It's a fair question, but I think the mobile platforms have become their own markets. When you're talking about web stores, you can easily buy a few things from Amazon, a few things from Target, something from Apple, something from Etsy. When you're talking about mobile platforms, most people are locked in because of the cost of a handset and monthly service plan, integration with other products and no desire to carry around multiple handsets. You could say "If you don't like the App Store terms you can buy apps from Google," but most people aren't going to carry one phone for apps, another for the camera, another for messaging, etc.Is the market the individual brand or the smartphone industry? I personally would like to shop on Amazon but allow me to get redirected to other stores to actually purchase the product. Stop the Amazon tax. Start a fair competition coalition now!
Thank you, I'll take that as a compliment. In a prior life I was, not for Apple, but still.You would make a good Apple lawyer
It actually does, at least in the way it matters for now, in the legal and economic sense.because what you have replied with has absolutly nothing to do with the argument Spotify is making about 'competition'.
Confirms that there is competition, given that there's another way (currently even the only way) of making the transaction to procure Spotify subscriptions.Therefore, Apple is forcing Spotify customers away from the iOS app to use a desktop or laptop computer to pay for subscriptions and other purchases.
I'm not sure which of the two words are specifically bothering you, "intense" or "competition"?So just how exactly is this, in Apples own words 'intense competition'?
Like it or not
If that's a logical way of looking at it, is a different question, in part being duked out in court as we speak.
Great points.Apple does not allow any other payment system in it's app store, you either have to use Apple's payment system or not use the app store. Therefore for Apple to respond to Spotify's argument that Apple's app store payment system faces no competition with Apple responding with:-
Is very disingenuous because there is only one payment system in the app store and that payment system belongs to Apple so just how exactly is Apple facing 'intense competition' with it's payment system?
Thanks. But you're right, there are a bunch of risk that come with comments like that.Some pretty cogent arguments, based on broad legal principles that many folks may not be familiar with.
So it'll probably be ignored and/or misused by the vast majority of readers.
Smart phone software was never sold at the brick and mortar stores. The apps for Symbian-based smart phones (Android and iOS predecessor) were sold/distributed online. Nokia Ovi store (just one of many) was announced in 2007 but there were other online distributors for Symbian and Windows Phone apps before that.It's not really, when you take into account brick and mortar distribution, which, prior to the digital app stores was the primary means of software distribution. The cost of which is very high. Physical copies of software, packaging, shipping, and yes, marketing $$'s spent to place software in stores etc. So when you look at the overhead and expense eliminated by the digital market places, costs paid by the software developers, all Google, Apple and others did was replace this overhead, and arguably reduce the cost of getting software into the hands of customers. At the same time, they made it instantaneous.
Their solution is free pass for them to do whatever they want while still taking advantage of iOS platform. Freeloaders.One thing I was always curious about and maybe it’s out there but I’ve never read it; what do companies like Spotify or Epic think would be fair to both them and Apple? What is their solution?
I'm sorry to break this to you, but most of the feedback I've gotten from Apple about my app submissions is either irrelevant to users, or protecting their own business. Apple changes the size requirements for app icons every couple years and I've spent hours resizing icons before a submission will go through. I have a cross-platform app and I once mentioned in the release notes that I had made an improvement to Android compatibility, and it was rejected because you're not allowed to mention the existence of another platform. I've had bug fix releases delayed because a reviewer noticed some random thing that wasn't affecting anyone. User protection doesn't seem to be a high priority in this system.devs have been forced to care about my privacy, my battery life, my usability etc. Simply because Apple forced them to. Market forces didn’t make them do it because on other platforms like windows and android devs get away with trash all the time!
You mean the thing they literally just released?Of course, they did Apple...you probably put them way to the back of the shelves to hide the fact you have been Producing your own version .
Are you sure about that? My cars have had air bags for years. 😉Sorry. Factually incorrect. Apple had no competing product when tiles were sold at Apple stores. You do remember that airbags were released only this year?
I had an electronic marketplace for apps on my Palm Pilot in the 1990s and same again for my Compaq iPaq in the early 2000s. This notion that Apple created the online App Store is totally false.Sorry, you are wrong. The iPhone as first released envisioned web apps as the vehicle for apps. Remember that Apple pioneered the market, and short of one firm selling smart phones, the market was fairly small. This proved ineffective and various versions of iOS enhanced the experience and met, sometimes led, sometimes followed competition from android.
The statement about app distribution, if you are honest, is that it created an electronic marketplace as opposed to buying cd with software installers in boxes from brick and mortar or via mail, some downloads were also available from independent developers. Distribution costs for the software were quite high
It doesn't matter what Spotify and Epic think is "fair" commission; it's not their store. But what if Spotify and Epic agree that 10% is a good charge? Should Apple be forced to drop it to 10%? Why?One thing I was always curious about and maybe it’s out there but I’ve never read it; what do companies like Spotify or Epic think would be fair to both them and Apple? What is their solution?
Or people just bought their Tile products elsewhere? The two are not mutually-exclusive.Apple are making contradictory statements in their replies. In one reply they stated that Tile is one of the "largest and most successful [developers] on the App Store". Then in a different reply they state that Tile products sold poorly in the Apple Store. Seems like Apple is making it up as they go along to defend themselves against the onslaught of complaints.
The keynotes have always been packed with Apple employees to make sure a crowd cheer can be heard on the broadcast.I recall developers cheering when the 30% commission was announced. I'm sure Apple still has a recording of that keynote around somewhere, so you don't have to take my word for it.
Epic is raking in several hundred million a month with annual revenue of several billion dollars. Maybe they should slash their prices to only cover their costs. I'm sure Epic would do that. LOLIt doesn't matter what Spotify and Epic think is "fair" commission; it's not their store. But what if Spotify and Epic agree that 10% is a good charge? Should Apple be forced to drop it to 10%? Why?
Apple could show Spotify and Epic that their costs are, say, 15% (even though this is private information and they shouldn't have to), but Spotify and Epic will simply say, "Hey, it costs them 15%; we can run a store for 10%! You must drop it to 10%!" But they don't count all the costs involved in updating SDKs, developing Xcode etc., all the lawyers required for drafting contracts, the people in the various regions who have to determine when App Store prices have to change because of tax rate changes, the translators, the web developers, etc. and so on.
If Apple quantify the exact costs of the servers, bandwidth, employees, and everything else that's included, should Spotify and Epic be given the right to determine how much of a profit above that Apple are allowed to make? That's absolute BS.
It was possible to download apps to your mobile phone long before the iPhone. Apple made it easier but they didn’t invent mobile apps.And prior the app store there was no legitimate way to get apps on your phone. I don't see the logic in the argument that because Apple created its own store for its product is must also enable other stores on its product.
Solid burn, Apple. Utterly accurate. Love it.Apple correlates this rule to its inability to, for example, place a storefront sign at a Verizon location informing customers to purchase an iPhone from Apple instead.
To be fair, most of what was mentioned is enforced on the OS level and you'd have to create quite a hot steaming pile of **** for iOS to not know what to do with your app other than to throw an EXC_RESOURCE or a crash with SIGKILL.I'm sorry to break this to you, but most of the feedback I've gotten from Apple about my app submissions is either irrelevant to users, or protecting their own business. Apple changes the size requirements for app icons every couple years and I've spent hours resizing icons before a submission will go through. I have a cross-platform app and I once mentioned in the release notes that I had made an improvement to Android compatibility, and it was rejected because you're not allowed to mention the existence of another platform. I've had bug fix releases delayed because a reviewer noticed some random thing that wasn't affecting anyone. User protection doesn't seem to be a high priority in this system.
There's nothing contradictory about someone being successful in the App Store while also producing a product that is not successful in one particular retail store, the Apple Store.Apple are making contradictory statements in their replies. In one reply they stated that Tile is one of the "largest and most successful [developers] on the App Store". Then in a different reply they state that Tile products sold poorly in the Apple Store. Seems like Apple is making it up as they go along to defend themselves against the onslaught of complaints.
I'd say that's a very poor analogy. Apple doesn't operate the Verizon store, so it has no right to put ads up in the Verizon store.Apple says that despite what the music streaming giant said during the hearing, it does not prohibit developers from informing users about the ability to purchase in-app purchases, such as subscriptions, elsewhere, such as on the web. Apple correlates this rule to its inability to, for example, place a storefront sign at a Verizon location informing customers to purchase an iPhone from Apple instead.
It doesn't matter what Spotify and Epic think is "fair" commission; it's not their store. But what if Spotify and Epic agree that 10% is a good charge? Should Apple be forced to drop it to 10%? Why?
Apple could show Spotify and Epic that their costs are, say, 15% (even though this is private information and they shouldn't have to), but Spotify and Epic will simply say, "Hey, it costs them 15%; we can run a store for 10%! You must drop it to 10%!" But they don't count all the costs involved in updating SDKs, developing Xcode etc., all the lawyers required for drafting contracts, the people in the various regions who have to determine when App Store prices have to change because of tax rate changes, the translators, the web developers, etc. and so on.
If Apple quantify the exact costs of the servers, bandwidth, employees, and everything else that's included, should Spotify and Epic be given the right to determine how much of a profit above that Apple are allowed to make? That's absolute BS.
You could be right. My local Apple Store has very few non Apple accessories and you can usually buy them cheaper elsewhere.Or people just bought their Tile products elsewhere? The two are not mutually-exclusive.