They did not come up with that idea, does "this or that" cover everything else? In that case you have thorough covered the field.
Just what do you think Apple did that was unique in the field of touch? I'm truly interested to find out what someone with no background experience believes.
(I've been doing industrial GUIS since the mid 1980s, capacitive touchscreens since 1992, touch handhelds and tablets since 1995.)
I guess what they object is the use of their particular touch friendly UI elements.
For example? The only touch friendly UI element that comes to mind that they have managed to get a patent on, was that slide to unlock.
Even though you now show fictional characters and science fiction examples, all non-working, faux interfaces. There are other ways to protect and lock a lock-screen, I would argue that the best one is probably to use a hardware button, if you actually want to protect against accidental unlock.
Interestingly, even science fiction can be prior art if it fits the details well enough. I like the examples because more people can relate to them.
However, you're ignoring the industrial touchscreen switch elements. Those have been in use for decades before Apple came along, and are why Apple's slide-to-unlock patent was considered trivial and invalid in Holland. The
judge recognized that all Apple had implemented was a virtual spring-loaded slide switch.
That patent was also
invalidated by courts in Germany and the UK, for being utterly obvious, especially in light of the Neonode a half decade before it.
It has only survived in the US after multiple modifications.
Ironically, not even Apple uses it any more; not since iOS7.