Still waiting for a fix for external FW drives and spinning down/sleeping when not in use (drives, not the machine). 🙄
Apple, please fix the lag in Finder when viewing items in column view and we'll be good again 😀
It is mostly because DirectX is more developed and generally better utilised by game developers.Now, about those graphics drivers.
I still don't understand why graphics performance in the same game running on OS X or Windows on the very same Mac differs so much in performance (with the Windows version performing (way) better).
Is it because OS X graphics drivers are worse than the Windows versions?
Because of some other libraries or restrictions in OS X?
Because of lazy programming from game developers?
Or something else....?
I know there is a performance debate going on between DirectX and OpenGL but would/can the same OpenGL based game run just as fast under OS X as it can under Windows?
Anyone in the know, please enlighten me.
This is not a new thing... it's actually a feature, and it's been around since at least Snow Leopard. Before going to sleep, it makes a copy of current RAM on the hard drive, so if you run out of battery power during sleep, you can recover from the hard drive copy. I believe they call it Hybrid Sleep or Safe Sleep. There's a terminal command that can disable it and bring back quick sleeping. Windows doesn't have this feature, and sleeps right away.This. It takes up to a full minute for my MBP '12 to go to sleep. When running Windows 7 in boot camp, it takes just 5 seconds. 😡
Now, about those graphics drivers.
I still don't understand why graphics performance in the same game running on OS X or Windows on the very same Mac differs so much in performance (with the Windows version performing (way) better).
Is it because OS X graphics drivers are worse than the Windows versions?
Because of some other libraries or restrictions in OS X?
Because of lazy programming from game developers?
Or something else....?
I know there is a performance debate going on between DirectX and OpenGL but would/can the same OpenGL based game run just as fast under OS X as it can under Windows?
Anyone in the know, please enlighten me.
This is not a new thing... it's actually a feature, and it's been around since at least Snow Leopard. Before going to sleep, it makes a copy of current RAM on the hard drive, so if you run out of battery power during sleep, you can recover from the hard drive copy. I believe they call it Hybrid Sleep or Safe Sleep. There's a terminal command that can disable it and bring back quick sleeping. Windows doesn't have this feature, and sleeps right away.
If you just started having this problem now, perhaps you disabled it sometime in the past and the update re-enabled it?
Since 10.9.2, has anyone else been having issues with Airport? It seems to randomly drop its Internet connection on both my home and work Macs. When I launch Airport Utility and click on the Internet icon, the signal returns. Then it will drop again later. (I sent feedback to Apple; hopefully a fix is on the way.)
Honestly, I'm starting to doubt that there's a hardware fault with these Nvidia 320m GPUs. For some reason, 9400m seems to do a better job in terms of smoothness of animations.
Short lived....
the SSL fix should of be separate of 10.9.2 after they fixed it.... Whats 24 hours ? its a long time to stay vulnerable.
SSL fix one day, 10.9.2 the next..... 😱
My guess would be 10.9.3 would bring MORE stuff from iOS....
Makes you wanna go back to Mountain Lion doesn't it ?
I think this is more of Apple changing how OS works, gone are the days mobile and desktop features were separate... Now, they are all in one..
I wonder what would have happened if Microsoft started introducing Google/Android features in their OS
really? I just am not seeing those kind of issues with my mbp.
Now, about those graphics drivers.
I still don't understand why graphics performance in the same game running on OS X or Windows on the very same Mac differs so much in performance (with the Windows version performing (way) better).
Is it because OS X graphics drivers are worse than the Windows versions?
Because of some other libraries or restrictions in OS X?
Because of lazy programming from game developers?
Or something else....?
I know there is a performance debate going on between DirectX and OpenGL but would/can the same OpenGL based game run just as fast under OS X as it can under Windows?
Anyone in the know, please enlighten me.
Honestly, I'm starting to doubt that there's a hardware fault with these Nvidia 320m GPUs. For some reason, 9400m seems to do a better job in terms of smoothness of animations.
Anyone else having an issue where your MBP takes forever to go into sleep mode?
I hope they fix the kernel panic system freeze & reboot that I'm experiencing with my 2012 MacBook Pro A1278, never had any problems until I downloaded and applied the 10.9.2 update and now my system's unstable; nothing else has changed in my computer to cause the system crashes.
Went back to Mountain Lion on my 2009 MBP yesterday, wish I did earlier. Couldnt even watch HD video in Mavericks because the video drivers suck so bad, and the whole thing just felt slow and laggy (Im sure all the extra apps I had to install to bring back basic common sense usability that Apple removed didnt help).
Now, about those graphics drivers.
I still don't understand why graphics performance in the same game running on OS X or Windows on the very same Mac differs so much in performance (with the Windows version performing (way) better).
Is it because OS X graphics drivers are worse than the Windows versions?
Because of some other libraries or restrictions in OS X?
Because of lazy programming from game developers?
I hope they fix the kernel panic system freeze & reboot that I'm experiencing with my 2012 MacBook Pro A1278, never had any problems until I downloaded and applied the 10.9.2 update and now my system's unstable; nothing else has changed in my computer to cause the system crashes.
This is not a new thing... it's actually a feature, and it's been around since at least Snow Leopard. Before going to sleep, it makes a copy of current RAM on the hard drive, so if you run out of battery power during sleep, you can recover from the hard drive copy. I believe they call it Hybrid Sleep or Safe Sleep. There's a terminal command that can disable it and bring back quick sleeping. Windows doesn't have this feature, and sleeps right away.
If you just started having this problem now, perhaps you disabled it sometime in the past and the update re-enabled it?
Mavericks has been the worst upgrade experience for me. Lion was a walk in the park compared to this 10.9 sh**!
I'm on 10.9.2 and I'm fed up with the crazy beach balling, slooow as molasses Finder, audio issues, and wifi issues. Rebooting temporarily fixes the audio and wifi issues.
I've started looking into rolling back to Mountain Lion. OS X 10.9 and iOS 7 needed more time to bake. I'm not impressed with Apple at the moment.
-ITG
I cannot give credit to those it is due to, as I picked these commands up from various threads on the forum; anyway thanks to those who contributed! 😀This is not a new thing... it's actually a feature, and it's been around since at least Snow Leopard. Before going to sleep, it makes a copy of current RAM on the hard drive, so if you run out of battery power during sleep, you can recover from the hard drive copy. I believe they call it Hybrid Sleep or Safe Sleep. There's a terminal command that can disable it and bring back quick sleeping. Windows doesn't have this feature, and sleeps right away.
If you just started having this problem now, perhaps you disabled it sometime in the past and the update re-enabled it?