Are you able to buy computing hardware that isn't sold by Apple? Does the iPhone have an internet connection?What’s Costco’s market share? Am I able to stock my refrigerator with food from stores other than Costco?
Are you able to buy computing hardware that isn't sold by Apple? Does the iPhone have an internet connection?What’s Costco’s market share? Am I able to stock my refrigerator with food from stores other than Costco?
As pointed out before 30% was the defacto standard and Apple pulled that from Nintendo's playbook.Because 27% commission only exists due to the fact that Apple and Google are colluding too control the mobile app distribution market. They would never be able to maintain those margins if forced to compete fairly with alternative app stores.
Yes. It’s the commission developers pay for using Apples IP, being available in the iOS App Store and profit for Apple.So just to clarify:
If this is accurate, what's Apple's justification on charging the 27%, are they saying this is the additional cost beyond the yearly developer account costs that need to be paid to keep an App in the app store?
- Developers can process payments outside the app
- Developers will then be responsible for managing refunds or other payment related actions
- Apple wants/gets 27% of all outside transactions
- Developers must tell Apple how much money it is making on outside sales so that Apple can audit the payments
you realise that hosting, bandwidth, software development, staff etc etc all cost moneySo just to clarify:
If this is accurate, what's Apple's justification on charging the 27%, are they saying this is the additional cost beyond the yearly developer account costs that need to be paid to keep an App in the app store?
- Developers can process payments outside the app
- Developers will then be responsible for managing refunds or other payment related actions
- Apple wants/gets 27% of all outside transactions
- Developers must tell Apple how much money it is making on outside sales so that Apple can audit the payments
But, assuming they are following the same rules as other companies, they CAN charge a percentage of the developers yearly earnings. They could even charge a percentage of the developers earnings that has nothing whatsoever to do with Apple, if they could get anyone to sign. They could charge based on how much is it raining in Austria. They can do whatever the hell they can get enough developers to agree to, as long as they are not deemed a monopoly and otherwise not breaking any laws, two companies can agree to whatever they want in a contract. The only limiting factor is whether you can get your customers (=developers) to agree to it. It doesn't seem like the 30% cut has stopped developers from being on the platform, has it? It's not like they started at 0%, and then when they grabbed all the customers, jacked the price up. It was 30% right from the get-go. You can turn the whole argument upside down, and argue that if the 30% was unreasonable, developers would not have agreed to participate in the first place, iPhone would have no apps and Apple would not be in a position where the word "monopoly" would even come into play.They are entitled to demand any percentage they want, even 100%, as long there is sideloading and alternative AppStores.
The $99 is just a fee to curb fraud. If it was free there would be millions of fake accounts made by scammers.It’s not free, developers pay $100 per year fee to be able to develop and publish apps. I’m perfectly ok with Apple increasing that fee to $500 or $1000, but they’re not entitled to a 30% cut of all digital commerce conducted through someone else’s app.
Side loading already exists on Android and the vast majority of Android users don't use side loading. The idea that side loading provides a significant boost to competition isn't supported by the actual facts.
No! They never claimed (to my knowledge) that 30% is just to cover costs. They always argued that they are providing a value to the developer and want to earn money on providing that value.So just to clarify:
If this is accurate, what's Apple's justification on charging the 27%, are they saying this is the additional cost beyond the yearly developer account costs that need to be paid to keep an App in the app store?
- Developers can process payments outside the app
- Developers will then be responsible for managing refunds or other payment related actions
- Apple wants/gets 27% of all outside transactions
- Developers must tell Apple how much money it is making on outside sales so that Apple can audit the payments
Haha, what a political BSNo, one of the largest parties in the current Dutch government is very very neoliberal. Their goal is changing everything to gain more profits for big business at the expense of the people. If everything would go to their views, all taxes would flow in their pockets and all government duties, including police departments, would be fully commercial/privatised.
Apple Card issued by Goldman Sachs which is a BankOhh I forgot, they already did request it somehow with for Apple Card.
With the 30% cut the money flows through Apple. With the 27% cut the money does not flow through Apple. Apple will charge the 27% commission after the money has flowed through the 3rd party payment provider for purchases initiated from an iOS app.
Costco's US market share is right around the same number as Apple's worldwide market share, interestingly.What’s Costco’s market share? Am I able to stock my refrigerator with food from stores other than Costco?
What IP? LOL The ones they created with monopoly in mind?Yes. It’s the commission developers pay for using Apples IP, being available in the iOS App Store and profit for Apple.
The latter. The developer tells Apple at the end of each month how much was made using 3rd party payment mechanisms and Apple invoices them for 27% of that. Failure to pay would result in Apple withholding payment that has flowed through Apple or revoking the developers account.Hmmm so Apple does still know how much money was charged to the user? Or is the developer asked to keep track of those purchases and then give Apple 27% every month, or however often? (I'm just trying to understand the setup).
So, in an app, the user is presented with a screen that asks for a credit card. The user enters their details and proceeds with the purchase. Then the developer gets paid. At this point, does Apple know how much was charged and charges the developer, or does the developer say "Hey, I made $500 this month from third-party purchases. Here's your 27%"?
If run in a similar fashion to other industries, the developer is asked to keep track, and Apple audits that the numbers are real. Apple does not know which user specifically made a purchase.Hmmm so Apple does still know how much money was charged to the user? Or is the developer asked to keep track of those purchases and then give Apple 27% every month, or however often? (I'm just trying to understand the setup).
So, in an app, the user is presented with a screen that asks for a credit card. The user enters their details and proceeds with the purchase. Then the developer gets paid. At this point, does Apple know how much was charged and charges the developer, or does the developer say "Hey, I made $500 this month from third-party purchases. Here's your 27%"?
The latter. The developer tells Apple at the end of each month how much was made using 3rd party payment mechanisms and Apple invoices them for 27% of that. Failure to pay would result in Apple withholding payment that has flowed through Apple or revoking the developers account.
Being able to buy an Android doesn’t make Apple not part of a duopoly. Not sure what the internet connection question is about.Are you able to buy computing hardware that isn't sold by Apple? Does the iPhone have an internet connection?
Then what was the point? Now users can pay in a much less secure way and devs end up with the same share as before, am I missing something? Seems like much fuss and complexity added to Apple's systems for nothing. Doesn't seem good for anyone.I suspect the law-makers expected this outcome and are happy with it. After all the complaint is that app developers can’t bypass Apple as the payment processor for IAPs. This law makes it so that Apple can be bypassed for IAPs. What Dutch regulators have been unhappy with so far is the technical implementation proposed by Apple.
Nowhere does the law say Apple can’t and shouldn’t collect a commission.
I don’t know why some people are having such a hard time understanding this.
Are you able to get an app from a place other than the ios app store?What’s Costco’s market share? Am I able to stock my refrigerator with food from stores other than Costco?
What that this have to do with the price of tea? Apple isn't even dominant in the Netherlands.Being able to buy an Android doesn’t make Apple not part of a duopoly. Not sure what the internet connection question is about.
Internet connection = web apps + cloud service apps. Example: Microsoft loudly complained about Apple requiring them to submit Game Pass applications for App Store review, then released Game Pass as a browser based cloud gaming service on iOS. The App Store is obviously not the only way to sell applications to iOS users.Being able to buy an Android doesn’t make Apple not part of a duopoly. Not sure what the internet connection question is about.
You have reached the logical conclusion as to why all of this regulation is totally pointless and unjustified.Then what was the point? Now users can pay in a much less secure way and devs end up with the same share as before, am I missing something? Seems like much fuss and complexity added to Apple's systems for nothing. Doesn't seem good for anyone.
A duopoly is not in itself problematic. Collusion is problematic. Just because you have a duopoly doesn't mean you have collusion.Being able to buy an Android doesn’t make Apple not part of a duopoly. Not sure what the internet connection question is about.
the dev's could actually end up paying more since now they have to support the customer with refunds etc, maintain financial records for the customer for up to 6 months i believe, make sure you follow all relevant data protection laws, pay the right taxes which change depending on the country, pay for a merchant account which is probably going to be higher than the 3% on top of a percentage of the transactions they are also responsible for any fraud that happens.Then what was the point? Now users can pay in a much less secure way and devs end up with the same share as before, am I missing something? Seems like much fuss and complexity added to Apple's systems for nothing. Doesn't seem good for anyone.