Again, IAP's are there because the ability to play the game is free.
Loads of games and apps are paid + IAP
Again, IAP's are there because the ability to play the game is free.
When I pay my developer fee every year, as far as I see it, I have paid Apple for the use of their IP/Tools/Platform. Maybe that isn't exactly the right way to look at it, but that is the way I see it. If you are making money in your app, Apple is providing the means that you are able to process payments, and also providing you with the tools and platform to manage those payments, collect your money, manage your app promotions, and if your app is popular, advertise for you. If I don't make money for my app, i'm not using those other benefits that they provide so I shouldn't have to pay for them. It's like a base rate to play in the store, but you have to pay more to use more advanced features.
I don't smoke either, but it may not necessarily stop me from being a victim of second-hand smoke.I don't know anyone who bought an iphone because "its a closed system and I like it that way". Mostly because an iphone has the image of the most premium device available and everyone else has one so I want one too. Allowing for sideloading of apps isn't going to hurt you in any way if you never actually use that feature. No reason to hate on other people who want that option if you never plan on using it and it doesn't change the way you use your device.
I’m going to let the ip specialists and lawyers figure this out.Well they are billing dating arrangements (services), don’t know how is that different from groceries … how can the App Store return that? “Oh Apple I did not like the dating arrangements you made, please return my money? Apple: What? I can return the money from App … wait it was free so … ” A few years ago that would be whataboutism. The company even has the position of slapping govs in the face … oh I’ll take out 3% of out of my 30% comission into your business … just because you want bill it and process payments yourselfs … devs ..
Who is to say they shouldn’t? Why should Costco get a cut out of products they sell but didn’t manufacture?So they should be getting a cut of all the transactions going across their pipes, yeah?
I am just surprised that it took this long for Apple to come up with this 27%. Even at 27%, Apple is losing as now Apple will have to spend that much more in RD to secure its SF & HD from possible security breaches and attacks. I hope the app store will show which app offers alternate payment methods - So that I know what NOT to download.
Apple says it will take 27% commission on purchases made in dating apps through third-party payment options in the Netherlands, in compliance with a Dutch regulatory ruling.
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In an update on its developer support site, Apple said it would collect 27% commission instead of its usual 30% on transactions made in dating apps that use alternative payment methods. Apple says the decreased commission excludes the value for collection and remittance of taxes that the company carries out.
The details follow Apple's announcement last month that it will comply with a Netherlands Authority for Consumers and Markets (ACM) ruling that compels the company to allow third-party payment services to pay for in-app purchases in dating apps.
Apple has warned that it will not be directly aware of purchases made using alternative methods, and will not be able to assist users with refunds, purchase history, subscription management, and other issues that it usually takes care of as part of its own in-app payments system.
As a result, developers who use the new entitlements will have to take on these additional responsibilities, and will be required to provide Apple with a monthly record of each sale of digital goods and content through the App Store within 15 calendar days of the end of Apple's fiscal month.
Apple's concessions came following a December ruling from the ACM that, by restricting dating apps from using third-party payment methods, Apple is engaging in an "abuse of market power." The ACM threatened to fine Apple up to a maximum of 50 million euros per week ($57 million) if it did not allow dating apps to offer alternative payment options.
Despite agreeing to offer the entitlements, Apple is still appealing the ACM ruling, which it argues is not in the best interests of App Store users. Apple says it is "concerned these changes could compromise the user experience, and create new threats to user privacy and data security."
Article Link: Apple to Collect 27% Commission on Third-Party App Payment Systems in the Netherlands
Even at 27%, Apple is losing as now Apple will have to spend that much more in RD to secure its SF & HD from possible security breaches and attacks.
I think your comment was too deep to follow, the other person likely will not get it. ???Who is to say they shouldn’t? Why should Costco get a cut out of products they sell but didn’t manufacture?
I think your comment was too deep to follow, the other person likely will not get it. ???
Ah ha ha ha… you are right, my error, Apple likely did the math and know it is enough. ?Oh yes.
“Apple is losing”
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Your maths are fine if using gross income as the base but I’m not convinced that’s where it should start.My napkin math made a few years ago suggested that Apple needs to charge around 20% to break even.
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Minnesota and Arizona Bills Aim to Let Developers Skirt Apple's In-App Purchase Rules
Here's my thinking. App Store profits is derived from two areas. The cost of running the App Store (which doesn't change, because the number of developers is assumed to be fairly constant), and the revenue from games and IAPs (which is variable in nature). We also know that about 85% of...forums.macrumors.com
Granted, it's totally my own estimates, so make of it what you will.
How many third-party App Developers does Apple claim they have ?
I feel it's common knowledge that Apple's 30% commission has always been about more than just payment processing. The critics just chose to bury their heads in the sand and act like the rest of the App Store doesn't cost any money to operate, or that Apple is somehow obligated to subsidise it using hardware profits.Folks who thought the 30% commission is merely for collecting and processing payment are now learning the truth. Only 3% of that commission was related to payment processing. The other 27% is an implicit agreement that covers Apple’s costs of maintaining all the infrastructure and technology, but also access to users.
If it's apples' fault then they will pay. But nowhere on the face of this earth does a government tell a consumer oriented for profit organization: "you are going to provide your services for free". (and I'm not discussing warranty services, free learning classes, etc)This is mostly all Apple's fault
If they'd adjust to reasonable terms, at least for game apps, very little if any regulatory heat would be coming down on them.
They have no business dipping into IAP revenue (as one example)
The store is old and things have changed so much from first conception
Apple needs to also change (or will be forced to)
I would propose the opposite.This is mostly all Apple's fault
If they'd adjust to reasonable terms, at least for game apps, very little if any regulatory heat would be coming down on them.
They have no business dipping into IAP revenue (as one example)
The store is old and things have changed so much from first conception
Apple needs to also change (or will be forced to)
Hi, I’m Analog Kid! Pleased to meet you!I don't know anyone who bought an iphone because "its a closed system and I like it that way".
Waive the 30% altogether for non-gaming apps (since they make up only about 2% of overall App Store revenue), while continuing to charge 30% for games.
"you are going to provide your services for free".
I see it as the price Apple charges for their role on customer acquisition. For example, an app can either choose to charge you one lump sump or as an annual subscription. For example, Halide either lets you pay $70 as a one-time payment to unlock it or pay $17 a year (in Sing dollars; divide by 1.5 to get US pricing).I've also heard that the commission for recurring monthly subscriptions should be lowered as well.
Even though Apple already reduces their commission to 15% after the first year... that's still far too high.
We know Apple is paying someone 3% to process credit cards. So I don't see why Apple needs 12% every time my credit card gets automatically charged every month. It's literally an automated computerized process.
I see it as the price Apple charges for their role on customer acquisition. For example, an app can either choose to charge you one lump sump or as an annual subscription. For example, Halide either lets you pay $70 as a one-time payment to unlock it or pay $17 a year (in Sing dollars; divide by 1.5 to get US pricing).
So I could either pay upfront (and Apple gets 30% or $21 right off the bat), or subscribe for as long as I use said app (and Apple gets 30% for the first year or $5, and $2.50 from the second year onwards). So I would need to remain a subscriber for at least 7 years to make it worthwhile in the latter case.
I do acknowledge that this is a separate case from say, Netflix where their business model is a steady stream of content in exchange for a monthly fee. I am in favour of Apple cutting their cut to say 5% from the third year onwards (basically to cover payment processing fees), but perhaps the issue comes in distinguishing between the two scenarios I illustrated above. A traditional subscription model vs an app breaking down a lump sum into multiple smaller payments.
I'd rather see lower commission fees than alternative payment systems. It's win-win for both developers and consumers, and apple really.All this time they were fighting for "alternative payment systems"
Turns out they should have been fighting for "lower commission fees"
I'm guessing more lawsuits are coming. Grab your popcorn!
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