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For some, there has been issues, for others, it's been fairly smooth...or so it seems. I'm in the fairly smooth camp.
True. The only bug I have left is email not working properly. And a occasional message glitch with new messages not moving up the list

I just expect more from Apple. We pay a premium and I expect software to work better than it has.
 
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True. The only bug I have left is email not working properly. And a occasional message glitch with new messages not moving up the list

I just expect more from Apple. We pay a premium and I expect software to work better than it has.
Imagine how the customers who bought the Galaxy and found the phone was sending pictures to random contacts or this latest android camera security threat. Apple, to its' credit, is fairly timely about fixing issues.
 
Imagine how the customers who bought the Galaxy and found the phone was sending pictures to random contacts or this latest android camera security threat. Apple, to its' credit, is fairly timely about fixing issues.
There has not been a single release where Samsung had to rush as many patch releases as Apple did this year. Also, Apple had just as stupid bugs as Samsung (unencrypted passwords, ability to snoop on the phone owner via facetime etc.)
 
There has not been a single release where Samsung had to rush as many patch releases as Apple did this year. Also, Apple had just as stupid bugs as Samsung (unencrypted passwords, ability to snoop on the phone owner via facetime etc.)
It's clearly a plus to be able to timely handle updates. Also, yes Apple had stupid bugs, but at least IOS didn't send pictures to random contacts.

If your metric of software stability is the minimum amount of patches in a time period, android clearly wins on that front. /s
 
Imagine how the customers who bought the Galaxy and found the phone was sending pictures to random contacts or this latest android camera security threat. Apple, to its' credit, is fairly timely about fixing issues.
That has nothing to do with iOS issues. Your points lose merit when you try to deflect to Samsung.

Apple is pretty quick to update iOS. But let’s be real. They had zero choice. When you release beta software as a GM.

The current iOS is the one that should have been released as iOS 13 originally
 
That has nothing to do with iOS issues. Your points lose merit when you try to deflect to Samsung.

Apple is pretty quick to update iOS. But let’s be real. They had zero choice. When you release beta software as a GM.

The current iOS is the one that should have been released as iOS 13 originally
The op I quoted mention premium as a condition for “good software “. “Premium “ has little to do with software quality as I pointed out using android as an example.

As I said my experience with iOS 13 has been pretty good. Others have claimed they have issues. It seems pretty normal based on my time here at MR.
 
What? This all started with iOS 7. Bugs introduced in 7 have STILL not been fixed. I lucked out and skipped it, but then I learned from fellow users on forums like this that the bugs I was reporting to Apple in iOS 9 were introduced in iOS 7. Out of the 50+ bugs I've reported, only one or two have been partially or completely addressed... in over SIX major releases.

Standard YMMV disclaimers apply. I would agree the downward slide started before iOS 9 (of course it did) - you certainly can have more insight depending on your exposure to other areas of the OS. But IMHO 9 is where the entire OS went off the cliff.

For example, iOS 9 was BRICKING phones due to Game Center bugs when it was released.

I'm a dev and released a game as iOS 9 was being released. We had Game Center fully tested on iOS 8 and ready to go. But when we tested on the iOS 9 GM, EVERYTHING broke. We spent almost a month developing workarounds for most of the bugs we found in the GM, but could not implement workarounds for the Game Center disaster, so we had to pull all Game Center features from the Game.

We learned valuable lessons from the experience:

1. Forget about being featured or any "Curation" if your app does not "worship" all the latest Apple OS features. Releasing without Game Center was an unforgivable sin. Think of Apple Platforms as "alters" that you worship at. The life of your business cometh from Apple - no, you didn't build anything.

2. If an Apple OS platform feature is SO BAD that you must remove app features that use it (like us pulling Game Center support), then you must delay releasing your app until Apple fixes their bugs. Of course you have no input to when or if Apple will fix their bugs, but that is your problem. Submitting bug repots to Apple is a useless sham - using your VC connections is the only way to get Apple to fix their bugs. If you don't have those connections, AND enough VC cash to keep the lights on while you wait for Apple, then you don't really matter anyway. So do whatever the F you want, but Apple prefers you just "Piss Off".
 
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Anecdotal cases don't necessarily paint a full picture.

Fair statement.
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Can we all agree to stop calling a release to customers a “Gold Master”? No software company seems to use CDs any more. Also, there seems not to be any effort to get the product to a state of minimal bugs for shipping, because there’s no money immediately lost on “shipping” broken product any more.
 
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But what about the customers. That's what I mean by spectacle. Consumers want to see a show, a presentation... pertaining to new features. At the end of the day, it's all about selling products.
The show, the presentation, the hype may excite many who attend, but that ends at the end of the day. After that, when the excitement of "just being there" has faded, it's about selling products to customers. And they'll only buy if they know they're getting a great, robust, and reliable product at a reasonable price. At least as far as computers (aka Macs) are concerned, that hasn't been the case for several years. That's why Macs are losing market share, and users are so dissatisfied that even Mac-friendly websites have been seriously discussing various alternatives to Macs.
 
But what about the customers. That's what I mean by spectacle. Consumers want to see a show, a presentation... pertaining to new features. At the end of the day, it's all about selling products.

This customer does not. Drop the hype and deliver products and tools that “just work” (as they did in the days of yore), and I will be quite content. In a “hype over substance” world, we all lose.
 
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