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I don't see what makes switching phones difficult. Or why that should fall on Apple for a negative on their side. I know plenty of people that bounce back and forth between iOS and Android.

One could pass that on to the developers for not providing an android apk when getting the iOS version.
 
Nope. That only applies to subscription model and only if user remains to renew the subscription for two years. Basically it all depends on the user and not the service. Amazon pays half Apple fees whenever and whatever transaction occurs.

I suspect then with Fortnite gamers on iOS most have subscription and remained until it was pulled. For teens it’s been addicting if not instrumental to their popularity inclusion index.
 
Although anybody that knows me calls me the Apple fanboy, although I never played Fortnite, it's the first trial that I hope Apple loses.

Glad you want to root against your own interests. These is no way that this benefits almost any consumers (and frankly it will hurt most smaller developers as well. I consulted for a major company with a big business in mobile games. On Android, all our games were ad and online transaction supported. On iOS they were mostly one-time purchases. We did this because piracy was just an issue on Android. Allowing side loading and allowing people to create their own stores, does not benefit small developers, and it certainly does not generate end users.

If the amount was fair in this day and age, people wouldn't bother installing direct payment. Because even direct payment retains a bit of money.
Epic was able to build their own store on Android. They did it. The sold no copies. They decided that 30% of something was better than 100% of nothing. Then they sued not to make it possible to install around the Google Play store, but to be in the store and not have to pay for it.
 
I don't see what makes switching phones difficult. Or why that should fall on Apple for a negative on their side. I know plenty of people that bounce back and forth between iOS and Android.

Exactly. It is no problem at all. Anyone who sees it as a "problem" or "challenge" to change phones must have very little challenges in their lives. Geez! Outside of iMessage and FaceTime EVERYTHING is basically exactly the same between the ecosystems.

And one can always buy feature phones from Nokia that are neither Android or iOS.
 
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They agreed to the terms and conditions then break them, what do they expect, special treatment because they are a big company.
Its good that Apple is treating them equally like any developer that breaks their contract.
The ironic thing is they don’t have an issue with Nintendo, Microsoft or SONY taking the same amount of cut because they are all in bed with each other, and Epic wishes to increase it’s profit by setting up it’s own AppStore for Apple and Google with the help of Apple’s and Google’s own tools, so using this PR stunt to try make Apple and Google look like a monopoly and evil so they can get a foot in the door and continue to use Apple’s tools to compete with them.

pure greed, it’s time epic server’s we’re hacked to shreda.
 
Spotify and Netflix doesn't offer in-app purchases or any type of purchase in the iOS apps.
There was no problem with Fortnite either, until Epic decided to offer in-app purchases that circumvented the AppStore's payment systems, which is against the contracts and terms of service that Epic signed with Apple the day they wanted to publish on Apple's platform.

It's like a store or restaurant selling alcohol that has not obtained a license to sell alcohol. They will be shut down and closed immediately because of regulation.
Yeah because Apple created a special category for them so they could offer an app that DOES NOTHING upon download unless you are a subscriber. The same type of app that Phil Schiller says is a bad customer experience. Just like having to go to the web to buy Kindle books is a bad customer experience. But Apple cares more about App Store revenue than they do customer experience.

When the App Store was first announced Steve Jobs said Apple wasn’t looking to make money off of it; they felt having a vibrant App Store/app ecosystem made the iPhone and iOS more valuable. But as hardware sales have stalled/declined Apple is needing to find other sources for their revenue growth. And one of the biggest sources of that is the cut they get from IAP. And now that Apple is making billions from App Store IAP they’re not going to give it up unless forced to.
 
How is it irrelevant? If Apple and others are going to defend the 30% commission as justified then how come only a small percentage of apps have to pay it?
And there's the rub. The IAP percentage share may seem unreasonable but it's only because of an escalation of in-game currencies and similar mechanisms. Early on (and still true of many smaller games and non-game apps), IAPs were primarily for expanded features and content expansions, games or otherwise. Now apps offer service expansions tied to subscriptions and games use IAPs for currency, i.e. routine/frequent/regular purchases. So, yes, Apple is raking in tons of money and (these) developers are angry because it's not equal to Apple's own investment. However, again, this problem was caused by said developers exchanging the system with aggressively escalated (somewhat) sleazy revenue model. Basically, some developers have drastically altered the IAP concept.
 
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Assuming this goes through, the ramifications are bigger than most people here seem to realize, and would seemingly affect Apple a lot more than Epic. Say goodbye to any new Unreal-based games running on iOS (e.g. Infinity Blade, Injustice 1 and 2, Mortal Kombat, Hello Neighbor, Life Is Strange, etc.) or Mac (e.g. Psychonauts 2, Ark: Survival Evolved, Obduction, Life is Strange 2, etc.). Not to mention saying goodbye to Unreal Engine 5, which was due for release on iOS and Mac next year and would have allowed developers to use the same engine across the next-gen consoles and Mac/iOS. Without it, we'll lose access to a lot of games.

I'm not making a judgment call here about whether Apple is right or wrong, but this is the sort of thing that can easily blow up in Apple's face. Epic likely doesn't need the money for licensing those games on Apple platforms, but Apple needs headline-grabbing games to make the case that they care about gaming. Cutting off one of the key players in that toolchain is not the way to keep those sorts of games coming to your platform.
Epic picked a fight with Apple over the status quo that Epic has been happily going along with until now. Having a bee in one's bonnet is not going to win one's case in court.
 
Exactly. It is no problem at all. Anyone who sees it as a "problem" or "challenge" to change phones must have very little challenges in their lives. Geez! Outside of iMessage and FaceTime EVERYTHING is basically exactly the same between the ecosystems.

And one can always buy feature phones from Nokia that are neither Android or iOS.

Yeah I agree! You know what else can be seen as a challenge? Switching from Office 365 to Google Docs.
 
A smaller developer could never afford to do what Epic did. So they’re hoping this forces an outcome that benefits everyone. I still want to understand why Epic should pay Apple 30% but not Netflix or Spotify. In what world does that make sense?

Spotify and Netflix doesn't offer in-app purchases or any type of purchase in the iOS apps.

There was no problem with Fortnite either, until Epic decided to offer in-app purchases that circumvented the AppStore's payment systems, which is against the contracts and terms of service that Epic signed with Apple the day they wanted to publish on Apple's platform. If Fortnite was a free app on the AppStore without in-app purchases, like Netflix and Spotify, then it wouldn't have to pay any fee at all.
 
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Fortunately, it's not. Its bases on the definition of a monopoly. The market they are in is smart phones. 14% does not equal monopoly. The only way to even remotely consider them a monopoly is if you all of a sudden decided that their own platform is considered a market. Which is rediculous. That would mean every company making any product would instantly have a monopoly on their products. Epic has 100% market share of fortnight therefore they are a monopoly. I should be entitled to sell my outfits within fortnight on my own in app store where they get nothing. Please enlighten me on why Apple is a monopoly so I can be educated.

Even from some obscure chance they were determined a monopoly, which is not against the law, it would need to be determined that they are abusing their monopoly. Apple has never changes their rates since there were 0 developers on board. When was this magic light switch of abuse turned on after they were able to go from 0 to millions of developers with the same agreement.

100% agree. No....100000% agree.

Adobe has a monopoly in Photoshop!
Xbox has a monopoly on Xbox games!
 
Spotify and Netflix doesn't offer in-app purchases or any type of purchase in the iOS apps.
There was no problem with Fortnite either, until Epic decided to offer in-app purchases that circumvented the AppStore's payment systems, which is against the contracts and terms of service that Epic signed with Apple the day they wanted to publish on Apple's platform.

It's like a store or restaurant selling alcohol that has not obtained a license to sell alcohol. They will be shut down and closed immediately because of regulation.

Not all rules makes sense, and many rules are hard to agree to. BUT if you agree to them, sign the papers, and say "yes", then you should at least have the morale and self-respect to adhere to them. And if you don't agree to the rules any more, a formal breach of contract is better than just saying "F'it, I'll do what I want now!". That's the act of a juvenile teenager who simply doesn't give a f* because their brain hasn't reached that stage of development yet. Or the brains of a moron, which sadly, there are increasingly more and more of these days.

As stated in a previous post, there is a concept called standing:


If Epic had never signed that contract and never distributed its app on the App Store, it seems like it would hard to determine harm or damages in a hypothetical. By actually demonstrating what would happen if they broke the rules, they have suffered harm they can point to in a lawsuit.
 
How is it irrelevant? If Apple and others are going to defend the 30% commission as justified then how come only a small percentage of apps have to pay it?

Everyone pays 30% of the purchase price. Subscriptions on year 2 are at 15% of subscription price.

30% of zero is zero.
 
A smaller developer could never afford to do what Epic did. So they’re hoping this forces an outcome that benefits everyone. I still want to understand why Epic should pay Apple 30% but not Netflix or Spotify. In what world does that make sense?

A smaller developer still wouldn't be able to afford to have their own store. How does giving the Big Guy's like Epic more money help the little developer?
 
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I’m wondering if Epic has license deals with some of the bigger users of the unreal engine that require Epic to maintain the tools in a “usable state”, which could bring more pain upon Epic if they let their developer account lapse.
I’m sure they do have some fairly serious deals between different companies. This reminds me of the time when UPS went on strike, FedEx ended up carrying all rapid delivery packages for awhile and used the profits to buy Roadway providing them the ability to compete with UPS on the ground.

Some companies never dealt with UPS again because it was always in your mind... what if they shut down again? Companies are wondering “what if this engine really isn’t available in the near future?”
the whole monopoly thing is weird. Last night i played fortnite on my switch snd my mac. How is that possible if ios app store has a monopoly?
Ahhh, well, um, y’see get out of here with your logic?
Actually, isn't that how our legal system works?


You can't simply sue because you don't like a particular law or policy from a company. You need to demonstrate how that law or policy harmed you -- and in this case, it seems like Apple is only adding ammunition to that part.
But, by THAT thinking every financial agreement harms every entity. For an individual, any financial agreement would lead to less money for them to... BUY FOOD WITH! And I think anyone would agree that food is far more important than a car, so no purchase of a car should ever harm anyone’s ability to buy the food they need... TO SURVIVE!!

So, here’s $4.37 for my new SUV please. And if you don’t agree with that, wellllll, I’ll just sue.
 
As stated in a previous post, there is a concept called standing:


If Epic had never signed that contract and never distributed its app on the App Store, it seems like it would hard to determine harm or damages in a hypothetical. By actually demonstrating what would happen if they broke the rules, they have suffered harm they can point to in a lawsuit.

All I see is a spoiled brat claiming they hurt themselves damaging someone else's property.
 
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As stated in a previous post, there is a concept called standing:


If Epic had never signed that contract and never distributed its app on the App Store, it seems like it would hard to determine harm or damages in a hypothetical. By actually demonstrating what would happen if they broke the rules, they have suffered harm they can point to in a lawsuit.

That makes no sense. That's like a burgular suing a houseowner because the burgular got hurt while breaking into the house. Although I have heard stories of sillier suits actually going to court in the US. Which is scary in itself. And makes the legal system look like a complete joke.
 
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I really don’t get all the people saying “good for Apple” here. How so? They are being attacked from all sides. Microsoft, Facebook, numerous smaller developers, Epic, and even Congress and EU looking into things. I promise you...PROMISE you, that with that much momentum against them, something will change.

Additionally, Apple could literally lose market share over this. It would take years, but Epic could come along and create a new platform that starts stealing users. I am sure a lot of you are laughing hysterically right now at that notion, but things do change, and companies can lose market share and relevance. All it takes is a reason for people to start walking away and a competitor to take advantage of that.

Remember...once upon a time, Microsoft was where it was at and Apple was just some guys working in a garage with a hobby computer. Things change people. Things change. Even Apple is not immune to this possibility. Nothing is forever.

There is no legal precedent for causing something like this to change. The comparison with the Microsoft vs US case is not a valid comparison because Microsoft went out of their way to prevent Netscape from being both developed and distributed. Its not because Microsoft was "big" as people just assume.

Until there is similar evidence, I don't see how governments can force something like this. As stated multiple times, a Monopoly is not illegal. Microsoft vs US was not because of monopoly. It was due to other actions.
 
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You keep repeating this as if it somehow fits the current situation which it doesn’t. MS was a monopoly in the market it operated in (OS) AND used that power to COERCE OEM’s into installing Windows on their devices prior to shipping with THREAT of financial sanctions.

Here, Apple own all their own hardware AND software and are not using their position to force others to install either iOS OR the App Store on non Apple hardware. Apple are NOT a monopoly in any market they operate.

Apple is a closed system - hardware, software and services.

I just wanted to say THANK YOU THANK YOU. Someone else gets the Microsoft vs US case and its not just because Microsoft has 90% market share. Its all about the COERCE action they did. And they also did it with Netscape too.
 
I don't see what makes switching phones difficult. Or why that should fall on Apple for a negative on their side. I know plenty of people that bounce back and forth between iOS and Android.

My point isn't that its difficult to switch -- it's difficult to /say/ the solution is "just switch to a different one".

It's sort of analogous to political parties. When I only have two choices (Apple and Google), I only have choice in the sense that I can pick the lesser of the two evils, or that I have to make difficult choices in deciding which issue is more important to me.

Just like choice of which cellular provider to use (AT&T, T-Mobile, etc.) being separated from which smartphone I'm using, why shouldn't I get choice of which payment processor to use for digital goods in an app? I can choose which payment processor to use (PayPal, Stripe, Apple Pay, etc.) when I buy physical goods inside of an app.
 
I honestly don't know how people can side with Epic.

So they believe that a 30% cut of their App Store revenue - which every developer accepts, along with a mountain of other conditions, at the time of sign-up - is too much.

Fine. So why then accept the contract in the first place? Why go all these years doing business with Apple, only to suddenly conjure up a P.R plan to make Apple look like the bad guys?

If Epic was really looking out for the consumer, then they wouldn't make a game that's rated 12+ (with sound effects captured from real weapons) available for free to anyone to download, then make key features for progression paid-for. That's an awful way to do business.

Apple aint done anything wrong. They laid out terms at the inception of the App Store and developers have willingly accepted them. 30% is relative; a lot to some, a little to others, but the key thing to remember here is that nothing has changed on Apple's behalf since this was put into place. There are plenty of other platforms.

It's all well for people to say "Needs to be 10%!! 15!! 20%" Yeah - those numbers are baseless and plucked out from ones rear-end. The quality of Apple's App Store experience, the payment processes, the marketing, are all factors that work with developers, not against them.

My guess is that Epic have realise they don't have a sustainable business model, and thus want to 'rock the boat' by getting a bunch of kids who don't understand the first thing about business to take sides, because it's edgy.

Yes I agree. As someone who pays CacheFLY every month for my CDN, I can tell you how expensive just distribution alone costs. And Apple is doing that for the 30%.
 
My point isn't that its difficult to switch -- it's difficult to /say/ the solution is "just switch to a different one".

It's sort of analogous to political parties. When I only have two choices (Apple and Google), I only have choice in the sense that I can pick the lesser of the two evils, or that I have to make difficult choices in deciding which issue is more important to me.

Just like choice of which cellular provider to use (AT&T, T-Mobile, etc.) being separated from which smartphone I'm using, why shouldn't I get choice of which payment processor to use for digital goods in an app? I can choose whether to use payment processor (PayPal, Stripe, etc.) when I buy physical goods inside of an app.

Can you choose to use PayPal, Stripe, or any other payment processor at your local Walmart or CVS?
 
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