Isn't OpenGL a really antiquated API? If so, why continue to develop it when we have Vulcan etc? I'm asking because I genuinely don't know.Asahi Linux is getting there. I'm amazed that they have working openGL support at all given that Apple does not help with this at all (there is no documentation on how these things work internally). The fact that they've already achieved this and have been able to make it reasonably reliable means we will very likely see much improved support in the years to come.