Not really, no. From a software developers point of view a M1 Mac is 98% like a Intel Mac. A Intel Mac is about 20% like a Intel Windows computer. Sure the Intel Mac and Intel Windows computers share instruction sets, but modern programmers spend very little time (if any!) writing assembly. Frequently if debugging forces you to look at assembly you find another path (recompile with debug symbols, add logging...whatever).
Sure that isn't everybody, if you are writing a game engine you might resort to assembly here and there, but long before that you have already committed whole heartedly to Metal or whatever Apple's GPU layer is the year you are working on a graphics engine. That is already committing that effort entirely to Apple's platform. Far more then any use of ARM assembly.
Talk to anyone that writes Mac apps and has ported an app to the M1. Unless they are VMWare or Parallels they likely spent more time dealing with macOS 11 changes then Intel to M1 changes.
In fact the ARM part will help you out if you ever work on Android, or if Windows for ARM manages to be the time Microsoft actually doesn't give up and return to Intel. I mean not a lot, because you don't really do much direct assembly there either. Nor on the Raspberry Pi.
That isn't 100% of the story (it doesn't cover people that write compilers for a living, or for a hobby, nor debuggers or disassemblers...but that is like 0.0001% of the population of programmers), but it is close enough.