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Stopped developing for iOS long ago. After flappy bird was hyped and my e-learning app was declared "useless" by Apple because of technical details that were perfectly fine to them one year before that. Two years on Android now. - Good luck to you, Apple, i'm out.
 
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Somebody has probably already said it, but these are most likely fart apps from 2008-2009.

For nostalgia's sake I decided to look at my app store purchase history. Here are some of my first apps:

  • AIM
  • eBay
  • Super Monkey Ball
  • Yellow Pages
  • Facebook
  • PayPal
  • WeatherBug
  • NYTimes
  • Google app
  • Band
  • Evernote
  • AOL Radio
  • AP Mobile
  • Sketches
  • Movies by Flixter
  • Urbanspoon
  • Lumina
  • Cro-Mag Rally
  • Pandora
  • Light (back when you had to use your display as a flashlight, lol)

Really takes me back to the early days of the App Store. It was a big time in my life as I had just switched to being a design major and got engaged to my future wife. I remember standing in line for the iPhone 3g at the AT&T store and nobody else had iPhone OS 2 installed for some reason (I remember now, it was leaked early on MacRumors) and everyone crowded around me while I was playing Super Monkey Ball.
 
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Good. Now all they need is a search engine, which actually finds things.
Can't they just licence amazon's search engine? It is by far superior. :)
 
Finally, Hate the developers who've long left supporting apps and still getting paid for them. E.g Soozis, love that game but hasn't updated in a long time.
 
Finally, Hate the developers who've long left supporting apps and still getting paid for them. E.g Soozis, love that game but hasn't updated in a long time.

i bet most of the developers are not getting paid properly for their work. i think it's a myth. it's like gold rush. few outstanding examples are marketed well by apple to attract a large amount of developers that are putting lots of effort into apps at their own cost. most of those apps will hardly be ever downloaded. - my opinion.
 
Finally, Hate the developers who've long left supporting apps and still getting paid for them. E.g Soozis, love that game but hasn't updated in a long time.

You think old, broken apps are still making the developers money???

LOL. Try the opposite: Developers stop making money THEN they stop supporting it. Then the next iOS breaks it and done.
 
List of games that no longer show up in the App Store for me:

* 3D Rollercoaster Rush
*

That's it. I'm pretty sure it was there a few weeks ago.

I don't know what else is missing, because I'm not going to go research my 28,000 game and app downloads.
 
All these apps aren't really removed - as in deleted permanently from the App Store.

They are still inside the developers accounts just sitting there waiting for an eventual update.

So although you can't seem them on the App Store, they may still come back one day - Reassuring news for those missing their favourite torch app.
 
Finally got an update today after 2.5 years on the logitech alert app. Much more stable, but still clunky old design. I just wish there was a way to filter games out of the App Store. It's the only reason I don't really brows for apps, it's 98% games on all of the featured apps.
 
I think they could do with removing a lot more than that as well. They always boast about having so many millions of Apps etc but I can never find that many that I think are worthwhile outside of the big companies etc. A lot of them have no reviews or anything which puts me off even attempting them. All the free Apps don't feel genuine as they are just loaded with in app purchases. I'd rather just a have demo mode for a day or so and then pay for the thing in full.
^^ This

There are definitely some great and/or unique apps on the iOS AppStore. However, it's disingenuous to cite such numbers when most of them are lousy. OTOH, I can understand from a marketing perspective, it would be the way to go. One example is when electric irons were being sold, marketing noticed that for some reason, consumers associated with how well they worked with how many holes they had, even though the number of holes had no meaningful influence over that. Still, one company would say our iron has 7 holes, and then you could count on the next few models to say ours has 11 holes!
 
I am all for this. Keep our App Store clean! Now, Android needs to do this with their App Store as well.
 
Good. Now all they need is a search engine, which actually finds things.
Can't they just licence amazon's search engine? It is by far superior. :)
You sure? Recently tried to find "Apple TV 4" on Amazon, and did not get one hit for the product itself.

Strange, unless ... Amazon rigs its search results for certain competing products NOT to show up ;)
 
It'd be nice if there was some kind of forward-compatibility built into these apps. Because of the lack of permanence (or rather, Apple's insistence on no downgrading iOS) with it all I'm reluctant to buy on iOS.
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I am all for this. Keep our App Store clean! Now, Android needs to do this with their App Store as well.
Removal is a bit harsh, some kind of warning on the page would be nice. After all - there are lots of older iOS devices too. Why remove their access to apps that work fine for them? Why not just hide their store pages on devices that aren't supported?

Seems like there are so many better ways of tackling this.
 
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It's sad when some great games I used to enjoy on my iPhone 3GS or 4S don't look nice or work at all on my new iPhone 7 Plus.

One such game I used to enjoy, Tiki Towers 2 where you build a platform for monkeys to get across a map, not only is it not optimised for 4.7" or 5.5" displays but it's not even retina :(

So overall I think it's a good idea they're removing these old apps. Maybe some of the developers of these old things will be spurred to update them and get them back in the store and if not it'll stop new people getting stuck downloading things that don't work.

Another example I can remember is a game called Pandemonium - Originally released on the PS1, I got it around the iPhone 4S era, when iOS 7 came out it never worked again but continued to be left on sale long after that, never got fixed, wont launch. I'd hate to pay for that game (I think it was $2.99) and have it not work.
 
Soooo easy! I'm sure you were able to do it all in a click of the mouse with your app! Right click "64-bit". Right click "Send to App Store". So easy a MacRumors commenter can do it!

All it requires is opening the project in the latest version of Xcode, making sure it's set to compile to 64-bit, archiving, and uploading to the App Store. All of 5 minutes of work.
 
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I think they could do with removing a lot more than that as well. They always boast about having so many millions of Apps etc but I can never find that many that I think are worthwhile outside of the big companies etc. A lot of them have no reviews or anything which puts me off even attempting them. All the free Apps don't feel genuine as they are just loaded with in app purchases. I'd rather just a have demo mode for a day or so and then pay for the thing in full.

I agree. Past a certain point, I feel that having that many apps is more of a disadvantage, because it means having to sift through so many apps just to find the one I want. I now rely entirely on websites like Macstories to curate and recommend new apps; I have given up trying to browse the App Store altogether.

It's a nice start, but hardly enough. Purging the next 30% bottom ranking apps would be a great next move.
 
Oh well! Letting my developer license with Apple expire anyways. My perfectly fine 2nd Gen ipad can't be used for testing anymore, so my apps are never going to get to iOS10. The cost of a new iPad (and possibly iphone) + a new macbook is way more than I want to invest in this ecosystem. Especially considering I have been on Android for 2 years.

I'll start building stuff for Tizen instead. It's growing like crazy. I'll consider coming back to iOS if they open up their platform to Linux (and windows) devs. But, that will probably never happen.

There is no reason why an iPad 2 can't be used for testing. It runs iOS 9 and we use it for most of our automated testing. There is no requirement, technical or otherwise, to purchase new hardware to develop iOS apps.
 
I still use an app that hasn't updated in six years. Aside the black bars at the top and bottom of the screen it still does exactly what I want and I haven't found anything better. Old apps are not always bad apps.

No idea how to tell if Apple have removed it, and if that means I'll never be able to download it again.
 
For awhile I was trying to find a good vector art app. When I searched the store the hits it returned included like 30 copies of a single app that obviously was some kind of open source code project that lots of scammers simply recompiled and submitted to the App Store. At most all these clones had a slightly different icons and sample art. I don't know how they all got past the review process. I hope these clone apps have all been purged.


P.s. - I finally found a fantastic vector art app, it's called ArcSite. It's intended for making architecture drawings, but it also turns out to be great at making any type of precise drawing!
 
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