GOOD!
One of the reasons I don't browse for apps is all of the junk titles that I see. It's like a cess pool of uncertainty.
A developer should release ONE app, a good app, and then have upgrade options within it. Not 10 different variations of the same app at different price points!
That is just your opinion. Let the market determine what sells. Cars, soda, airline tickets, etc.. many products are sold with variations of features and prices.
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What would be great is if Apple allowed You to test an app for free for 24-48 hours and then it locked and prompted you to pay for it after the trial.
Kind of like the other app stores
That would help cut down on a LOT of lite versions and would likely entice me to buy more apps.
Consumers do not need to be enticed. The problem is that Apple "allows" things. And you let them do it.
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Good Job!
Next Up: Put a hard cap on in app purchases per month. For example, no app should require you to pay more than $100 per month. In addition to this, they should not allow developers to sell the same in-app purchase more than once, unless it is a subscription. Games like Clash of Clans use casino like tactics to exploit kids or even adults into spending thousands of dollars. Most SuperCell games have over $20,000 USD of IAPs, which is required to compete with other "Max Level" members. These micro transaction games are cancer, and Apple would do the right thing here by putting a hard cap to protect its customers.
Wow, what a socialistic perspective. It is amazing how you are recommending restrictions on the freedom of consumers to choose to live their life as they see fit. Why not limit how much Apple can limit? That would fix the problem of this entire monopolistic ecosystem.