Apple Arcade is for kids, families and casual gamers who don't want to expose themselves to ads and crap you get via the App Store.
I’m just glad there’s no ads anywhere else on iOS!
Hey, wait a minute…
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Apple Arcade is for kids, families and casual gamers who don't want to expose themselves to ads and crap you get via the App Store.
Some smart people here, who surprisingly miss the obvious sometimes.
I don't play Apple Arcade games. They don't interest me. I'm more into sim racing on my PC.
But then Apple Arcade is not for me. It's not for any of us who would post in this niche community.
Apple Arcade is for kids, families and casual gamers who don't want to expose themselves to ads and crap you get via the App Store.
People saying Apple needs to buy a AAA studio or compete with Steam at their game really don't get it.
I would imagine that the app supplier decides where he wants his app to be displayed. And that that decision would be scrutinized by Apple's approval process.So does this mean games are removed from the App Store app? What happens to gaming adjacent apps like discord, or remote desktop apps that happen to be able to stream games?
Yet, Apple has a higher gaming revenue than Sony, Microsoft and Nintendo combined. Apple does not have a "gaming problem". The other companies have a "casual gaming problem". They are stuck with so-called serious gaming, which is a lower revenue business than casual gaming, and requires higher investment.The main problem is the games themselves. No matter how much power the iPhone has, no matter the interface they sell them on, I just have yet to see a game on mobile anywhere near as immersive as those available on most gaming devices. Which is odd, because many of them could easily be excellent gaming machines with the right controller and game.
There's certainly games on the iPhone I enjoy, but most of them are puzzle or strategy, and not nearly as engaging as the games available for most handheld gaming devices.
It's interesting how people have different viewpoints. I love Gamecenter login, and I am always annoyed when a game uses it's own proprietary, usually crappy login systems that I then have to manage passwords for.Game Center ... ahh yes..
My favorite thing to have keep "logging out of" when it decides to "log me back in" after software updates
Have never used it for anything and don't even know what it's supposed to be for.
It feels like we are a few more plot twists away from Apple offering their own sports betting App
The "make number go up" train keeps chimmin' down the tracks
Quality maybe, but I don't think quantity of games available on iOS is lacking...Offering an app like this without a significant improvement in both quantity and quality of the available games on Apple platforms would be pointless. This had better come with an announcement of buying Ubisoft and EA or something of that scale.
Quality maybe, but I don't think quantity of games available on iOS is lacking...
I wouldn't get my hope up, sadly the ad infested cash grabs is where the App Store makes all it's money.This could turn out very well. I hope it comes with a good suggestion system like Steam has it and that it doesn't mix up the flood of ad infested cash grabs with bigger and higher quality games.
Apple Arcade is just a subscription service like Game Pass. Apple didn't break up any software to make it that way, there's nothing there that is evidence they would break up Mario Odyssey into Mario Run.Isn’t that what they kind of did with Apple Arcade? The problem is with AA they actually focused on mobile games and everyone expected AAA console games. They also hamstrung themselves requiring all the games to run on all three platforms they should know better they talk about software and hardware and don’t even give you the same experience in their own software.
I think by focusing on a few M chip games maybe it wasn’t a bad idea to iron out issues but it needs to lead to a focused push of “now that we have the best tools for the job we’re going to partner with the top five studios and make sure their first few games are a financial success and that they carry this forward for 4-5 years so people have time to choose Mac over PC.
Unless they just out a release a Mac mini sized console or steam deck sized gaming handheld with steam and apple App Store game compatibility but now we are 100% in dreamland.
Yes, it is what became Apple Arcade. You do know that games have to be able to run? That someone is recommending those games in the App Store?Apple has a gaming division?!!!!!!
AAA games are not flourishing. You can't have a AAA game without a publisher, as that publishing money is what makes it AAA. It has nothing to do with cultural influence - publishers will not take chances with gameplay innovation because it's too risky with a large budget. Then, these half assed clone games come along and a bunch of gamers claim it has to do with something being "woke"...rather than the obvious problem, that the game just sucked to begin with.I’m not suggesting they would make the games- it’s their perspective “this could be bunch of games” because they don’t understand gaming. They get money and would necessarily view this as leaving it on the table. They know industrial design too. But they don’t know where the value prop is for games. Also, I think AAA games will continue flourishing for studios that put the effort in to give players what they want, not what the publishers want to peddle in terms of cultural influence.
I think the metrics I’d look to are critical reception and industry recognition. Apple may indeed have the lion share of casual experiences, but the majority of that is casino games for children and other questionable stuff. Apple won’t push harder into the creative realm where AAA games are because their dopamine-drip addiction apps make them a ton of money. It’s certainly nothing to be proud of though. Because for all their bluster about creatives Apple doesn’t see games as art and they have completely missed the point. The fact that Apple thinks gacha gambling apps are gaming indeed shows they don’t get what gaming is at its core. You’re defining it by the dregs, I define it based on artistic merit. And that’s fine, some folks are content to eat fast food and others enjoy a well-prepared meal from a chef. Apple doesn’t think the chef is any better than the slop. That’s a troubling, institutional blind spot they have to get around or they will never get gaming. When Apple leaves money on the table because children gambling apps are beneath and counter to the corporate standards they talk about in breathless tones, them I’d say we’ve got something. Till then they are little more than smut peddlersAAA games are not flourishing. You can't have a AAA game without a publisher, as that publishing money is what makes it AAA. It has nothing to do with cultural influence - publishers will not take chances with gameplay innovation because it's too risky with a large budget. Then, these half assed clone games come along and a bunch of gamers claim it has to do with something being "woke"...rather than the obvious problem, that the game just sucked to begin with.
Again, claiming Apple "doesn't understand gaming" is lazy. They aren't interested in focusing on gaming, and they've managed to do quite well without it.
Yeah! It’s just like… an addiction!!There's so much money in taking advantage of addictions -- it's hard to break away from it once you've tasted it