internet communications, phone, and an iPod.

I still don't know what you mean by it doesn't make sense anymore. What's so radically different in transactions from 2008 to now? I bank the same way I did in 2008. On a web browser then, and an app today. Functionally no different from each other and both still work today. This goes for any credit card I have or bank I deal with. Social media, sure there is more of them, but all work via a webpage and or an app. Music, more choices than before but basically the same thing as 2008. I can pay for things using my phone which is great. So change there! And my choice of payment cards with a wallet app is also a new feature. However, I can still use my physical cards which have Tap to Pay feature built in for POS. And websites still take the card number too. New great features in hardware and software. But, nothing I can't do with other things.

There are now:
- A much wider variety of apps are subscription based - almost everything that is sustainable
- Almost everything is IAP rather than up front purchases
- The shear quantity of transactions that happen on iOS has changed - many of those transactions pay nothing to Apple while using Apple’s SDKs and Tools, and incurring App Store hosting and review costs but not contributing to those expenses
- Smartphones became more important to people - even if a product hasn’t changed, what might be an okay practice when that product (smartphones) is used by only 5% of the population and for a tiny fraction of all e–commerce transactions is no longer okay when it is used by virtually 100% of people for almost 54% of all e-commerce transactions
 
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I see you still cant explain what the essential vaping app actually did function wise.

You keep deflecting. You brought up that you wanted apps, like the vaping app, on your phone without Apple being a moral regulator. Lawyers probably determine what apps stay to some degree., not Apple.

And you brought it up so it is on topic... ;)
I had a vaping app years back that helped me in mixing flavours - getting the quanties right for mixing my own juices, steep times etc.
I prefer to mix my own flavours to avoid certain chemicals. Maybe it was something like that.

They still exist on the Play Store. I'm sure Googles legal team is as good as Apples - yet they remain on one Store, but not the other...
 
I think you and I have different understandings of what marginal costs entail.

Take amazon for example. Let's say someone purchases a $100 backpack online. It would not be feasible for Apple to take a 15% or 30% cut (or any cut) because that is coming from the retailer, not from Amazon's earnings directly. Nor is the retailer able to benefit from economies of scale because each bag sold this way incurs a variable cost (ie: you need to purchase 100 bags in order to sell 100 bags). It's not a situation where the more you sell, the cheaper each bag is by comparison.

You may be right in that Amazon is an intermediary service, but it is also a service that Apple is not able to bill directly, because there is no part of its costs structure that uses iTunes for billing, and iTunes is really the only way Apple can reliably calculate how much money any one developer is making through their platform, so again, it makes sense to bill developers a percentage of money paid through it.

Same for Uber. Apple would be billing the drivers, not the parent company itself. This is what I mean when I say these companies have high marginal costs - each transaction or trip is literally one car and one driver, and the costs associated with each trip scales in line with the number of trips being made.

With regards to ebooks, I am assuming that the author of the ebook owns the rights, and therefore gets to keep 100% of ebook sales, minus whatever Amazon's cut is. Let's say I have spent 1 month to write a book. That is a sunk cost, in that the book has been written regardless of whether I decide to market it or not. If I sell one book online for $5, I earn $5 (minus amazon's cut), at zero cost (remember, the book has already been written). If I sell 100 copies online, I earn $500 (minus Amazon's cut), at still zero cost (no need to print additional copies or keep them in stock). If I sell 1 million copies online... (you get the drift).

And assuming I leave the book up indefinitely, it would theoretically go on to generate an endless stream of revenue for me without me having to do anything (people could still be buying my ebook 10 years from now and I don't even have to worry about keeping it in stock or the pages turning yellow or dealing with shipping / printing costs).

This is why it makes sense (to me at least) to charge a fee for selling of digital copies of books but not physical copies, because of the cost structure involved. This also extends to say, digital media vs physical discs. Or to put it simply, something that is consumed on your device vs something that is delivered to your house. Which is what Apple has chosen to do here.

This is in contrast with a company like say, Netflix. The content has already been filmed (a fixed / sunk cost). The hosting and server costs are pennies compared to this. Because marginal costs are practically zero, each subscription sold is pure profit. Netflix's job is therefore to calculate how much to charge so as to arrive as the optimal, profit-maximising point. We can argue about whether Apple deserves a cut of subscriptions made via iTunes, but in the very least, it makes sense that Apple would bill them over say, a backpack sold via amazon because the former has zero marginal costs of production (and therefore can afford it) while the latter doesn't.

I guess Spotify is in a bit of a unique position because while it deals with digital goods, it has a cost structure that scales with subscriber count, meaning it is not able to benefit from zero distribution costs the same way a company like Netflix can. Perhaps it should be an exception to Apple's billing rules, or perhaps it's just evidence that music streaming is not a sustainable business model. Bear in mind that Apple isn't really collecting any money from Spotify (they migrated everyone off iTunes a few years ago), and pay Google nothing. So if after all this, Spotify still can't make a profit, I don't see how being able to bill customers directly in-app would help them even if Apple didn't charge them 15/30%. This is the part of Spotify's criticism of Apple that has always struck me as incongruous. Like yeah, Spotify's technically not wrong, but it also hasn't really applied to their business model in ages.

So yeah, tell me that my basic finance degree from 2 decades ago still means something? 😛

It's clear that the marginal costs of the digital goods is close to zero compared with physical goods.

But I don't understand what this has todo with Apple charging X for some goods and services and 0 for others. I mean, whether a business as X amount of marginal costs or 0 its irrelevant for any retailer. In the end the retail gets a fee for the ability to sell the good or service. Distribution of the good is sometimes part of that service but not necessarily.

I personally think that the explanation is far more simple. I imagine ... "Hey we can make a store to sell apps. After all people need to apps in our OS, its our OS and device that enables them. Better still, we can make it so that no one can sell apps but us, all will need install them through u$. Yeah that sounds like great business. Great, we can increase the value by also distributing, management ... yeah ... great. Hey, but what about free apps? If we have free apps customers will flock. Humm, well free apps don't pay ... But there will be situations were businesses offer their app for free and charge for digital goods or services through the app. For instance eBooks, videos, whatever. Yeah, if they are making money we should get some. Ok, we can set a fixed fee for the app in those cases. Fixed fee? Nah, why don't we charge a percentage fee for whatever is provided through the app? Yeah, we can get a lot more money from that. We can also make a narrative around it with some clout, after all as I said our OS is enabling the App hence the sale. Wait, what if the app is selling potatoes, taxi rides, and so. Humm, that is a story that its harder to sell. Why after all, our OS is enabling the app, hence the ability of the app to sell, we just charge a commission for the sale we also don't deliver the eBooks or Videos either? Humm, I think we will have problems if we start charging for the in app sale of groceries and so on, that may jeopardize the entire narrative around us charging for the sale of eBooks, Videos and other stuff... we just say that we don't charge for the sale of physical goods or services, Yeah, that is it. Maybe later we can come back to that when context allows us to have a story to tell with more clout. Yeah."

In other words, for me about clout of the narrative, nothing else. From technical point of view, charging a fee for the in app sale of eBook is no different from charging a fee for the sale of plane or movie ticket. Heck the later is now digital even. The difference is that either there wouldn't be apps selling neither of this in iOS and many many others, making the smartphone less useful hence less popular. But Apple had this vision that the iPhone could be the personal hub for everything ... driving more device sales. Imagine supermarkets, banks and all that jazz with apps on the App Store. Making it free removed barriers for those situations removes an adoption barrier.

Furthermore, its precisely because the marginal costs of the digital is close to 0, that digital businesses don't usually need retailers to sell they goods and services, neither do customers. Just look around what is happening outside the App Store. Plenty of successful businesses, large and small direct selling to their clients. In terms of Marketing the App Stores do almost nothing. The bulk of Marketing Costs lays on the channels outside the App Stores .. Google Ad-words, YouTube influences, trade shows, so on and so forth. Most people find their Apps by Googling or though the Developer website. Yes, you could also pay for promotion in the App Store if you please.

So if you ask me, I think the App Store distributes and provides/sells apps to iOS device owners. That all they should charge for ... the distribution and sale of the App ... if a developer wants to provide it for free, they should bank the digital distribution cost and pay Apple for the service, much like they do for instance with their web apps. So charging for any goods and or services that the business provide through their App is overreaching. Another thing is the royalty that Apple may want to charge for the use of their SDKs ... and heck in that respect they might be the most expensive on the planet unless you provide your app and service for free in which case you only have a business if around harvesting data and selling Ads. You know, TikTok's, Facebook, WhatApp and all that stuff.

Cheers.
 
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The 70/30 price structure worked then, and it works now.
Had the price gone up, you and many others would have a point. But, it did not. The only real change since then is other businesses want to make more money
…and: Apple‘s App Store and in-app purchases make like hundreds, no thousand times the revenue they did in 2008 or 2009.

That means marginal costs go down. And in competitive markets commission rates go down - yes, also for the biggest, business users that have the most popular apps. Not only the 97% or so of “small” (or free-app) developers, that account for a tiny fraction of iTunes billing revenue.
Absolutely not. Investing to create a competitive advantage is not anticompetitive
Preventing competitors from communicating with their customers or selling them products/services in the most convenient way and place has got nothing to do with “investing” in a competitive advantage.
By fairer practices you mean use apples ip for free. Create whatever apps they want no matter how immoral. Charge as much as the devs want. That’s what you mean by fairer practices.
Fairer practice: Apple charges for their hardware devices and operating system. Fairly and nondiscriminatory (not as in: we charge our competitors 30% while we’re competing with them in other markets).

👉 By the way: what do you consider “immoral” apps? Do you mean the pay-to-win games (with their in-app coins/gold/credit) designed for maximum addictiveness, that Apple has no qualms about pushing to children?
 
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There is nothing illegal about vaping.

No, it’s not.

I’m not angry, due to gov regulations Apple is being forced to open up a bit. I’m pretty happy about it.
I didn’t say baling was illegal.
I said Apple possibly was taking legal advice that apps like this could expose them to future claims and costs.

We have laws hear that ban smoking ads in sporting events. We have laws that require notices on plain packaging about smoking side effects. It’s legal to buy and smoke them. But the government also taxes them heavily and enforces packaging and warnings. So Apple removing these apps could have been in legal advice not moral.

You come across as angry in your posts.
And the changes Apple has made for DMA rules won’t make you any happier. It’s still not open slather like Android which is what you want.
 
I had a vaping app years back that helped me in mixing flavours - getting the quanties right for mixing my own juices, steep times etc.
I prefer to mix my own flavours to avoid certain chemicals. Maybe it was something like that.

They still exist on the Play Store. I'm sure Googles legal team is as good as Apples - yet they remain on one Store, but not the other...
Thanks for at least giving detail of your base app use.

Googles more open platform probably allows them to pass off legal impact to the app dev. They aren’t a strict gatekeeper.

Apple though is.
Any app there is approved by them.
So you could argue they are condoning the app functions and accepting liability.

Same with game emulators.
Allowing them in allows usually illegally obtained ROMs to run. Apple would be complicit in piracy. Hence they don’t allow it.

They do allow games that are authorised like Pac-Man. Because they are legal.
 
So if Target built a store ("platform") in a part of town that was dead and turned the area into a booming shopping center, you feel Target has the right to determine if you can open a store across the street to capitalize on the shoppers coming to that part of town? And it's reasonable and fair that the business has to pay a Core Tech Fee to Target too?

What if Target doesn't like what you say about them (such as through ads), does Target have the right to revoke your business license and cancel your business lease too?
The proper analogy would be if Target built a building and opened a location, only to be told by the Government that they had to cut a hole in the wall so customers could more easily get to the Walmart next door that would undercut their revenue.
 
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That’s entirely missing the point. The point is the explosion that these two os’ caused has changed the landscape forever. it isn’t like it was before, and the same rules that were entirely made up by the inventors can no longer be considered fair.
I still haven't heard what isn't fair about it, and what would make it fair. It's another option that in many situations is way more convenient than say using a card or carrying a full camera or a laptop around etc. But, I also stated I can still use a credit card for POS transactions with tap to pay. I can use it on a website with the numbers on the card too. And on and on. It made it easier for sure. But, we can live without it. It is not air or water or even oil.
As they themselves are not willing to play fair, they must be regulated. It’s about the power that these mega corporations have on everything. It’s absurd. I like Apple as much as the next guy but they cannot become kings.
I very much doubt they are trying to become anything other than what they are. Just think, they were working on a car for awhile. And stopped it because they realized they couldn't do it the way they wanted to. For whatever reason, they said "nah". If they wanted to be kings, they would have bough Tesla, and or Rivian (which wouldn't be a bad idea for Rivian). They would take over everything. Cause they have the money and the name to enter any market they wanted. In a case where they were clearly trying to make a vehicle and enter another market. They backed out.

I still need to know what is fair. And how anyone(s) can justify what makes it fair.
 
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Thanks for at least giving detail of your base app use.

Googles more open platform probably allows them to pass off legal impact to the app dev. They aren’t a strict gatekeeper.

Apple though is.
Any app there is approved by them.
So you could argue they are condoning the app functions and accepting liability.

Same with game emulators.
Allowing them in allows usually illegally obtained ROMs to run. Apple would be complicit in piracy. Hence they don’t allow it.

They do allow games that are authorised like Pac-Man. Because they are legal.

The idea that Apple should approve all apps for our protection would have more merit if they didn’t allow the gaming section of the store to overflow with apps that resemble gambling…

Apple should spend less money on keeping out emulators, vaping apps and other legal applications and invest more money rooting out scummy apps and eliminating gambling inspired apps and games.

The whole point of the App Store is not to have Apple’s morality imposed upon us but to provide a safe and secure place to get apps that are vetted. Apple clearly has no moral qualms about scummy apps given the apps they let on the store. Apple can achieve the security and privacy angle without banning entire categories of apps arbitrarily.
 
I still haven't heard what isn't fair about it, and what would make it fair. It's another option that in many situations is way more convenient than say using a card or carrying a full camera or a laptop around etc. But, I also stated I can still use a credit card for POS transactions with tap to pay. I can use it on a website with the numbers on the card too. And on and on. It made it easier for sure. But, we can live without it. It is not air or water or even oil.

I very much doubt they are trying to become anything other than what they are. Just think, they were working on a car for awhile. And stopped it because they realized they couldn't do it the way they wanted to. For whatever reason, they said "nah". If they wanted to be kings, they would have bough Tesla, and or Rivian (which wouldn't be a bad idea for Rivian). They would take over everything. Cause they have the money and the name to enter any market they wanted. In a case where they were clearly trying to make a vehicle and enter another market. They backed out.

I still need to know what is fair. And how anyone(s) can justify what makes it fair.

Whether or not we can live without it is unimportant. We can live without electricity. For your point to have merit you have to purposefully ignore how people actually use the devices. Telling people they can be free if they just stop doing what they’re doing isn’t going to work. The way people actually use these products is as their primary computing device and market regulators have decided that it should be treated more like that.
 
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The proper analogy would be if Target built a building and opened a location, only to be told by the Government that they had to cut a hole in the wall so customers could more easily get to the Walmart next door that would undercut their revenue.
Yay, another target analogy that makes no sense…


Edit: More seriously:

This isn’t like a store for several reasons.

If we’re talking about paying for apps in the store, everyone seems fine with Apple taking a share of revenue if you use their payment processing, no one as far as I’m aware has an issue with that. (This is the store in this analogy, money earned in Apple’s store)

If you’re talking about paying for having your app in Apple’s store well that is more like Apple letting letting people who run a business selling baked goods setup for free but if you try and sell books you have to pay apple a percentage of each book.

As for paying for iOS technologies, this is more like a company developing a really cool engine that they are giving away for free to automakers that happen to build cars but if you build a truck you have to payback 30% of all revenue earned while using the truck.
 
There is nothing illegal about vaping.
There absolutely is "something" illegal about vaping--one must be 21+ to vape in the US.

Apple removed all vaping apps from its platform after a highly publicized health inquiry from Congress in the face of increased tobacco usage among teens after decades of declining usage. After looking into it, they found certain vaping companies had formulated various "juices" to mask the discomfort that would naturally occur while vaping, which had an additional impact of users not knowing when (and eventually not being able) to stop vaping. After a number of high-profile cases of teenagers ending up in the ER Congress signaled it was about to restrict all forms of vaping in the US but instead relied on manufacturers to control the devices and keep them from children (hence the proliferation of those apps).

Furthermore, Apple already had a long-standing policy against selling vaping-related merchandise on their platform (regardless of your opinion about vaping, Apple's opinion was that it did not want to contribute to the health issue prevalent in the US and elsewhere).

This is all public history and findable via court documents, Congressional hearings, and I believe Netflix did a special on it focusing on PAX. The bottom line is the US was signaling a public health crisis and Apple responding by removing the apps from its platform. I don't think your position is going to find sympathetic ears to anyone who knows the full context.
 
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I’ve written elsewhere but essentially I think that Apple needs to start treating iOS more like a neutral platform.
Can't they already made it closed. And they don't have to change that. Nor do they want to. It's no different than me asking for Google to make Android better. P.S, I don't like Android.
They can charge for iOS SDK access via something like the core technology fee, as I have said, there are issues with the CTF but I think the CTF is a good foundation for a universal fee structure because it applies equally to all apps.
If Apple wanted to get out of the "Store" business maybe this could work. But, they aren't interested in doing that.
I like the CTF, and think it was a great solution to the EU problem. I like it enough that if they made the change world wide. I'd be personally OK with it. As it keeps the iPhone the way it is for those that want it the way it is. And gives those the option to have 3rd party stores and apps usually not available on the AppStore. While keeping the same levels of security and privacy. If it was straight side loading I would not have been for that.

Plus, this allows for the fee to be reduced over time. .50 euros today could be .25 5 or 10 years from now. They can have a progressive system. Which they already have with zero fee for the first million. They could change it to 1 million + to 10 million its .25, and 10+ to 50 its .50 and caps at whatever after if they wanted to. Apps sold on the store just have to add the fee to the price of the app. Zero loss of revenue. You want to charge a 1 euro, make it 1.50 euro's and so on. Want to charge 10 make it 10.50.
I don’t mind the 70/30 split for apps using Apple’s payment system. If Apps want to use an alternative payment system they should be allowed to do so and shouldn’t pay the 70/30 split.
Which is the case. 27% is the new price. Minus the 3% credit card fee if you stay on the store and use your own processing. If you jump ship and go to another store. .50 euros per download. Again, just charge it in the price of the app.
The CTF is fairer than Apple taking a share of each transaction because it applies to the number of downloads, which more directly correlates with both the cost Apple requires to host the app, and the number of instances of the app using Apple’s APIs and tools.
If they wanted to bring this world wide for those on alt stores. Yes, it's great idea. And any good developer or publisher can find a way to make up the .50 cost in other ways if they did not want to pass that cost along to the customer (which they will most likely not do, but they could). But this would take away from the free apps on the AppStore. I'm sure they could cover it with any Ad revenue they make, but it would be an increase to them when they didn't have to pay anything before. I'm sure they will balk at that idea. 70/30 does do a lot for those that don't have the infrastructure or the ability to deal with managing it all themselves. Shopping around to another "store" for such benefits could work out cheaper than Apple. But they would have to convince their current user base to "find" them elsewhere. That is a hurdle, and a cost. People will then complain Apple locks them in!!!
There are now:
- A much wider variety of apps are subscription based - almost everything that is sustainable
- Almost everything is IAP rather than up front purchases
- The shear quantity of transactions that happen on iOS has changed - many of those transactions pay nothing to Apple while using Apple’s SDKs and Tools, and incurring App Store hosting and review costs but not contributing to those expenses
- Smartphones became more important to people - even if a product hasn’t changed, what might be an okay practice when that product (smartphones) is used by only 5% of the population and for a tiny fraction of all e–commerce transactions is no longer okay when it is used by virtually 100% of people for almost 54% of all e-commerce transactions
I go back to the fact that in the EU, iOS isn't as big as Android. Apple isn't the dominate player. They are "A" player in the market. Most people pick Android and don't use 3rd party stores even when they are available to them (for some time). While the iPhone makes lots of things easier and "better" for many daily things. It's not essential. Reason being you have alternatives (Google Android). With a plethora of hardware options to choose from at price points cheaper and more expensive than Apple's options. Even options where you can build your own device (practically). Apple does not want to play in that game. And is fully capable of not achieving anywhere near 100% dominance in any field they are playing in. They just want to be the best at what they do.

And in trying to rain in Apple from becoming and acting like a giant cooperate monster monopoly. These laws may have pushed them further into that space. I would rather Apple be creative in making new stuff. Then be creative in figuring out ways to not lose money. I need them to fail at something like the HomePod to be successful at Vision Pro. It's a crude example. But, it's MUCH better for everyone (IMO) that Apple fail at making a product and learn to make a better one from it. Than to fail at business and have to resort to being more crafty at that. Because that creativity doesn't help us.
 
If we’re talking about paying for apps in the store, everyone seems fine with Apple taking a share of revenue if you use their payment processing, no one as far as I’m aware has an issue with that. (This is the store in this analogy, money earned in Apple’s store)
yes.
If you’re talking about paying for having your app in Apple’s store well that is more like Apple letting letting people who run a business selling baked goods setup for free but if you try and sell books you have to pay apple a percentage of each book.
And this could be allowed if that is the agreement Apple would have with the Bakers. And the agreement had with the booksellers. While it may not seem fair. If that is the agreement it's the agreement. The price you pay for a book may not be the price I pay. My business agreements for product A isnt' what you pay for the same product. Call for Price rings a bell for me.
As for paying for iOS technologies, this is more like a company developing a really cool engine that they are giving away for free to automakers that happen to build cars but if you build a truck you have to payback 30% of all revenue earned while using the truck.
Again, if that is the Terms they came too, I would guess they sell just enough or more Trucks (in value) to more than make up the loss for car sales. Even if not, if that is the terms it is what it is. Nothing "wrong" about it. Maybe a bad business decision but those happen everyday.

Overall point is, they can make up those terms. As long as its not breaking a law, and is acceptable to both or many parties involved. Its fine. Even if it sounds crazy to us.
 
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