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They're just saying that to avoid negative comments about Tim Cook's engineering strategies and talents. Also, saying that Steve had input on this design will boost sales when the phone is released. You can't believe every rumor you hear or every book you read.

You really think Steve just ignored iPhone development last year? No, you can't believe any rumor you hear, but this is one instance the rumor is far more plausible than the alternative.

This year's iPhone will have been in development for a long time. Probably 18 months, like the 4.
 
Why not 1138x640? It would be true 16:9 aspect ratio?! Ridiculous rumor...

Neither 1138x640 nor 1136x640 are "true 16:9 aspect ratio", but 1136x640 is actually more appropriate for scaling.

16/9 = 1.77777778
1138/640 = 1.778125
1136/640 = 1.775

They chose 1136 because it's divisible by an integer (71) that's also a multiple of 639 (very close to the horizontal resolution).

16*71= 1136
9*71 = 639

If they chose 1138 they would have to scale using a floating-point factor (71.125):

16*71.125 = 1138
9*71.125 = 640.125

And the horizontal resolution scaling result wouldn't even have been an integer (640.125), so it wouldn't have worked well.

Basically, 1136 is the best choice but that would mean they would have to leave one line of pixels black while playing a 16:9 video. People wouldn't notice, just like people don't notice the rounded corners (in most default apps, but especially noticeable in the keyboard) are actually just black pixels being displayed.

It's very hard to determine whether the black is from the actual screen or from the tiny black border around it under the glass. Take a look at those black keyboard corners on your iPhone screen and you will see what I mean. You would swear they are part of the black border, but they are actually displayed on the screen with black pixels.

tl;dr: 1136x640 is more appropriate than 1138x640 for scaling 16:9 content. Neither is perfect but 1136 is easy to scale as long as you sacrifice 1 line of pixels while 1138x640 is hard to scale no matter what.
 

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That mini connector is a game breaker for me. Seems pointless to invalidate the ten or so cables I have (car, truck, RV, 1 per room, recharching dock/alarm clock, etc). What would be the point of this?

What's the point of having so many cables? 1 per room seems overkill to me, but that's just my opinion, of course.
 
I thing it is a bad move to change resolution :confused:. It will complicate developer's life

Here is actual size comparison of Apple iPhone 4S and iPhone 5 3.95
Live comparison

Sorry if I sound bitter, but I have zero compassion for developers when it comes to the woes of having to endure all the pain and suffering of having to adapt to the new resolution. :rolleyes: If they don't want to put the work into their product to earn their money, then they should seek out other means of financial gain.
 
. If there is no evidence of support for a new Aspect Ratio in the iOS 6 developer preview then the next iPhone will not have a new Aspect Ratio.

Not necessarily. They could release a build without it.

Though, I grant you of it's not in there, it'd make it unlikely. For such a secretive company, Apple doesn't seem to care about leaving hints in their software, like HiDPI mode and hires icons in 10.7.4, and references to future iOS devices in iTunes.
 
A bigger screen for the iPhone is LONG overdue.

I'm baffled as to why people think devs will have a hardtime with a new res/ratio? Plus, any halfway decent mobile OS should be able to scale apps accordingly. I'm sure iOS6 will handle legacy apps just fine. Plus, as with the iPad3, apps designed for the new screen will be jawdroppingly beautiful :)
 
You didn't answer my question. Hold the iPad in portrait. The dock is on the bottom which is the short side. Now turn it into Landscape. If your solution was implemented each dock would rotate while staying in it's current position. But what about the dock icons? Does the dock stay on the side?

That's the problem with your solution.

Ahh... I see what you mean. I was not referring to changing the dock behaviour, only the grid of 4x5 icons above the dock. The dock has the same layout portrait and landscape, so isn't a problem.

The problem I would like solved is that in portrait mode, each line is 4 icons long, in landscape they are 5. So the first icon of the second line becomes the last one of the first line, and every icon from that one on that loses positioning relative to those around it. Relative positioning is important for finding things easily.
 
Just came across this design. It's not bad, by making the corners small, it maximizes space utilization.

Image


http://is.gd/vqoHpW

That is about the sexiest mock-up for a larger iPhone I've ever seen.

SOLD

But....judging by how big the slider is, in relation to the images and screen...his mock up seems at least a 4.3" - 4.5" screen. For me that would be the dream iPhone. I have rather large hands and my current phone (Sensation with a 4.3" display & 16:9) is just about perfect.

*EDIT: Oh I see it is indeed a 4.3" mockup. Wow...gorgeous.
 
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What's the point of having so many cables? 1 per room seems overkill to me, but that's just my opinion, of course.

Over the years we have accumulated them. iPod Touch, iPhone 3G, iPhone 3GS, iPhone 4S, iPad (new), iPod Classic, and an iPod Nano. There's seven cables right there. I drive a Ford with SYNC, leave a cable there. I leave a cable plugged into my iMac and my wife's PC. I have wall chargers in my living room and bedroom. Part of the joy of the Mac 'ecosystem' is simplicity, and right now, I can take any of the 7 devices mentioned above and connect them to any of the places I just mentioned. I also have two iPod Shuffles I didn't mention, because they have their own special cables, which are usually a little more effort to find than its worth, so I rarely update the songs on them.:rolleyes:
 
I thing it is a bad move to change resolution :confused:. It will complicate developer's life

Here is actual size comparison of Apple iPhone 4S and iPhone 5 3.95
Live comparison

Who cares. You're a developer, get use to it. Why should the phones design and evolution be stagnant to make developers lives easier?
 
Hopefully Apple is preparing a phone that looks different than an iPhone 4S with a taller screen. The iPhone 5 needs to take on the latest crop of Androids with their thinner profiles and larger screens. From a practical standpoint, it's easier to type on a phone with a larger screen and many people find a larger phone more comfortable to hold.

If we just see another iteration of the iPhone 4S design, I think it's pretty obvious that Apple can't innovate without Steve Jobs.
 
Hopefully Apple is preparing a phone that looks different than an iPhone 4S with a taller screen. The iPhone 5 needs to take on the latest crop of Androids with their thinner profiles and larger screens. From a practical standpoint, it's easier to type on a phone with a larger screen and many people find a larger phone more comfortable to hold.

If we just see another iteration of the iPhone 4S design, I think it's pretty obvious that Apple can't innovate without Steve Jobs.

Actually Steve Jobs would say in the first place that it doesn't matter what the other companies are doing. In his vision it simply doesn't matter what the people want to be in the next model, Apple knows it better what is good for the people. A bigger screen is an innovation in your opinion? Interesting. I would happily live forever with a 3,5" screen in exchange for some pretty cool software innovations.
 
I agree ... hopefully there will be cheap adapters

They will be included FREE on brand new Devices for the New Doc Connector. Yeah!

Maybe it's microThunderbolt! With included NanoDisplayPort output plus Audio. It would just break out to HDMI with a connector like they have now.
 
4" screen would be fine, but I think they need to keep aspect ratio, not because of development but because I just think the new ratio looks ugly on a phone.
I think someone figured out they could do 4" in current form factor if edge to edge screen... I much prefer that idea!!
 
Perhaps, but it's a smart choice - by not altering the width, the majority of apps will "just work" at the new dimensions because they've already been developed with variable screen height in mind.

The iOS Simulator has always had a "Toggle in-call status bar" option to simulate the screen height changing dynamically. If your app works properly with this option, then it most likely will already work properly with a taller screen.

Obviously you've never developed an app. Changing the resolution will break a hell lot of apps (or add black bars to them)
 
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