It’s a semi-AR device, since you’re just looking at a video feed on a display rather than object overlaid on the real world.
Smart glasses barely exist. Headsets have been around for a decade and barely made an impact.
Not sure I understand how you’re making this determination since we don’t really have a clear tech path laid out for how to achieve these. For example, using something like retinal projection would remove the need to worry about the prescription entirely.
To be clear, I understand I’m talking about a product that does not currently exist in a satisfactory form but, as I said originally, it’s the only version of face worn device that I can see having a mass market future.
In my opinion, we’ve had headsets for long enough to prove that almost no one wants them.
Regarding Vision Pro’s AR approach
…The Vision Pro is an XR device whose cameras enable passthrough AR (AR through intermediary means via video output from cameras) that VR headsets don’t even have typically being more functional and versatile using around the “real world” accordingly.
This was a necessary trade off for the PPI of the headset to be as high as it is—as well as the 5000 peak brightness and Dolby Vision + HLG HDR support—without being compromised for AR functionality direct from the lenses.
You use the dial to make yourself be able to see the real word in real time as much as you want distinct from the VR experiences it renders—which is FAAAR sharper than with better color and HDR performance than an overwhelming majority of headsets today.
Technically the Vision Pro does have an opinionated resolve image algo that prioritize rendering in a way with trade-offs Quest differs from to be better in some very specific contexts to be objective from a HCI computer science perspective.
Before the Vision Pro there have been yet to be headsets designed to actually be on par, rival, or even exceed the image quality of most traditional computing devices to be a viable option for most.
AR through near-field lenses and etc for AR without passthrough tech are not close to the Vision Pro’a quality at a comparable price yet towards why Meta glasses prototype turned out to be $10,0000 attempting to be similar but still inferior to the Vision Pro’s image quality.
This isn’t surprising being very hard to do towards the pricing of spatial computing by necessity having to be more expensive than traditional computing devices.
As far as the market for headsets and spatial computing
It’s way too soon, and there haven’t been serious fair options to traditional computing devices that HAVE to be more expensive as spatial computing has to be more expensive than traditional computing equivalents.
Gaming headsets aren’t even close to being on par and better than current gen consoles—so no serious real option for AAA gamers that would or want to buy a headset.
Headsets are supposed to be more convenient, superior, and natural successors to several traditional computing contexts than traditional computing devices.
Same thing with glasses compared to watches, iPads, portable displays, and laptops.
Such options have yet to be viable in abundance. On top of that computing progress of traditional computing has stagnated and newer advances much more expensive prohibiting accessibility of such progress compounding the problem.
Spatial computing hardware like high PPI monitors and foldable phones necessitate far more expensive display components—as well as far more powerful complimentary components like GPUs that are also more expensive.
Accordingly while no doubt the future necessitates being fundamentally the most expensive step forward in computing for the general public and will always continually be more expensive than traditional computing equivalents no different than home
In economic markets with the average person being tech illiterate and their buying power diminished if they haven’t bought into or have adapted well to the drastically changed job market, the spatial computing market will depend more from early adapters, prosumers, and enterprise more with its early proliferation compared to other computing advances in recent years with its growth towards mass market adoption besides what’s expected for quantum computing.
All that said, many people today take for granted today how long it took traditional computing platforms to be mainstream from purely enterprise and military use and then use by high-end consumers.
Spatial computing is a modern rendition of that progress as semiconductor, battery, and compute (including AI) advances aggressively and surely advance for such products to no doubt become mainstay products for people to use for sure succeeding things like secondary monitors as they continue to advance.