I see the MacBook's intended audience as broader, though: consumers, not just students. The economics of the PC gaming world have created a substantial precedent for the ability to buy a laptop that will run games decently - by which I mean less than a state-of-the-art gaming laptop, but certainly more than what the Intel chipset provides - at an entry to mid-level price. At present, if I want an Apple laptop with that kind of performance, I have to shell out $2000 at a minimum, and that just isn't competitive. For certain subsets of consumers I'll buy the "just use consoles" argument, since college students really are more likely to do that, but I think the remaining chunk of gamers is large enough and significant enough that neither Apple nor those reviewing its product decisions should squeeze them out like this.