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THEN WHY DOES APPLE SELL GAMES TARGETED AT KIDS?

ESPECIALLY ONES THAT ENTICE KIDS TO BUY THINGS LIKE $100 VIRTUAL FISH?

AND WHY DO THEY HAVE WEB PAGES ADVERTISING KIDS USING IPADS?

Some of you want it both ways. You want to brag that Apple's devices are "so easy that a baby can use them"... and how great they are for families... but then hypocritically spin around and later claim that no one should actually let a kid use an iDevice.



Oh good grief. Never heard of a ruggedized kid case?

As for the buying permission thing, it had NOTHING TO DO WITH USING THESE AS BABYSITTERS, since the problem occurred within minutes. It's about not letting ANYONE you hand a device to, be able to spend your money without your consent. It could even be your college roommate.

The upshot is that Apple goofed by originally defaulting to allowing a hidden purchase window, without giving any warning at all that a password would not be required for up to fifteen minutes. They know they goofed. They even voluntarily refunded such payments.

You're trying to explain logic and reason with some people who don't understand the concept let alone your explanation...
 
THEN WHY DOES APPLE SELL GAMES TARGETED AT KIDS?

ESPECIALLY ONES THAT ENTICE KIDS TO BUY THINGS LIKE $100 VIRTUAL FISH?
I don't know of any game Apple sells. Nor do I know of Apple marketing $100 virtual fish. Are we all talking about the same Apple Inc?

Stop screaming, your keyboard broken?
 
Just a thought. This probably has little to do with the iOS code. Most of the store is just HTML from their server. They could make this change with very little change on the iOS side. I would venture to guess this is a mostly server side change.
 
you've never had a 2 year old, have you?
there are silly games for little kids and there is no way you can explain to them not to click outside :) So, you let them play so you can either cook them a meal or do any necessity you have to do so its simply impossible to supervise your child all the time. (and by supervising I mean staring over their should and watching them play the game and making sure they don't click outside of their territory)

parenting issue, and lack of understanding of your own device. and THERE IS NO REASON for it. you can disable in-app purchasing anytime you want to, walk into any Apple Store and ask any associate, they'll set you up so you can understand how to use your own device.

there will never be a way to force americans to read the fine print, EULAs are written in lawyer speak that we all simply just click accept agreement, then ask why we are being charged for purchasing gold coins in the latest viral game.

if you think dealing with that is too complicated and if the game allows for static in app purchase locations on the screen there is also guided access which prevents your child from clicking in a certain area of the screen or from exiting the app you lock them into:
http://voice4uaac.com/tips/guided-access-ios6/

photo-10.jpg
 
I don't know of any game Apple sells. Nor do I know of Apple marketing $100 virtual fish. Are we all talking about the same Apple Inc?

Stop screaming, your keyboard broken?

Suggesting that Apple doesn't sell games is like suggesting that Amazon doesn't sell books. Amazon might not be the publisher - but it's their store. Your transaction is with Apple, not the 3rd party vendor.
 
In-app purchases are annoying anyways. I try to avoid apps that employ them (or worse, require them).

I keep them disabled in Restrictions by default. I can purchase apps normally via password and in the rare event that I want to remove ads, upgrade to full, or buy HorseVille manure tokens (or whatever kids are buying these days) I can re-enable it, make the purchase, and disable it right after.

I don't mind giving developers money as long as they don't do that thing where they have it at 2.99 when I buy it and switch to free with 2.99 IAP expecting previous customers to just say "okie doki!". I haven't seen it happen in a while, but I still have a hard time giving PopCap money (also, I believe dictionary.com did this at some point).
 
Nothing to do with children. Just read some of the manual, doesn't have to be all of it.
That I agree with, it's the other irrelevant banter about parenting that seems to surface in threads like these.
 
I'm not sure why SXSW iTunes Festival streaming would require iOS 7.1.

The iTunes festival app has supported live streaming of the London iTunes Festival for at least the last couple of years, using iOS 6 (and maybe 5, IIRC?).
You're obviously new to the Apple game, so I'll explain it. Here's why Apple makes their apps require certain versions of an OS (even though there's no technical requirement): (1) users are forced to update, (2) too lazy to test apps on older versions of the OS.
 
I'm just saying that if you give them a device that you know fully well has your credit card details and one click purchasing turned on with no password protection on then it's your own fault if they rack up thousands of $$$ on there.

Same argument used by cigarette companies to defend varying doses of nicotine delivered by same brand.
 
I know enough to know a 2 year old shouldn't be allowed to hold, and especially not left unattended, with a device made of glass and thin metal. Sounds like a family and children services, shattered glass and lacerations, neglect case waiting to happen.

What happened to hotwheels, GIjoe, TV, Nintendo, etc.

They make special cases that prevent all of that with a half inch of foam all around and a plastic cover over the screen.
 
i'm a real parent and i keep the password a secret and type it in when my kid wants a new game. and i have it set up where all IAP require a password

this is nothing different than my friends ordering pay per view porn and mainstream movies in the 80's and 90's without parent's permission and then swearing it was an accident
Again, things of this nature I certainly agree with, but the rest of generalized and pointless parenting advices about things beyond that, that comes up in threads like this, that's different.
 
I know enough to know a 2 year old shouldn't be allowed to hold, and especially not left unattended, with a device made of glass and thin metal. Sounds like a family and children services, shattered glass and lacerations, neglect case waiting to happen.

What happened to hotwheels, GIjoe, TV, Nintendo, etc.

iOS products are eating their lunch, that's what happened
 
I know enough to know a 2 year old shouldn't be allowed to hold, and especially not left unattended, with a device made of glass and thin metal. Sounds like a family and children services, shattered glass and lacerations, neglect case waiting to happen.

Blue Shirts in Apple store in my town use two year old with iDevice as reason to buy Apple Care+

Just sayin
 
All this fuss because of a few stupid kids and their irresponsible parents.

Actually, it's a very small amount of fuss. Most of the iPhone users won't even notice a large change, the user end will probably be very small changes.

The only people noticing the "fuss" is those of us hanging out at the rumors forums (and other related places).

The plus for us will be no more news stories about these people and in app purchases being racked up.

Gary
 
This probably much needed. A friend's 14 year old son just spent £4000 on in-app purchases by accident... Yes, £4000!!
 
I know enough to know a 2 year old shouldn't be allowed to hold, and especially not left unattended, with a device made of glass and thin metal. Sounds like a family and children services, shattered glass and lacerations, neglect case waiting to happen.

What happened to hotwheels, GIjoe, TV, Nintendo, etc.

Sounds like you are missing the common sense gene that is no longer common and suffering from ego issues. Some people are actually cautious not only for their children's sake, but also for their iPhones and iPads. I had no problem letting my son play with an iPhone in a lifeproof case with parental restrictions set appropriately. He was not in danger and neither was my bank account. You can also use Apple's Configurator tool to limit the device to one app and disable the home key too.

What is more interesting is that none of the things you listed are very suitable for a 2 year old either. You can find some early learning programming for a TV, but there we just put the videos on the iPhone. All the others are pretty inappropriate for a two year old and the TV isn't interactive so doesn't hold their attention as well.
 
You're obviously new to the Apple game, so I'll explain it. Here's why Apple makes their apps require certain versions of an OS (even though there's no technical requirement): (1) users are forced to update, (2) too lazy to test apps on older versions of the OS.

For the second point, Apple doesn't make it vey easy for a developer to say "The simulator is good, but I should test straight iOS [6.0] on an actual device just in case" without keeping an old device around that never upgraded for that purpose.

On the other hand, it's still easier than making sure an app remains compatible with Android.
 
That's the point, though: there's no way to turn off one-click purchasing currently. Once you authorize a purchase once, it will allow any subsequent purchases without a password - at least until a time limit expires.

You can change a setting that requires a password for every purchase (And even App updates), and you can also remove payment details from your account completely.
 
Scrambling?

I suppose they could use some more iOS developers...

well, they have my resume :)

I can't be the only one that thinks freemium games are eeeeeevil and some of the developers that make them have ethics issues?
 
Actually, it's a very small amount of fuss. Most of the iPhone users won't even notice a large change, the user end will probably be very small changes.

The only people noticing the "fuss" is those of us hanging out at the rumors forums (and other related places).

The plus for us will be no more news stories about these people and in app purchases being racked up.

Gary

There was a big lawsuit recently that even made BBC News amongst others, so this story really is just part of a much bigger beast.

http://www.bbc.co.uk/news/technology-25748292
 
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