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Jul 11, 2003
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More Than 85,000 Apps Now Available for iPhone & iPod touch

CUPERTINO, California—September 28, 2009—Apple® today announced that more than two billion apps have been downloaded from its revolutionary App Store, the largest applications store in the world. There are now more than 85,000 apps available to the more than 50 million iPhone™ and iPod touch® customers worldwide and over 125,000 developers in Apple’s iPhone Developer Program.

“The rate of App Store downloads continues to accelerate with users downloading a staggering two billion apps in just over a year, including more than half a billion apps this quarter alone,” said Steve Jobs, Apple’s CEO. “The App Store has reinvented what you can do with a mobile handheld device, and our users are clearly loving it.”

Today, iPhone and iPod touch customers in 77 countries worldwide can choose from an incredible range of apps in 20 categories, including games, business, news, sports, health, reference and travel. With the recently introduced iTunes® 9, it’s now easier than ever to organize and sync your apps right in iTunes and they will automatically appear on your iPhone or iPod touch with the same layout.
 
Apple Surpasses 2 Billion App Store Downloads



Apple today announced that its App Store has surpassed two billion downloads. The company also noted that there are now over 50 million iPhone and iPod touch customers, 85,000 applications on the App Store, and 125,000 registered iPhone developers.
"The rate of App Store downloads continues to accelerate with users downloading a staggering two billion apps in just over a year, including more than half a billion apps this quarter alone," said Steve Jobs, Apple's CEO. "The App Store has reinvented what you can do with a mobile handheld device, and our users are clearly loving it."

Jobs announced at Apple's "It's Only Rock and Roll" media event earlier this month that the App Store had seen more than 1.8 billion downloads, and clarified that that number does not include updates.


094417-app_store_growth_sep09.png


App Store Growth
Finally, Apple reminds users that the App Store is available in 77 countries, with over 20 categories of applications to choose from, and promotes the new ability of iTunes 9 to organize iPhone and iPod touch home screens.

Article Link: Apple Surpasses 2 Billion App Store Downloads
 
Impressive . . . is an understatement.

The competition is still essentially nowhere in this area.
 
Niiice. I can see the next Apple commercial:

"2B (shows iPhone, iPod Touch and some apps) or not 2B (shows Zune, other phones), that is the question. Apple, now with over 2 Billion apps downloaded."
 
Congratulations to the devs, I guess. I think by now Apple has realized what a mistake it was not to have third-party apps with the launch of the iPhone.

And I'm sure about 2/3 of those 2 billion were free apps.
 
Niiice. I can see the next Apple commercial:

"2B (shows iPhone, iPod Touch and some apps) or not 2B (shows Zune, other phones), that is the question. Apple, now with over 2 Billion apps downloaded."

That's actually quite clever. Patent the idea immediately. ;)
 
Seems like only yesterday they has the 1billionth app sold promotion..
Probably won't take long at all to make 3 billion.

Even if 2/3 were free..it still leaves 600 million paid apps, all of which apple gets a slice of. Not a bad little earner.
 
Interesting


For starters, let’s note that the velocity of apps Apple (AAPL) is delivering is increasing: It took Steve Jobs and co a little more than a year to serve up the first 1.5 billion apps, which averages out at 4.1 million downloads per day.

But it moved the next 500 million apps within 76 days. That’s a 6.6 milllion per day average.

Next, let’s acknowledge that while the money Apple makes from the app store is secondary to its core hardware business, it’s still a sizeable amount.
Even if you assume that the majority of apps are downloaded for free, the remainder may still be generating sales of $200 million a month, mobile ad network AdMob guesstimates. Apple keeps 30% of that, which works out to be $720 million a year. Not bad for a side business.
 
I still have not jumped to the iphone or touch. I still use an iPod 5.5

That is about 40 apps or so per user. That basically continues the last app download to device average i read about. My question is how many people actually have found 40 apps that are truly useful on regular basis. Meaning use them at least once every week or so. I am not including bodily function or game apps.

thanks
 
The competition is still essentially nowhere in this area.

Don't worry - I'm sure the photocopiers in Redmond are overheating from overuse right now...

(Cue the MacRumors' MS apologists' counterassault.)
 
Something I'd like to know is how many of those are people just updating apps they already have & how many of those downloads are 1st time downloads. I know I've updated several of my 3rd party apps, some multiple times.
 
Congratulations to the devs, I guess. I think by now Apple has realized what a mistake it was not to have third-party apps with the launch of the iPhone.

It would have been a mistake to delay the launch of the iPhone until third-party apps were available. It would also have been a mistake to delay the launch of the iPhone until an SDK for third-party application development was available. It would also have been a mistake to delay the release of Leopard (MacOS X 10.5) further in order to accelerate development of the SDK. It would also have been a mistake to hire a few hundred new developers to speed things up, because hiring a few hundred new developers tends to slow things down.

So what mistake is it that Apple made?
 
I think by now Apple has realized what a mistake it was not to have third-party apps with the launch of the iPhone.

I disagree. They weren't ready with a SDK and (especially in hindsight), it was a successful launch.
 
My question is how many people actually have found 40 apps that are truly useful on regular basis.

*Checks my phone*

Things
Byline
Evernote
Fit Builder
Facebook
MyWeather
Inquisitor
Shazam
Slacker Radio
eBay
Deliveries
Skype
Wikipanion
ScoreMobile
Speed Test
Yelp
Pandora
Twitterriffic
Paper Toss
Urbanspoon
Now Playing
Save Benjis
CameraBag
i.TV
USA Today
Last.fm
Peggle
Fieldrunners
Ambiance
Eliss
iEmoji
CReports
Amazon.com
AP Mobile
IGN
INCHcalc+
WhatTheFont
MotionX GPS
InfinityGene
NPR News
Comcast
Yahoo! Fantasy Football '09

That makes 42 for me. I have many more apps on my iPhone than that, but these 42 get used frequently. Note there are no fart apps on my list, despite the Apple haters' oft-repeated chestnut that all the iPhone has is fart apps. ;)
 
2BN not including updates? Christ.

And *this* is what is most impressive.

However, it's worth noting that many iPhone apps aren't meant to be used every day. Both the USopen and the Wimbledon, for example, have iPhone apps that are excellent and will be used for less than two weeks and then downloaded again next year. Similarly, there are specific applications, like TripIt, that are used only when traveling. If you don't travel every week, the app will go unused for an extended period. That doesn't mean the app isn't worthwhile or even that it has been removed, it just serves a specific purpose and is used only when needed.
 
Congratulations to the devs, I guess. I think by now Apple has realized what a mistake it was not to have third-party apps with the launch of the iPhone.

And I'm sure about 2/3 of those 2 billion were free apps.

I HATE HATE HATE this point of view. It wasn't a "mistake" not to have 3rd party app at launch. The SDK simply wasn't ready.
 
I disagree. They weren't ready with a SDK and (especially in hindsight), it was a successful launch.

This.

I doubt anyone in Apple considers the lack of 3rd party apps at launch to be a "mistake". Or even the lack of 3G as a mistake. All decisions were made with strong strategic consideration and turned out to be far from the "mistake" that people were arguing to be the case.
 
Seems like only yesterday they has the 1billionth app sold promotion..
Probably won't take long at all to make 3 billion.

Even if 2/3 were free..it still leaves 600 million paid apps, all of which apple gets a slice of. Not a bad little earner.

And every developer has to pay 99$ just to get their app in the store. So with over 125,000 developers, there's a pretty penny for Apple there too. The iPhone's a cash cow and a half.
 
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