I personally would prefer to just have 2880x1880 of desktop space at the current DPI.
So you want the world's first 30 inch laptop?
Something we should've done a long time ago. But something I get flamed for saying around these parts.
Forget that the KDE desktop had implemented a lot of support for SVG rendering in the UI in like 1999, people around here will tell you "it's impossible and too computationally intensive!".
First, everything _is_ vector graphics or scaled images already, so that argument would indeed be stupid. The problem is that with current resolutions, resolution independence without visible artefacts is difficult to achieve. If I draw ten lines, each one pixel thick, one pixel apart from each other, and you scale this to be 50% bigger, then it will look ugly, because you can't make lines that are 1.5 pixels thick and 1.5 pixels apart (you can use anti-aliasing but that would be blurry). Doubled native resolution would mean that whatever artefacts there are would be much much less visible, so it would be possible to go to resolution independence.
This is not iOS .. quadrupling the pixels is absolutely not necessary, since Mac Programs (and graphics) are optimized for various screens/resolutions anyways.
Find me one application that reacts correctly to the monitor resolution. Challenge for programmers: Write a program that displays a ruler, just like the mechanical ruler in your drawer, that shows inches and centimetres in the correct length on any monitor or TV, so that it matches correctly with the mechanical ruler if I hold it against the screen. Then make it work correctly in a window that is split over two monitors that have different resolutions. Good fun.
Won't this mean that all the pictures on the internet will either be pixelated or smaller than before?
Why don't we all just move to vector graphics!
How would it be pixelated? If you look at my avatar image, that would look exactly the same as it looks now, except when you display this page very small, in which case it would be in exactly the same place, exactly the same size, but sharper. And why don't we all move to vector graphics? Well, I won't buy software and learn to use it and spend hours changing that avatar to vector graphics just to please you. Especially when changing photo images to vector graphics won't do anything to make them look better.
Considering that the resolution of a monitor would be THAT high, would FSAA then be useless? The pixel density would be insane on a large screen like that, I doubt the quality would need to be any better or any more noticeable.
I would think taking into account not using FSAA would let the card run faster (but then slower at a higher resolution).
FSAA usually calculates all the pixel colour values at normal resolution, and the geometry and Z buffer at double resolution. Then in places where different items meet, it mixes those pixel colours together and shrinks it back to the normal resolution. For example, if you have one black and three white pixels in a 2x2 square, it would be mixed to one light grey pixel. If you have a screen with twice as many physical pixels, you can do exactly the same calculations, but remove the mixing step, so you would display one black and three white pixels. That will give you a slightly better image than on the normal screen, at just slightly reduced cost.
So if you display for example a triangle with a gradient, the pixels inside the triangle would look exactly the same (the gradient wouldn't be calculated at higher resolution), but the borders would be sharper. At the same or slightly lower cost. Alternatively, you can do everything in the doubled resolution; FSAA would be rather pointless because nobody would see it, and your frame rates in games would go down, especially in cases where lots of time is spent in pixel shaders anyway.
I still hate my 15" Hi res MBP. My eyes literally scream for mercy as the high resolution makes the text uncomfortably small. Increasing DPI in Windows 7 causes all sorts of app compatibility problems and images appear blurry. How to increase DPI in OSX Lion? I have almost stopped using Lion just because of that.
What's the point if these super high res displays are going to make the text unreadable?
A radically new approach is needed where the text displayed appears to be of same size irrespective of resolution and screen size.
That can be done once you have the double resolution. You know that you can change the resolution of your MBP to a different resolution, but as a result images will get unsharp. If you had 2880 x 1800 or 2880 x 2100 native resolution, then you could change the MBP to a different resolution, images would still get unsharp, but the effect would be much less visible because the resolution is so high to start with.