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This better be the most stable update. I'm tired of seeing graphical UI glitches on my MacPro.
 
10.7 won't come out on the 20th. They tend to talk about it for 6 months or so before release. I bet 10.7 comes out between Feb. '11 and June '11. Maybe even later.

IMHO, we are at least 12 months from Mac OSX 10.7 premiere. Oct 2011 - Feb 2012 would be nice.
 
now that the wow patch is out you will get an idea as to what the new graphics update in 10.6.5 is.

the dev's are telling the players with new 27 inch iMacs (quad core) and mac pros the new water engine isn't fully supported until the next os x update (it actually says it in the settings). They said that they are using the new GLL instead of the old openGL backend. However some of the players that are using 10.6.5 dev seeds are claiming the graphic/game frame-rates are taking a huge dump on full ultra settings dropping from 90 to 15.
Im on 10.6.4 and wow 4.0 runs like crap. before all to max and sometimes i got even 250fps, not with both high or ultra i get like 20-35fps. And antialising isn't working anymore.... maybe 10.6.5 will boost and fix some things but many problems come from Blizzard itself it suppose.

Regarding thread, OSX 10.6.4 is the best OS i've ever used, stable, fast and reliable and since i work in a shop i can see 99% of users said that. I just hope in better 3D drivers over time and i'm already happy with the lastest graphics update.... btw now i come back to play Left4Dead2 :p
 
If Lion comes out sometime in 2011 and it will be Apple´s new OS for around two years then it will definitely have integrated touch technology for future macs.

I don´t think we´ll have to wait until 2013 to have Touch Macs.
 
Please...No New Features. Just Improve What Is There

Concentrate on perfecting 10.6 "as is" before adding new bells and whistles which end up breaking already existing features.

I know new skins, eye candy, tween social functions, and stuff like that drives the "cool" factor. But working off bugs drives the "it just works" factor which has a bit of tarnish in the last few years...
 
IMHO, we are at least 12 months from Mac OSX 10.7 premiere. Oct 2011 - Feb 2012 would be nice.

I totally agree--Oct 2011 to Feb 2012 would be nice. It would be very nice if Apple got together the testing phase and made their next OS work well before releasing it. Naturally every release will have faults and quirks, but Snow Leopard was just insane! It's still nuttier than other versions of X which stabilized rather well by 1 year past the release date.
 
So its 99% sure that 10.6.5 will be out next wednesday the 20th?

Last keynote Apple released the new iTunes 10, so its very probable, right?
 
*sigh*

MacRumors sure isn't what it used to be. Nothing but rumors about Macs and OS X. They haven't had an iOS rumor in years! Where are the iOS stories?!?!

</sarcasm>
 
Not the usual schedule

Announce features: Oct 20, 2010
Release developer version: January, 2011
Release to public: June, 2011

Nope. Apple uses WWDC to promote the new Mac OS X among the developer community. The keynote serves as a public announcement of the new version, but the public release happens a few months later. This gives the press time to cover it, builds public interest, and allows developers time to get rid of deprecated methods and use new features in their apps.

Leopard release: October 26, 2007 (http://en.wikipedia.org/wiki/Mac_os_x_leopard)

Snow Leopard public release: August 28, 2009 (http://en.wikipedia.org/wiki/Mac_OS_X_Snow_Leopard)

So yes, while iOS is the hot topic for the foreseeable future, I think Apple will still spend time to promote Mac OS X one last time at next year's WWDC.

Why did I say "one last time"? Because I think the successor to 10.7 will be 11.0. That's why its codename will be Lion, presumably. The Lion is the king of the jungle, top cat, so there couldn't be a "next big cat" for 10.8. For 11.0 Apple will move on to some other codename "theme."

I'd guess that by 2012 Mac OS will evolve into a hybrid of legacy desktop features plus iOS multi-touch and mobile features. Apple could use a single codebase to build desktop/laptop and iPhone/iPad builds of iOS. And that's a big enough change to justify a version bump to 11.0.
 
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_1 like Mac OS X; en-us) AppleWebKit/532.9 (KHTML, like Gecko) Version/4.0.5 Mobile/8B117 Safari/6531.22.7)

Development schedules don't require any predictability. Software updates should be released when they work as they are supposed to work, regardless of how long it takes to get them right.

There's nothing more annoying than a software update that reduces functionality.
 
I'm guessing the final release of 10.6.5 will probably be on the 20th, assuming Apple updates the macbook airs..
 
I just hope in better 3D drivers over time and i'm already happy with the lastest graphics update.... btw now i come back to play Left4Dead2 :p

funny you mention L4D -- I played thru LFD1 last year on my mac via Boot Camp, lots of fun. now that Steam is on mac i tried to fire it up -- and i cant. it says my vid card (ATI X1600) isnt supported. but i played it in Windows XP... did a bit of digging, turns out ATI made qualifying drivers for windows but the latest for mac are not. if i want to play L4D1 or 2 i still have to boot to windows.

this is insane.
 
IMHO, we are at least 12 months from Mac OSX 10.7 premiere. Oct 2011 - Feb 2012 would be nice.

I agree! Isn't apple working on an 18-month cycle for Mac OS X meaning March-April 2011 ish... but given they have been working on iOS i think Septemeber 2011 is more likely.
 
IMHO, we are at least 12 months from Mac OSX 10.7 premiere. Oct 2011 - Feb 2012 would be nice.

I'd say most likely we'll see maybe an early mention of some of the features in a preview website (more features added as development roadmap becomes more certain), the big 'drum up' will occur around WWDC where it will be pretty much feature complete but requiring more 'outsider testing'. Hopefully with the launch of OpenGL 4.x which includes the the merging of OpenCL and OpenGL SE 2.0 that we'll see a harmonisation between i-device development and Mac OS X so that developers can share more backend code between Mac OS X and iOS.

now that the wow patch is out you will get an idea as to what the new graphics update in 10.6.5 is.

the dev's are telling the players with new 27 inch iMacs (quad core) and mac pros the new water engine isn't fully supported until the next os x update (it actually says it in the settings). They said that they are using the new GLL instead of the old openGL backend. However some of the players that are using 10.6.5 dev seeds are claiming the graphic/game frame-rates are taking a huge dump on full ultra settings dropping from 90 to 15.

That could be due to a whole host of factors outside of the OpenGL implementation - what builds were they using? One requires more details as to understand whether it is 'work in progress' or whether this will be a significant regression one will see in the 10.6.5 update.

If Lion comes out sometime in 2011 and it will be Apple´s new OS for around two years then it will definitely have integrated touch technology for future macs.

I don´t think we´ll have to wait until 2013 to have Touch Macs.

I doubt we'll see touch Mac's - Apple has already made it abundently clear that the consumer doesn't want to do a gorilla at the desktop. Microsoft is going down the touch route where Apple is sticking to touch for portable devices without a keyboard and multitouch pads for desktops and laptops. It is about using the right tool for the job because god only knows how horrible a computer screen will look after a day of 'touching' by greasy fingers.

I totally agree--Oct 2011 to Feb 2012 would be nice. It would be very nice if Apple got together the testing phase and made their next OS work well before releasing it. Naturally every release will have faults and quirks, but Snow Leopard was just insane! It's still nuttier than other versions of X which stabilized rather well by 1 year past the release date.

I'd say that the next version will be less disruptive as more developers move to Cocoa and other higher level API's thus enabling Apple to make changes under the hood.

As for Safari the latest tags have included the use of QuartzGL for accelerated 2D rendering. I have a feeling that as Apple dog food the API more you'll find an accelerated pace focus on fixing bugs and quirks so that by the time Lion is released QuartzGL will be in a position stable enough for every day use.

I'm guessing the final release of 10.6.5 will probably be on the 20th, assuming Apple updates the macbook airs..

There are new video card model numbers mentioned recently in the latest seed but they could be 'place holders' rather than necessarily 'confirmed support' of code actually being in the drivers themselves.
 
Why should Apple merge iOS and Mac OS?

Let me explain why I said this "I'd guess that by 2012 Mac OS will evolve into a hybrid of legacy desktop features plus iOS multi-touch and mobile features."

Apple loves to do two things. They love to use the "halo effect" of successful products to help build interest and mindshare for their other products. For example, iPod+iTunes' success since 2001 helped sales of Macs and paved the way for iPhone. Then iPhone's success paved the way for iPad.

They also love to leverage existing work in hardware and software in future products. iOS itself is a drastically stripped-down version of Mac OS at its core. And the circuit boards used in iPod touch, iPhone, iPad, and now Apple TV are nearly identical.

I think it's time Apple applied the "halo" of iOS and iDevice success to the iMac and the consumer branch of the MacBook line. There are many reasons for this, but let's just focus on market share vs. Microsoft.

Microsoft is entrenched in business and enterprise, but has a very poor track record in consumer electronics, as we all know. Why? Because Microsoft doesn't really need to succeed in the consumer space. They make nearly all of their profits in Windows + Office + enterprise software for businesses. They lost money on WindowsCE, they lose billions on Online Services, they botched KIN miserably, Xbox is barely breaking even now after losing billions, and now Windows Phone 7 is too little too late.

So, obviously, Apple is attacking Microsoft's weak spot: the consumer market. Merging iOS features with Mac OS in next-generation consumer iMacs and MacBooks will make computing easier for the masses yet again. It will refresh Apple's consumer "computer" devices in a way Microsoft could never copy. Ballmer (or his successor) is handcuffed by Microsoft's success. By locking in the corporate IT departments of the world, they have also locked themselves into backward compatibility. And that will prevent them from being able to copy Apple's next-gen OS features.

Businesses failed to adopt Vista because it broke compatibility with too many vital applications. And Vista was just a mild revision of Windows. Just imagine how badly Microsoft would screw up copying a hybrid Mac OS / iOS of the future. Multi-touch ribbons? Not a chance.

Apple could do the same thing with Macs that they are doing with iPhone and iPad. Leveraging (there's the l-word again) consumer adoption of iPhone and iPad to drive corporate adoption. They have been unable to do that with legacy desktops and laptops outside of the music, video, and creative markets. Merging iOS and Mac OS could be the key to increasing consumer market share which in turn would drive corporate use.

There could still be a legacy Mac OS that runs on Intel boxes. Plenty of businesses need servers to crunch numbers and render video without an easy-to-use GUI. But in the consumer space, I expect Apple to move to their proprietary ARM design running a pure iOS or hybrid iOS + Mac OS.
 
I think they should declare OSX 10.7 Lion to be released as a public beta to reduce confusion it is stable enough for grandma.

10.7.0, 10.7.1 public beta, 10.7.2 first hardware included release. With the ability to revert to a prior version such as 10.6.5 or 10.4.11.

Rocketman
 
Updates coming soon!

Apple released updates for Logic Pro and Logic Express (i.e. more or less professional applications), so we will see an update for Mac OS X in approximately two weeks.

It would make sense to update the Mac Pros too.
 
I thought that iOS4.2 was coming out in November. No one has even seen 10.7 so devs will need a few months to prepare their apps.
Ouch. You are right of course. That has to be a shortage in the upper region. I was thinking about iOS too. Honest mistake. Well more like stupid but anyway. Thanks for catching it.
 
now that the wow patch is out you will get an idea as to what the new graphics update in 10.6.5 is.

the dev's are telling the players with new 27 inch iMacs (quad core) and mac pros the new water engine isn't fully supported until the next os x update (it actually says it in the settings). They said that they are using the new GLL instead of the old openGL backend. However some of the players that are using 10.6.5 dev seeds are claiming the graphic/game frame-rates are taking a huge dump on full ultra settings dropping from 90 to 15.

Well, I'm seeing 8x performance in OpenGL 2.1 benchmarks and improvements across the board in GLview, so not sure why his would be going down.
 
Let me explain why I said this "I'd guess that by 2012 Mac OS will evolve into a hybrid of legacy desktop features plus iOS multi-touch and mobile features."<snip crap>

FFS, please shut up with the bullcrap, you don't have the slightest idea on what the hell you're talking about. There is no replacement for Intel, A4 is of a particular design for mobile devices and thus would never be suitable for a general purpose CPU that professionals and consumers demand for. The iPod, iPad and so on are complimentary devices and in no way replace the traditional ways in which people do their work on - anyone saying otherwise is a grade A moron that is completely out of touch with reality.

Apple's focus on iOS has been to get it to the point of being mature and all features that the majority of users need exist within iOS - in other words it has been head down bum up for the last several years to establish a comprehensive platform to which the value component, namely third party developers, can then cater their applications for thus spurring development further and sales numbers go up.

The rebalance that has happened is with the release of XCode, a gradual merging of Mac OS X and iOS development so that developers can target both platforms and hence have the same code base with different front ends based on the requirements needed. If it is a touch environment it will have a touch based interface and if it is a desktop application it will assume a traditional mode of input.

The cold hard reality is that iOS has now matured at 4.2, it has released feature completeness as so far as features demanded by the bulk of users so now the focus is on building Mac OS X and iOS so that the two work with each other, and rallying developers around both platforms to spur the development of third party applications by both platforms. There is no great mystery here, no magic, no special person hidden behind the curtain, just a company getting the two platforms to the state where there can be continuity between the two platforms - and maybe we'll see a harmonisation of release schedules at the most between Mac OS and iOS.

As for those people claiming the death of MacOS X and the desktop at the hands of iOS, the cold hard reality is that Mac OS X sits at Apple's future vision of an interconnected home where the desktop computer is still relevant. The personal computer has hung around because of its flexibility to attack almost any task so I doubt that purpose built devices based on a narrow scope of requirements are going to suddenly replace designed for multiple uses.
 
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