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Won’t regulators have to find evidence of collusion first? Is it a fact that Apple and Google are colluding? Where is the evidence of this collusion?

Are you perhaps incorrectly assuming that because Apple and Google both charge the same commission that this in itself is evidence of collusion? Because you’d be dead wrong if that is the case. Collusion requires two different organisations to work together to set a price. Two organisations working independently but ending up at the same price is not collusion.
Well, the end result is a duopoly they will eventually be broken up by the government.
 
What exactly is it about downloading an app for free from the app store and then spending all the money outside the app store that you consider "fair"?
It’s not free, developers pay $100 per year fee to be able to develop and publish apps. I’m perfectly ok with Apple increasing that fee to $500 or $1000, but they’re not entitled to a 30% cut of all digital commerce conducted through someone else’s app.
 
That’s actually good for the regulators. Since Apple admitted they it costs them 3% to process transaction then the remaining 27% is Apple (or Google) tax.
Remember...Epic charged 12% for handling payment processing only in their own store. For full service similar to what Apple does for 15%/30%, Epic would charge 25%.

This approach by Apple shows that Epic was completely full of it when it came to the complaints about the commission.
 
It’s not free, developers pay $100 per year fee to be able to develop and publish apps. I’m perfectly ok with Apple increasing that fee to $500 or $1000, but they’re not entitled to a 30% cut of all digital commerce conducted through someone else’s app.
That's how retail stores work. They take a cut on sales. And Apple isn't just a middle man providing a store. They're providing the hardware and OS as well, both of which have major updates on an annual basis.
 
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Remember...Epic charged 12% for handling payment processing only in their own store. For full service similar to what Apple does for 15%/30%, Epic would charge 25%.

This approach by Apple shows that Epic was completely full of it when it came to the complaints about the commission.
And then Microsoft store would charge 20%, someone else 15% forcing everyone to compete on lower rates.
 
It’s not free, developers pay $100 per year fee to be able to develop and publish apps. I’m perfectly ok with Apple increasing that fee to $500 or $1000, but they’re not entitled to a 30% cut of all digital commerce conducted through someone else’s app.
We also would be able to use alternative compilers, IDEs, etc., alternative frameworks and much more.
Anyway there are many ways for Apple to stay in the game, but that would demand innovation from them.
Can't innovate anymore my ass, right?! :D
 
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lmao might as well not bother and go through IAP at this point
Considering whatever payment gateway they’re using will take at least 1% themselves, with services like PayPal taking more around the neighborhood of 3%
 
Apple doesn't say, we're all just guessing.
(From memory, I rounded some numbers)
Last year 60B went to developers so a total of 83B was collected, 60B to developers 23B to Apple.
Services margin was 65% then so Apple needed 35% of 23B to run the App Store. That comes to 8B.

It might well be that Apple needs more than 35% for the App Store though. It's probably more work that the rest of services. Especially since services includes Google's payments (traffic acquisition costs) of a few billion which is no work at all.
This is exactly how Horace Dediu calculated it in the CNET article I linked to further up, it seems perfectly reasonable to me. With 70-80 billion a year (and growing fast) revenue, about 10 of the 30% comes from actual cost. So 20% of the app/in-app sticker price is Apple's bottom line. An EBT margin of 20% of revenue does not seem unreasonable to me at all, for any company. BMW was mentioned higher up, an apt comparison as Apple's services revenue will likely surpass the BMW group within a couple of years, they are in that ballpark when business is good. Microsofts income margin, perhaps more comparable as a (primarily) software company, is above 40%. So again, what is it about Apple's commision that is arbitrarily "unreasonable"? (not asking you specifically just because I quoted you :) )
 
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It just shows you Apple is going to get their cut no matter what happens. Every dollar counts.
Not really, but they will try.

This fight will go longer, and overall Apple will lose reputation, devs and users for bullying.
The negative headlines won't go away anytime soon, and Apple will stay in people heads as monopolist abusing the market at all costs.

SCO reloaded!
 
It’s not free, developers pay $100 per year fee to be able to develop and publish apps. I’m perfectly ok with Apple increasing that fee to $500 or $1000, but they’re not entitled to a 30% cut of all digital commerce conducted through someone else’s app.
Which percentage do you believe they are entitled to, and why?

The 100$ fee is not covering the cost of a developer account, noone in their right mind is suggesting that. That is likely just a way to limit the number of accounts they have to deal with, so that people don't create them just for fun. But it isn't actually relevant, because noone charges a fee to "cover cost". You charge a fee to "make money". The question is, how much money do you believe it is reasonable to make (percentage wise!).
 
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And then Microsoft store would charge 20%, someone else 15% forcing everyone to compete on lower rates.
FYI: Epic's rates WERE what they considered competitive. They actually touted the 12% rate for payment processing only when they first filed their lawsuit. Now Apple is saying payment processing is only 3% of either their 15% rate (under 1 million in revenue) or their 30% rate (over 1 million in revenue). Obviously Tinder is making over 1 million with their iOS app, thus the 27%. Tinder is a multi-billion dollar company now.
 
It’s not free, developers pay $100 per year fee to be able to develop and publish apps. I’m perfectly ok with Apple increasing that fee to $500 or $1000, but they’re not entitled to a 30% cut of all digital commerce conducted through someone else’s app.
Developers should be thanking Apple for never raising their cut. They could easily take 60-70%. It's the ungrateful attitude that makes it hard to sympathize with them.
 
It is very simple. The Netherlands want to force Apple to give up some control, but what Apple really wants to do is tighten its grip on iOS. So if you want to have an App on Apples AppStore, you are forced to give Apple audit rights? Come on! Seriously?

Big companies like Epic (especially Epic) BMW and lots of other companies will be delighted when another company and maybe a competitor, takes a look at their numbers ....

The fight will go one .... Yeah ....

This companies agrees to these kinds of audits whenever they buy enterprise licensing from Microsoft or any other software vendor connected to BSA.

Microsoft are doing license audits all the time in Europe often using some of the larger consulting firms.
 
It’s not free, developers pay $100 per year fee to be able to develop and publish apps. I’m perfectly ok with Apple increasing that fee to $500 or $1000, but they’re not entitled to a 30% cut of all digital commerce conducted through someone else’s app.
By the way: If you want to be pedantic, at least read what I actually wrote: It is (potentially) completely free to download the app. This was my statement, not that it was free to make the app available to download.
 
It’s not free, developers pay $100 per year fee to be able to develop and publish apps. I’m perfectly ok with Apple increasing that fee to $500 or $1000, but they’re not entitled to a 30% cut of all digital commerce conducted through someone else’s app.
All that does is shift the cost away from the high earners to the low earners.
 
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They don't get a percent of third party payments, they charge a fee for a specific use of their app: In-app purchasing. They are a private company, they can make up license rules as they like (until a court deems that they are misusing a monopoly that I don't believe that they have). There are plenty of ways to collect license fees based on revenue, it is being done all the time in various industries. It just complicates things since you need to audit etc.

Ah okay, that helps me understand better. Thanks. I know that Apple collects 30% normally for IAP, which makes sense since that's their own system.

The title of the article made me think they were somehow collecting 27% from each purchase made via a third-party payment system, which was weird to me because ... at which point does that money flow through Apple's systems? That's where I was confused.

Let's see if I understand this now... so, if a developer uses a third-party payment system, then Apple doesn't get a percent of each sale (and they also wouldn't know what the user is purchasing). So instead, they charge the developer 27% of... what?
 
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Which percentage do you believe they are entitled to, and why?

The 100$ fee is not covering the cost of a developer account, noone in their right mind is suggesting that. That is likely just a way to limit the number of accounts they have to deal with, so that people don't create them just for fun. But it isn't actually relevant, because noone charges a fee to "cover cost". You charge a fee to "make money". The question is, how much money do you believe it is reasonable to make (percentage wise!).
They are entitled to demand any percentage they want, even 100%, as long there is sideloading and alternative AppStores.
 
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So just to clarify:
  • Developers can process payments outside the app
  • Developers will then be responsible for managing refunds or other payment related actions
  • Apple wants/gets 27% of all outside transactions
  • Developers must tell Apple how much money it is making on outside sales so that Apple can audit the payments
If this is accurate, what's Apple's justification on charging the 27%, are they saying this is the additional cost beyond the yearly developer account costs that need to be paid to keep an App in the app store?
 
All that does is shift the cost away from the high earners to the low earners.
Although Apple could, if they wanted to (and I believe they would!), make the fee relative to whatever they feel like: Number of downloads, company revenue, actual in-app revenue(!), etc. It's clear that Apple is focused on getting paid by high-rollers, they don't care if they get pocket change from small developers. And I'm not at all in doubt that this is a business move and not from the good of their hearts, and that's fine by me.

Again, unless they are deemed a monopoly (or duopoly to make Alex happy), in which case lawmakers will have to set the terms for them.
 
Ah okay, that helps me understand better. Thanks. I know that Apple collects 30% normally for IAP, which makes sense since that's their own system.

The title of the article made me think they were somehow collecting 27% from each purchase made via a third-party payment system, which was weird to me because ... at which point does that money flow through Apple's systems? That's where I was confused.

Let's see if I understand this now... so, if a developer uses a third-party payment system, then Apple doesn't get a percent of each sale (and they also wouldn't know what the user is purchasing). So instead, they charge the developer 27% of... what?
With the 30% cut the money flows through Apple. With the 27% cut the money does not flow through Apple. Apple will charge the 27% commission after the money has flowed through the 3rd party payment provider for purchases initiated from an iOS app.
 
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