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To those supporting Apple.

What if:
1. I buy an iPhone, knowing Apple has some rules to reject apps for my security of because of some rules.

And generally, many apps are currently not possible on iOS just because Apple says so.... but scams, apps with security issues, copy of apps, it is fine....
It’s censorship story of Parler, haha. Also like for gab, HKmap and more others.

I use telegram app and this app can suffer the same fate.
 
You're completely wrong.

If iOS devices didn't exist, then Epic would be developing and distributing for whatever dominant platform exists.

You act as if Apple is G-d, worthy of worship from creating an API and then charging developers $99 a year to have access to it, plus another 30% commission. Guess what, the world doesn't work off of "Don't like the terms of the platform, don't develop for it."

We have something in the United States called anti-trust laws. They exist for a reason. Would you support Apple if the Terms and Conditions stated that people of a certain race can't develop for their platform? What about religious belief? What if Apple put a clause there stating you can't pursue any other business ventures except through them and that they will monitor your house and car for any violations?

Apple is not innovative, they are riding the Steve Jobs coat tails from the iPod and iPhone revolution and have done NOTHING special in any generation of iPhone past the 6 or 7.


I can turn the tables on your argument: Apple's very existence relies on other companies pouring billions of dollars into the development, manufacturing, and distribution of electronics components and cellular patents. Without Tesla's lifelong efforts in the experimentation of electricity, Apple would be nothing. Therefore Tesla's decedent's should get a 30% cut of Apple's revenue to be able to he theories of electricity.
Tim Sweeney... is that you? 🤣
 
There are those who question why Apple is entitled to 30%. After all, I've seen argued on MR (somewhere), the app store is developed and Apple should have low costs associated with the running of it. Apple doesn't deserve 30%.

To understand the scope of what it takes to run an app store. There are three easy steps involved:
1. Get a cloud engineer and programmer.
2. Rent some space, on the cheap, from AWS.
3. Done.
4. Communicate how easy, quickly, and cost effective your app store is.
What Apple deserves is a matter of opinion. And people can express that opinion by using or not using the services offered. If developers don't think Apple merits that % or they don't see a path to profitability with Apple's 30% cut, then they can opt out. But I don't buy into the notion that developers have an inalienable right to place their products wherever they want.

Each party can make an offer and try to persuade the other that it's in their best interest, but ultimately each party should be free to enter or not enter into an agreement.

It just feels like Epic and others are saying "But there's so many potential customers on iOS that we'd really hate not being able to sell them our products...but we're not willing to pay for access to that platform."
 
Ahh, good counterargument. You showed me!
/s

Thank G-d the legal system works off laws, including antitrust laws, and not fanboy fanaticism.
Agreed. And thus far Apple has not shown to be in violation of anti-trust laws, and critic fanaticism no matter how many times that is repeated on the interwebs.
 
I don’t understand how this is any different than a physical retailer. You want a product on the shelves, the retailer needs to profit from selling your item. If you try to circumvent the retailer from making money in their own store by selling it out of your own truck in their parking lot, they have every right to stop selling your product in your store. And for all those who say, but it’s my device I should choose what’s on it! I want to play smash bros on my Xbox but I had to buy a switch to play smash bros. I’d love to bring my electrical devices from England and plug them in to a US socket too, but it’s the wrong voltage and frequency.

I agree. I can’t believe Apple lawyers haven’t been making this argument.

I can’t walk into a supermarket, put my meat on the shelf, no care for safety protocols, and then put in my own cash register to collect all the money. I can’t put a package of cookies on the shelf which has a big sticker saying to buy from a competitor for a lower price.

The courts can never allow this precedent, allowing any supplier to do what they want with someone else’s store.

And to expand your example further, the store also sets up as farmers market, aka the open web, where you can sell whatever you want, free of charge. Sure, you don’t have refrigeration and lighting, but you don’t have to pay for it either.

This is such a simple case. Use the web or use their store. If you use their store, follow the rules and pay their share.
 
not really , you can go buy a game at any store and play it. game dev's can make games as they please and distribute in brick and mortar
Do you think that Sony does not see a dime for any copy sold that does not go through their digital store?
Do you think that if all the PS game developers were to stop doing digital distribution and only physical, Sony would not see a dime?
What about the new digital PS5? Do you think that Sony is going to allow a non Sony store in the PS5?
 
surely this sentence is the crux of the issue:

"Apple says that Epic Games' real argument is not that it is illegally being denied access to the App Store and iOS, but that instead it does not like the terms and conditions that developers must follow on the platform. "


Im sorry I dont care whose side you are on..... Epic has made millions using the iOS app store so far and signed up to the terms and conditions of using it. It can rejoin the platform tomorrow if it chooses to follow the same rules that all the other developers have to follow. Its not being denied anything apart from the ability to make even more money off the platform that it already did.
I know this has been mentioned but other platforms that Epic peddles its wares on.. such as Playstation, Xbox, Google etc etc all have their fees and terms for using that platform - why should Apple be any different and why should a company dictate what another company chooses to charge when they have the choice themselves to use or not use the service.
I think it's also very revealing that Epic admitted that had Apple offered them an exclusive discount, they'd have happily accepted the terms, with no qualms about Apple's position as gate keeper.
 
I don’t understand how this is any different than a physical retailer. You want a product on the shelves, the retailer needs to profit from selling your item. If you try to circumvent the retailer from making money in their own store by selling it out of your own truck in their parking lot, they have every right to stop selling your product in your store. And for all those who say, but it’s my device I should choose what’s on it! I want to play smash bros on my Xbox but I had to buy a switch to play smash bros. I’d love to bring my electrical devices from England and plug them in to a US socket too, but it’s the wrong voltage and frequency.
I'd argue that it's more like taking customer's payment in the store's parking lot, but still having the customer pick up the product from the store, bypassing the store's ability to make money, treating them as a free warehouse.
 
Yup

We WANT Apple in control. Some of us want Apple MORE in control of their ecosystem and markets.
No we don’t, by default the Apple Watch only lets you use half the storage on it for media, I can only use 16g or less out of the 32gb, a fact that apple doesn’t mention at all until you talk to their customer support and switch out multiple Apple watches thinking is a software defect. I want full control of the device, sometimes you can only do like 4-5 full albums and have to focus on playlists that you can’t add since the song limit is reached.

you can make your own ring tones using garage band but I also wish they sold us more wallpapers and the fact that you need to use iTunes on a computer to directly add music to your iCloud music makes it a bit complicated executing minute tasks that used to be fairly easy back in the day.

this is coming from the guy who grew up using Archos media players that did all, in the times of iPods 15 years ago, using Apple always feels like they hold us by the hand too much.
 
A big question in this case is whether Android phones constitute another rail line running in parallel to Apple's.
To flesh out the analogy, you could specify that Apple's rail line only serves half the country, and Android's rail line only serves the other half of the country. So, sure, you could boycott one rail line, but then you'd lose access to half the market. The "just use Android" argument only makes sense in a world where most people routinely use both platforms.

You are also forgetting if there is some issue with billing, I don't go to the app developer, I go to Apple Support. I have done so several times. Some apps did not work as advertised so I contacted Apple support, spent some time discussing and eventually got a refund. ALL from Apple.
The ability to handle billing issues myself is one reason I've avoided using IAPs for my apps. If a user wants a refund, I don't want to tell them "you have to contact Apple," and they don't like hearing it. In contrast, handling this myself allows me to give partial refunds, discounts, free months, etc. For example, if a user is particularly helpful in troubleshooting a bug, I'll add a few free months to their subscription. That helps build relationships with customers and is good for my business. So this is an example of an App Store service that some developers don't want or don't need, but Apple still wants developers to pay for.
 
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Well, this is not true. The idea of an App Store and the basics of one from a programming standpoint are pretty straightforward but the reality of creating one is not easy.

The App Store is not essential but it’s not easy to duplicate. Apple spent years and billions of dollars turning it into what it is.

How does easy change it not being true?
 
You're completely wrong.

If iOS devices didn't exist, then Epic would be developing and distributing for whatever dominant platform exists.

You act as if Apple is G-d, worthy of worship from creating an API and then charging developers $99 a year to have access to it, plus another 30% commission. Guess what, the world doesn't work off of "Don't like the terms of the platform, don't develop for it."

We have something in the United States called anti-trust laws. They exist for a reason. Would you support Apple if the Terms and Conditions stated that people of a certain race can't develop for their platform? What about religious belief? What if Apple put a clause there stating you can't pursue any other business ventures except through them and that they will monitor your house and car for any violations?

Apple is not innovative, they are riding the Steve Jobs coat tails from the iPod and iPhone revolution and have done NOTHING special in any generation of iPhone past the 6 or 7.


I can turn the tables on your argument: Apple's very existence relies on other companies pouring billions of dollars into the development, manufacturing, and distribution of electronics components and cellular patents. Without Tesla's lifelong efforts in the experimentation of electricity, Apple would be nothing. Therefore Tesla's decedent's should get a 30% cut of Apple's revenue to be able to he theories of electricity.
Those examples that you gave in paragraph 4 are just asking for attention. There are laws indeed and the T's&C's are all done (for all companies) with all the other laws in mind - otherwise they would be unconstitutional - and that applies to any area of the society.

Regarding the components argument, doesn't Apple pay for all the components in their phone? For those that Apple builds, don't they spend money on R&D? Why would Apple allow a third party to make money of them without getting paid? There are no such thing as free lunches.

Image that indeed Apple has to allow a third party store and that means that Apple does not get a dime. So apple keeps building phones and putting phones in peoples pockets and someone keeps using that success to make money.
 
I don’t understand how this is any different than a physical retailer. You want a product on the shelves, the retailer needs to profit from selling your item. If you try to circumvent the retailer from making money in their own store by selling it out of your own truck in their parking lot, they have every right to stop selling your product in your store.
One problem with this constantly-repeated analogy is that some developers don’t want to be in this store in the first place. But they basically have to be there because the store has set it up so its customers aren’t allowed to shop anywhere else. Nobody is “forcing” the developers to distribute through the App Store, but that’s how monopolies work: there is no practical alternative because the market leader prohibits it.

If a developer is capable of marketing their apps, finding customers, processing payments and offering support, it makes sense to use their own infrastructure as much as they can, and use the App Store only for the part for which Apple absolutely allows no alternative: as a download site.

This isn’t developers taking advantage of Apple by luring customers out of the App Store, it’s Apple taking advantage of developers by collecting a 15% or 30% commission for a set of services that they don’t need.

P.S. What if Apple split its developer service into three tiers:
- Gold - 15% commission - developer tools, app hosting with public listing, app review with an "approved by Apple" badge, payment processing
- Silver - 5% commission - developer tools, app hosting with public listing
- Bronze - 1% commission or flat annual fee - developer tools, app hosting with private listing
Then developers could pay only for what they need, Apple could retain exclusivity and customers could give preference to apps that use Apple's review process and payment system if that's important to them. That's the kind of evolution I'd like to see.
 
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So is Apple now selling at a loss? So they should charge even more?
Good job intentionally ignoring the point and drawing a false conclusion for the sake of dishonestly pretending to debate:

High barriers to entry such as large upfront investment, notably named sunk costs, requirements in infrastructure and exclusive agreements with distributors, customers, and wholesalers ensure that it will be difficult for any new competitors to enter the market, and that if any do, the trust will have ample advance warning and time in which to either buy the competitor out, or engage in its own research and return to predatory pricing long enough to force the competitor out of business.

Apple exclusively requires you to have your app on the Apple App store (aka requiring the use of Apple's infrastructure), for the app to be available on one of them most used devices in the world (that has a freely available API). You know this, but you choose to blindly defend a multi-billion dollar company's anticompetitive business practices.
 
To those supporting Apple.

What if:
1. I buy an iPhone, knowing Apple has some rules to reject apps for my security of because of some rules.
2. I buy many apps
3. A developer does a great app, which would make my life simpler, but Apple refuses it for arbitrary reason. The developer don't have 100 billions on his account to go against Apple, I don't either. I don't go to Android because I have an iPhone, with apps I bought. Apple behaviour tells me "no, you can't install this app, because we don't like it.". What can I do? I could buy the app from the developer directly... ha no, I CAN'T. I can't install this app only because of arbitrary rules.

And generally, many apps are currently not possible on iOS just because Apple says so.... but scams, apps with security issues, copy of apps, it is fine....

So as a customer, I'm paying the Appstore 2 times (iPhone and the App or the subscription). The developer pays as well for the AppStore. The only winner is Apple, the losers are us, customers and the developers.
What if that app is available in another platform? What stops you from getting a phone that works with the app?

Netflix gets their money from you without apple - they are just not allowed to put in the app "go somewhere else to get your subscription".

You do understand that the issue here is that Apple charges for Inn-App Purchases an not that the only way to spend money in an app is via Apple? Look at Netflix. The app is free. You just have to subscribe in the Netflix's website. Then login in the App. Any other app can do the same.
 
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Good job intentionally ignoring the point and drawing a false conclusion for the sake of dishonestly pretending to debate:

High barriers to entry such as large upfront investment, notably named sunk costs, requirements in infrastructure and exclusive agreements with distributors, customers, and wholesalers ensure that it will be difficult for any new competitors to enter the market, and that if any do, the trust will have ample advance warning and time in which to either buy the competitor out, or engage in its own research and return to predatory pricing long enough to force the competitor out of business.

Apple exclusively requires you to have your app on the Apple App store (aka requiring the use of Apple's infrastructure), for the app to be available on one of them most used devices in the world (that has a freely available API). You know this, but you choose to blindly defend a multi-billion dollar company's anticompetitive business practices.
I understand that if there is a monopoly, actions have to be taken from a regulator. And I 100% stand by it.
But until that is a fact that has been confirm by the court, Apple is free to do whatever they want as long as it is lawful.

"Apple exclusively requires you to have your app on the Apple App store" this is correct. But life does not require me to have an iPhone in my pocket to start with.

But to use your argument - lets use milk as the product. It is essential and there are lots of brands out there. If I have a company full of cash that can buy everyone else and sell milk at a loss to then raise the prices of milk and make then a profit and where there is not other option to get milk other than my companies' milk, the regulator would stop me. Is this what is happening with Apple? Is the iPhone an essential? If so, why aren't we fighting about the price of the iPhone to start with?

I'm not trying to defend Apple because it's Apple but what in my opinion is correct. Specially when there is a way for EPIC to not use In-App Purchases (like Netflix does).

We could argue all day about what is right or wrong but Apple needs to be paid for it offers. You cannot expect Apple to not get paid when these apps use the hardware that was paid by Apple, the system that was built by them and so on.

Is Apple charging too much? Maybe, maybe not.
 
A developer does a great app, which would make my life simpler, but Apple refuses it for arbitrary reason. [...] Apple behaviour tells me "no, you can't install this app, because we don't like it.". What can I do? I could buy the app from the developer directly... ha no, I CAN'T. I can't install this app only because of arbitrary rules.
Or that time when Apple decided when apps related to vapes aren't allowed any more. I think an app-controller vape is stupid, but whatever.

1.) Developer makes a useful app
2.) Customer wants to get the app
3.) Apple decides you can't have the app
4.) Developer & Customer are harmed due to reduced functionality of the product

Who is being protected? No - "make you own phone" is not a solution here. Lack of sideloading must be addressed.
 
One problem with this constantly-repeated analogy is that some developers don’t want to be in this store in the first place. But they basically have to be there because the store has set it up so its customers aren’t allowed to shop anywhere else. Nobody is “forcing” the developers to distribute through the App Store, but that’s how monopolies work: there is no practical alternative because the market leader prohibits it.

If a developer is capable of marketing their apps, finding customers, processing payments and offering support, it makes sense to use their own infrastructure as much as they can, and use the App Store only for the part for which Apple absolutely allows no alternative: as a download site.

This isn’t developers taking advantage of Apple by luring customers out of the App Store, it’s Apple taking advantage of developers by collecting a 15% or 30% commission for a set of services that they don’t need.

P.S. What if Apple split its developer service into three tiers:
- Gold - 15% commission - developer tools, app hosting with public listing, app review with an "approved by Apple" badge, payment processing
- Silver - 5% commission - developer tools, app hosting with public listing
- Bronze - 1% commission or flat annual fee - developer tools, app hosting with private listing
Then developers could pay only for what they need, Apple could retain exclusivity and customers could give preference to apps that use Apple's review process and payment system if that's important to them. That's the kind of evolution I'd like to see.
Apple only charges the 30% for IAP. Look at Netflix that does not pay to Apple. The only thing is that you have to know to go to Netflix's website to purchase your subscription instead of doing it via Apple.

You can argue that the 30% is too much and it wouldn't trigger me to reply because I don't want to argue if it is too much or too little.
But without the IAP charges and allowing redirect to another website, Apple would not see much money (app free and IAP right in the app without a charge).

Maybe the model needs to change - maybe after $10K in IAP, apple gets 5%. After $1M, gets 10%. Or some other way.
 
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