I’m reading a bit of a tongue-in-cheek teasing tone in that language choice personallyWho is this manufacturer? This big corporation that they beat?
I’m reading a bit of a tongue-in-cheek teasing tone in that language choice personallyWho is this manufacturer? This big corporation that they beat?
Maybe compared to when you could Bootcamp, but the game porting toolkit has seen loads of decent AAA games running on Apple Silicon machines. Have a look at Andrew Tsai's YT channel, he does a lot of content on the various ways to play games on an Apple Silicon Mac.I really want some cool gaming brought to the Mac. It seems to be going backwards. All that there is these days is Nintendo style kiddy games in my opinion.makes me sad
I’m hopeful to see some as an end user. None yet tho.Maybe compared to when you could Bootcamp, but the game porting toolkit has seen loads of decent AAA games running on Apple Silicon machines. Have a look at Andrew Tsai's YT channel, he does a lot of content on the various ways to play games on an Apple Silicon Mac.
There’s not much progress that can be made if non-Device mappings over Thunderbolt aren’t supported, though. And, that’s at the hardware level. If Apple doesn’t make the hardware capable of it, then performance won’t be anything worth even getting an eGPU case for.Thunderbolt support is still WIP, but it's progressing
Let's be real here... Obviously, anyone can use an old, "no longer supported" computer for as long as they can physically keep it operational. I'm part of a group, online, of people who are still writing new apps for the Radio Shack Color Computers 1,2, and 3 -- which have been out of production since around 1991. (There are people with hardware modifications for them so you can use more modern monitors instead a color TV as the display.)How exactly does Apple make your M1 mac obsolete? Do they do a remote-wipe on it when it reaches a certain age or what? Is this a new feature of Apple Silicon macs?
Please let me know cos I've got a 15+ year old mac i still use from time to time and don't want Apple to remotely obsolete it!
Right, Apple’s happy to say “Looking for Windows? Well, shucks seems to me there’s a LOT of those out there.” or “Need a Linux machine? Well I’ll be, look at ALLLL those different Linux machines out there. Seems like the picking’s pretty good!”Nonetheless, the work that they have done over the past two years to reverse engineer M1/M2 graphics and create a comformant 3D driver is very impressive. Seems like they have done what Apple itself should have done. But of course, Apple is focused on macOS, not Linux or Windows.
Don't forget Apple expended time, energy, and resources to support Windows on its Intel x86 Macs... via bootcamp. It even had drivers for the various hardware components like the bluetooth/wifi radios, GPUs, trackpads, etc.Right, Apple’s happy to say “Looking for Windows? Well, shucks seems to me there’s a LOT of those out there.” or “Need a Linux machine? Well I’ll be, look at ALLLL those different Linux machines out there. Seems like the picking’s pretty good!”
If there’s enough people that want a feature Apple doesn’t provide, there’s likely enough of them to work together to get it done. If there’s NOT enough people that want a feature Apple doesn’t provide, then it’s “Have you looked at what all these non-Apple companies are offering?”
Might be circumventable within the IOMMU driver, or with an additional transport layer. People wont be able to really start exploring those options until thunderbolt itself is supported thoughThere’s not much progress that can be made if non-Device mappings over Thunderbolt aren’t supported, though. And, that’s at the hardware level. If Apple doesn’t make the hardware capable of it, then performance won’t be anything worth even getting an eGPU case for.
AFAICT the limitation is likely forced by Microsoft having their exclusivity agreement with qualcomm for windows on arm, if/when that expires I wouldnt be surprised to see Apple support bootcamp on ASSo when you look at the situation with that historical context, where Apple used to provide more support for installing windows etc., it is a bit sad that they no longer do so on Apple Silicon.
FCP = Final Cut Pro?I have been actually thinking about it, absolutely cannot stand Xcode and FCP on a Mac. Hopefully it works better on Asahi.
There is no way a 2009 Mini would be able to run Ventura. I have a 2014 Mac Mini with an SSD running Big Sur and it chugs so bad on Mac OS I just stopped using it. It chugs on Windows. Only option is a lite Linux build.It's not even major OS updates, it's when the security updates stop too.
So the machine has to either come off the internet, or be stripped of any personal information, critical files, etc. Which means its fine for playing old games (if there are any) or looking up old tax records, or as a platform for undisturbed writing of the next great novel, but anything else, no.
Apple is a hardware company, they have no interest in extended service lives. The 2009 mini still works fine, but El Capitan is abandoned even by Firefox. But it still works fine and is fully supported on the current version of Mint Linux.
Of course the big insult was that Apple wrote a Metal driver for the 2012 Mac mini's HD 4000 graphics, but not for the 2012 Mac Pro's standard Radeon 5770 video card. You had to upgrade to a better card, and they abandoned that at Catalina. For the price of Mac Pros the 2012 should have been supported until Monterey. Cheapskates.
I see it's supported using OCLP. FWIW I have a 2010 that works decently on ventura (though I don't use it that way often, that's only a small partition for macos stuff, mostly it runs debian and acts as the machine directing 3d printing in my garage)There is no way a 2009 Mini would be able to run Ventura. I have a 2014 Mac Mini with an SSD running Big Sur and it chugs so bad on Mac OS I just stopped using it. It chugs on Windows. Only option is a lite Linux build.
Sure Apple could give it security updates if they wanted to, but most likely third parties are targeting the Mac OS version, not wether or not it’s supported. So youd still be in the same boat.
Perhaps enough for folks that just want to push data over to be CUDA calculated… maaaaybe. But, used as an external GPU with performance at least as good as the internal HW? According to the most current information out there, it’s not going to be possible with Apple Silicon.Might be circumventable within the IOMMU driver, or with an additional transport layer. People wont be able to really start exploring those options until thunderbolt itself is supported though
I think not even Minecraft can run on OpenGL ES 3.1. This is definitely impressive and meaningful but it’s not a ‘gaming’ upgrade.
Baldur’s Gate 3 should be coming. The timeline isn’t announced for the full release but it’s possible it’s September 6. Those who don’t want to wait can run it through Crossover or similar methods.
I really want some cool gaming brought to the Mac. It seems to be going backwards. All that there is these days is Nintendo style kiddy games in my opinion.makes me sad
Games suck on Mac, but I have loads of non-browser apps I run on Mac that don’t have good Windows equivalents. I can’t stand Windows UX and its difficulty with running Unix software anyway. I do most of my gaming on Linux. Mac is great for productivity, Linux and Windows is good for gaming. Windows is generally better for pro-3D, but my favorite app Shapr3D is better on Mac and iPad.Only apps that works on Mac are those in web browser, everything else is pain. Only games I haven't had issues with are WoW and Factorio. If your world turns around web browser, you are fine with Mac, everything else just buy PC.
Uhhhh… ever heard of critical security standards such as SSL? Nowadays it's extremely difficult to get even a web browser running properly on G5 systems running Leopard (and the Quad G5 was a beast of a machine, with proper PCI-e slots and all, including a 16x one), which leaves you… you've guessed it, with PPC Linux as a viable option. And once Apple drops x86-64 builds of macOS and OCLP ceases to be an option for any and ALL Intel Macs in existence, in a few years Linux will still be there. And the same goes for AArch64 Linux, specifically for Apple's M-series SoCs, as Apple drops them one by one, as we all know they will. And on, and on…How exactly does Apple make your M1 mac obsolete? Do they do a remote-wipe on it when it reaches a certain age or what? Is this a new feature of Apple Silicon macs?
Please let me know cos I've got a 15+ year old mac i still use from time to time and don't want Apple to remotely obsolete it!
He’s not being any more “obtuse” than the person he is replying to with his “planned obsolescence” throwaway remark. I and many others get lots of value out of older Macs even after they no longer get updates from Apple. If it’s that much of an issue, sell it and buy something with supportDon’t be obtuse, it’s pretty clear in context that the poster you’re replying to means when Apple drops new OS support
It'd be great if Steam for macOS could take whatever Apple put out and integrate it in the same way as Valve's own Proton. Steam for macOS is such a joke right now, with many of my games still showing 32-bit warnings.This summer Apple took a big step in helping game developers adopt their games to Metal, which runs natively on the mac.