Yeah, run sweet as a nut on my C2D MacBook.
There seem to be new cursors in 10.7.3Only just noticed them. Look pretty nice
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Can anyone with an OpenGL 4.0 capable GPU (AMD 5000 + 6000 series) post their results from OpenGL Extensions Viewer on 10.7.3?
Go to the OpenGL tab and select the "Core" instead of "Compatibility" profile under the title bar.
There seem to be new cursors in 10.7.3Only just noticed them. Look pretty nice
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Lion is NOT perfect, and as I also said in the other threads, I can't shake the hunch that the loss of Bertrand Serlet played a part in how Lion operates.
Is that you that has mentioned that name several times and your theory that problems in Lion are due to his leaving Apple?
It sure looks like he left in March 2011 and I would have guessed that initial Lion development and testing would have been substantially complete at that time.
How does the timing of his departure fit into your hunches?
The OpenGL version is at 3.2 and it won't change until, at the very earliest, the next version of Mac OS X is released.
In the final build of Snow Leopard (10.6.8), the OpenGL stack is essentially the same as Lion's primary OGL stack. Apple's OGL implementation consists of OpenGL 2.1 and the vast majority of the APIs from 3.0, but will only allow the shading language from OpenGL 2.1 (GLSL 1.2) to be used. This is the OpenGL stack that all Lion apps currently use. However, in Lion, there is another OGL stack installed in parallel that also contains support for GLSL 1.3. Developers can technically employ this newer version, but it is about 4-5 times slower in overall rendering speed (according to OpenGL Extensions Viewer benchmarks) and would make their application Lion-only.The extent that 3.2 was supported changed multiple times with 10.6.x updates in Snow Leopard, with resulting speed ups in some games.
The extent that 3.2 was supported changed multiple times with 10.6.x updates in Snow Leopard, with resulting speed ups in some games.
In the final build of Snow Leopard (10.6.8), the OpenGL stack is essentially the same as Lion's primary OGL stack. Apple's OGL implementation consists of OpenGL 2.1 and the vast majority of the APIs from 3.0, but will only allow the shading language from OpenGL 2.1 (GLSL 1.2) to be used. This is the OpenGL stack that all Lion apps currently use. However, in Lion, there is another OGL stack installed in parallel that also contains support for GLSL 1.3. Developers can technically employ this newer version, but it is about 4-5 times slower in overall rendering speed (according to OpenGL Extensions Viewer benchmarks) and would make their application Lion-only.