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They can find other ways to enjoy gaming without utilising local hardware (aka cloud gaming).
That is a little weird. Like google stadia that is currently shutting down along with any games you might have owned.

So what do you do on the train with bad work-do coverage? Drive to a cabin in the little woods with 2g speeds? Power outage? 12h plane flight? Etc etc. it’s way easier to just buy a windows computer or an old Mac with intel and only use windows because apple hates fun and don’t want their users to have fun
 
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That is a little weird. Like google stadia that is currently shutting down along with any games you might have owned.

So what do you do on the train with bad work-do coverage? Drive to a cabin in the little woods with 2g speeds? Power outage? 12h plane flight? Etc etc. it’s way easier to just buy a windows computer or an old Mac with intel and only use windows because apple hates fun and don’t want their users to have fun
Of course Apple wants its users to have fun — so long as it’s monetized fun.

They push gaming hard on the iOS App Store because they get a cut of every dollar spent there.

But since Mac games don’t have to go through the Mac App Store and they don’t get to skim their cut off the top, they can’t be bothered.
 
Of course Apple wants its users to have fun — so long as it’s monetized fun.

They push gaming hard on the iOS App Store because they get a cut of every dollar spent there.

But since Mac games don’t have to go through the Mac App Store and they don’t get to skim their cut off the top, they can’t be bothered.
I can’t wait perpetual hardware subscription on Mac. Who needs to own computers anyways? /s.
 
People tend to pick the right tool for the job. Apple wants to get into AAA gaming it will do in it's own good time as there's clearly a market.

Q-6
If windows was made solely for the pro market it would have been just as niece as Mac OS X is. The consumer market, prosumers, students normal people are the ones who makes the market. There are millions more normal consumers than Pro sumers
 
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I'm honestly surprised more people aren't talking about this... Apple is doing it(getting into higher end gaming) right now, it's happening right before us with their recent moves including what we've seen with these new MBPs, and a lot of people haven't seemed to realize it yet.

One of the biggest reasons games have not been ported to the Mac over the years has been market share. The market share of the Mac and the demographics of the users, doesn't make it worthwhile to port a lot of games for a lot of game companies.

Enter M1, it can run applications meant for iPhone and iPad... there's a level of compatibility between the two platforms, because they're now the same CPU architecture, that does not even come close to existing between popular traditional computers and smart phone/tablets elsewhere... devices which make up a very very large market. All 3 combined, comprise a user base of over a billion people worldwide. That's a fat market, one in which the users have consistently shown a strong willingness to pay for games and applications.

Suddenly, porting to the Mac isn't about going after the dollars of a couple of 10s of millions of mac users, many of which are business/creativity focused, but rather, porting to Apple Silicon is about going after the dollars of hundreds of millions(well over a billion last I looked it up) of users, many of which are gamers.

The next couple of years will bear this out... while not every game will make it to the Mac(not every game makes it to every gaming platform), many game companies who would have avoided a Mac port in the past, will absolutely do an Apple Silicon port, because otherwise they'll be leaving a lot of money on the table and the shareholders/board of directors will be none too happy about that.
That doesn’t logically follow. The M1 mac are running with such powerful hardware that a program/game made for the Mac will not be able to run on the iPhone or iPad.

The equivalent of a top of the line computer hardware game/program being ported to the Xbox 360(x86 with modified windows )
 
well as a professional colour grader I can’t wait to see some real world render tests on the maxed out 16” M1 Max, with some CPU heavy attributes like noise reduction.

For example I recently witnessed a 27” maxed out Intel 2020 iMac render 4448x3096 PR4444 to 4448x3096 PR4444 with special and temporal noise reduction and it managed an average of 5 frames a second.

I’d be fascinated to see what the M1 MAX makes of that render.

Another question that occurred to me as I contemplate the jump to Silicon is where does Mac Mini, 27” iMac and Mac Pro sit when they all have M1 Max chips inside, whats the point of difference between the Mac Mini and Mac Pro when its system on a chip? Right now the current Pro can be upgraded in multiple ways, but an ARM Mac Pro would be factory configured at purchase and that might be it… well you can do that with the Mac Mini… so how is the Mac Pro going to be better? At least a 27” iMac with SIlicon will have a fancy screen and form factor to sell it’s self…

I wonder if the MAc Mini will remain as a lower M1 chip and despite rumours of a M1 Max Mac Mini we never see that model instead we finally get the M1 MAX iMac and M1 MAX Mac Pro instead… hopefully sooner rather than later as I’ll be buying one of those, which ever is released first…
 
Exactly. If it's designed for 8k then it should handle 4k better than any other model.

Honestly, if you're working with video and large files then go for the Max, unless you're upgrading every 3 years.
But tech specs say you can only connect max 6K monitor. Am I missing something?
 
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Why are people saying "I've never seen an 8K screen", just google for "buy 8k", they are here already, and have been for a while, and are cheaper than a mid spec'ed 16". Just because you and your friends are too poor to own one, doesn't mean a brand new premium MBP shouldn't be designed to be able to edit 8K. What actually shocks me more is that the new MBP can't even output to 8K.
 
The M1 mac are running with such powerful hardware that a program/game made for the Mac will not be able to run on the iPhone or iPad.
You're thinking of it in terms of how it has been, not at what it appears to be changing to. They won't port the games to Mac, they'll port it to Apple Silicon. Right now, the path to that is coding it as an iOS game and allowing it to run on the Mac. Down the line, if they're taking this where it appears they are, eventually it won't be said that Macs run "ios apps", they'll have a unified name for it, like "Apple Silicon" or maybe just "Apple".

A game coded for metal, for example, will take advantage of whatever graphics capabilities are available on the system it's running. So a developer could code a game that will run but won't have as nice a graphical performance on ipads and iphones, as when the same App runs on a Mac. One team at a game company in a single project can produce a port that can run on any Apple product(ipad/iphone/mac) someone might own. That's a very compelling case in a company meeting to do an Apple port.
 
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that is great and forward thinking, but, 8k prores videos aren't created in cameras using a SD card, so why is there a SD card slot???
Because there are a lot more people still using it for 4K video and still photos? :cool:

No doubt MaxTech will be demoing renders of 8K Red RAW footage and gushing over the performance. If you have an 8K pro camera, you probably don’t care about the cost of the external card reader for your uber-expensive Red/ARRI/Sony media cards.
 
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Because there are a lot more people still using it for 4K video and still photos? :cool:

No doubt MaxTech will be demoing renders of 8K Red RAW footage and gushing over the performance. If you have an 8K pro camera, you probably don’t care about the cost of the external card reader for your uber-expensive Red media cards.
If this M1 Max can render 8K RED to 8K Pro Res at anything approaching realtime I’ll be amazed, if it can render that with NR and blur at anything above 5 frames a second… then that will be me buying a top end 16” MBP as my professional machine… but I doubt it will preform that well in the real world, when I tested the M1 mac mini it crashed the software, just couldn’t render such a GPU intensive computation at that size… also RED full debayer is yet to be fully optimised for Silicon…
 
If this M1 Max can render 8K RED to 8K Pro Res at anything approaching realtime I’ll be amazed, if it can render that with NR and blur at anything above 5 frames a second… then that will be me buying a top end 16” MBP as my professional machine… but I doubt it will preform that well in the real world, when I tested the M1 mac mini it crashed the software, just couldn’t render such a GPU intensive computation at that size… also RED full debayer is yet to be fully optimised for Silicon…
Yes, it will be interesting. We need to remember that this is still a relatively cheap laptop. I don't think it is going to replace the kind of huge multi-GPU machines used at the top level of the industry. It might be really useful for someone who wants to do an assembly edit of rushes in the field though, with some basic colour grading or effects.
 
Yes, it will be interesting. We need to remember that this is still a relatively cheap laptop. I don't think it is going to replace the kind of huge multi-GPU machines used at the top level of the industry. It might be really useful for someone who wants to do an assembly edit of rushes in the field though, with some basic colour grading or effects.
Yeah I can see on set DITs buying these if they can transcode on set camera media fast enough for editorial they will be a very attractive thing to have in Video Village.

What it tells me though is that I’m very glad I didn’t buy a Mac Pro last month like I was considering… I bought a 2020 27” iMac instead… and then returned it… The downside is I have to wait for Apple to release their top end Silicon iMac or Silicon Mac Pro. As much as I love the idea of using a laptop as my main machine and I reckon a top end M1Max MBP would do the job very well… The problem is you’re paying a lot for a screen you wont use, well I wont use as I have bigger external screens so the MBP would live in a dock closed. Besides a Silicon desktop would be full power and not limited by internal battery so full wattage….

It does make me very excited for the future and Apple can’t release a Silicon iMac 27” or SIlicon Mac Pro quick enough in my opinion…
 
I disagree 100% !

I see them going with the M1 Max !

NO reason NOT too !
Aside from what other people have said, they’ll be porting across improvements from the A series and it makes sense to introduce the M2 series on their top-end machines.

Also, they either need to figure out drivers and interfacing for other GPUs, produce their own separate GPUs, or produce some absolute monster SOCs, to fully replace the Mac Pro use cases, or else they’ll drive people away like the trash can did.
 
If windows was made solely for the pro market it would have been just as niece as Mac OS X is. The consumer market, prosumers, students normal people are the ones who makes the market. There are millions more normal consumers than Pro sumers
Very true, however if Apple doesn't see a way to control & profit it's not interested. If Apple could monopolise AA & AAA games on the Mac same as gaming on IOS I'd bet they'd have far more interest. Right now it's down to developers with many not wanting to deal with macOS for multiple reasons.

Q-6
 
Yep good point Apple doesn’t mention thought thunderbolt 4 can output 8k 60hz but when apple has implemented that or not ?‍♂️
TB4 supports it. Apple GPU doesn’t support it without melting or they just didn’t say it instead of bragging about their XDR monitors as nothing technically stops it from working.
 
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You're thinking of it in terms of how it has been, not at what it appears to be changing to. They won't port the games to Mac, they'll port it to Apple Silicon. Right now, the path to that is coding it as an iOS game and allowing it to run on the Mac. Down the line, if they're taking this where it appears they are, eventually it won't be said that Macs run "ios apps", they'll have a unified name for it, like "Apple Silicon" or maybe just "Apple".

A game coded for metal, for example, will take advantage of whatever graphics capabilities are available on the system it's running. So a developer could code a game that will run but won't have as nice a graphical performance on ipads and iphones, as when the same App runs on a Mac. One team at a game company in a single project can produce a port that can run on any Apple product(ipad/iphone/mac) someone might own. That's a very compelling case in a company meeting to do an Apple port.
I don’t think you understand how this works, programming can’t do magic and macs run what 10 times more power and capability to an iPhone. you are making two different games if it use any qualities of the Mac att all. It’s equally a dead end as Microsoft’s stubbornly trying to unify touch interface tablets and dedicated computers.

Have you seen it?
AABD3526-CD4D-4F8A-9AAB-D4D3901F690F.png


Very true, however if Apple doesn't see a way to control & profit it's not interested. If Apple could monopolise AA & AAA games on the Mac same as gaming on IOS I'd bet they'd have far more interest. Right now it's down to developers with many not wanting to deal with macOS for multiple reasons.

Q-6
I hope apple gets out of their greedy mindset and try to do great products for people instead of a small subset. Ironically apple would make more money if they actually cared about not squeezing everything. But now it’s catch 22 and apple refuses to do anything.
 
I hope apple gets out of their greedy mindset and try to do great products for people instead of a small subset. Ironically apple would make more money if they actually cared about not squeezing everything. But now it’s catch 22 and apple refuses to do anything.
You do realize that you are describing what intel has done and why their chips suck right? Deliver everything, specialize in nothing.
 
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