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Huh? Internet Explorer always came with a bundled Flash Player. But just like in OS X this has always been an old version.

Google is doing it right: Chrome automatically updates its built-in Flash Player so that it always is the latest available version. This is how it should be done -- user friendly and without an artificial restriction.

Maybe I will try Google Chrome =D
 
So now the uninformed are going to wonder "Why the hell is my new mac isn't working on Webkinz" etc
Great going Apple, Prepare to be inundated with calls and extra work for people who set up macs for schools and colleges.

Hell, I could use the work.
 
I once made a clean install on a 4 year old iMac... And I forgot to update Flash...

That was one hell of a week...
 
There are a lot of games on app store that were flash games, free ones at that, so preventing flash from running on iOS devices made "financial sense" for long-term profits. There are also a lot of flash based games for OS X, Machinarium, etc., with The Mac Store on the horizon, it's no coincidence that Flash and Java- being a platform for many free games, is on it's way to being shut out, starting with exclusion.

The brick walls Apple's setting up aren't there for your protection, they are there for Apple's profits. It's all about money, always is. I don't have a problem with it, as long as quality innovation don't suffer. Just don't fool yourself into thinking any of these decisions have anything to do with what you want, it's what they want, for their quarterly earning reports.
 
There are a lot of games on app store that were flash games, free ones at that, so preventing flash from running on iOS devices made "financial sense" for long-term profits. There are also a lot of flash based games for OS X, Machinarium, etc., with The Mac Store on the horizon, it's no coincidence that Flash and Java- being a platform for many free games, is on it's way to being shut out, starting with exclusion.

The brick walls Apple's setting up aren't there for your protection, they are there for Apple's profits. It's all about money, always is. I don't have a problem with it, as long as quality innovation don't suffer. Just don't fool yourself into thinking any of these decisions have anything to do with what you want, it's what they want, for their quarterly earning reports.

There are many good Flash and Java based games on the net. The problem is not the games, its the RunTime/VM that has poor performance on Mac OS X. Not sure who dropped the ball on this one, considering that it runs fine on Windows (might be a processor/memory hog) and cannot be achieved on the Macintosh platform. Is Apple to blame, is Adobe to blame, not sure. Even Java had its problems and it seems they do not really care about the Mac platform considering that Apple has its own dev team focused on it. Something sounds out of place. Either these companies do not care or are butting heads with each other. In the end its been noted that Flash and Java are security nightmares, not saying that Mac OS X cannot be, however Mac OS X belongs to Apple and they are willing to put the time and effort into making its secure, unlike Adobe and Oracle who think if at all of the Mac platform as an afterthought.

You might be partially right in your comments, however its not the entire issue.
 
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_1 like Mac OS X; en-us) AppleWebKit/532.9 (KHTML, like Gecko) Version/4.0.5 Mobile/8B117 Safari/6531.22.7)

Finally, the end of this buggy software.
 
As a Flash developer, I'm thrilled about this. Every time Apple pushes out a security update, they include the latest (or sometimes almost latest) version of the Flash Player. This overwrites the Flash Debug Player, and I have to and reinstall it. It's annoying that the installer script can't detect the debug player like Adobe's does.

(BTW, I do not make banner ads or Facebook games - I only use Flash for good, not evil.)

Another bugaboo about Flash. You should study how to make a compliant installer. Yours acts weird and often is confusing. Try a dmg with a script.
 
There are a lot of games on app store that were flash games, free ones at that, so preventing flash from running on iOS devices made "financial sense" for long-term profits. There are also a lot of flash based games for OS X, Machinarium, etc., with The Mac Store on the horizon, it's no coincidence that Flash and Java- being a platform for many free games, is on it's way to being shut out, starting with exclusion.

The brick walls Apple's setting up aren't there for your protection, they are there for Apple's profits. It's all about money, always is. I don't have a problem with it, as long as quality innovation don't suffer. Just don't fool yourself into thinking any of these decisions have anything to do with what you want, it's what they want, for their quarterly earning reports.

How many times did Jobs say, "This won't be the only way." I remember twice. I'd imagine Flash apps would be put up there, too. Apple has never implied in any way that they won't support Flash for the Mac. But of course, evil, profit-oriented Apple -- unique in the tech sector -- wants to make MONEY by forcing its users into a feudal relationship with the Dictator Jobs.

Grow a pair.
 
surferfromuk said:
About time too...

I'm absolutely convinced that flash running half a dozen flash video's on a friends macbook pro caused their motherboard to burn out. Leave a few youtube vids open and your macbook will get crazy hot

My friend was pretty tech illiterate and thought you could just 'tab-open' as many youtube clips as you wanted and that would be fine...left his macbook sat on the couch one day - came back - burnt out...


Well, this just says how bad MBP design is. There are tons of applications that will use CPU to the fullest. If what you say is correct, this means that MBP can not be used with any of them. What kind of a computer is it if one needs to monitor CPU utilization to avoid burning the computer?

Bollocks. As usual. :rolleyes:

I am pretty sure, it might had to do more with the fact that the MBP was sitting on a couch probably with the cooling exhausts blocked :rolleyes:

I run my MBP really hard, with FCS, After Effects, etc. Sometimes leaving it running full steam for 1-2 days exporting finished movies with Final Cut and Compressor in different formats without a problem.
 
There are a lot of games on app store that were flash games, free ones at that, so preventing flash from running on iOS devices made "financial sense" for long-term profits. There are also a lot of flash based games for OS X, Machinarium, etc., with The Mac Store on the horizon, it's no coincidence that Flash and Java- being a platform for many free games, is on it's way to being shut out, starting with exclusion.

The brick walls Apple's setting up aren't there for your protection, they are there for Apple's profits. It's all about money, always is. I don't have a problem with it, as long as quality innovation don't suffer. Just don't fool yourself into thinking any of these decisions have anything to do with what you want, it's what they want, for their quarterly earning reports.

Do you realize that at the time Apple decided against allowing Flash onto mobile Safari, there wasn't a full implementation of Flash on any mobile device and the Apple desktop client was steadily proving itself to be very inefficient and unstable?
Integrating Flash as a plug in to Mobile Safari is a lot to ask after Adobe failed to build a quality Flash client for Apple for so many years.
Don't blame Apple for Adobes poor track record with Flash on Apple hardware. The history of Flash on OSX meant it was never an option for the iPhone, regardless of any policies
BTW - Don't bring up Apples APIs for hardware acceleration. Flash was terrible before acceleration was offered on any other platform. Also this does't explain the high CPU generated from paused videos or ads in background tabs or the constant crashing.
Ever wonder why flash blockers are so much more popular in OSX?
 
Do you realize that at the time Apple decided against allowing Flash onto mobile Safari, there wasn't a full implementation of Flash on any mobile device and the Apple desktop client was steadily proving itself to be very inefficient and unstable?
Integrating Flash as a plug in to Mobile Safari is a lot to ask after Adobe failed to build a quality Flash client for Apple for so many years.
Don't blame Apple for Adobes poor track record with Flash on Apple hardware. The history of Flash on OSX meant it was never an option for the iPhone, regardless of any policies
BTW - Don't bring up Apples APIs for hardware acceleration. Flash was terrible before acceleration was offered on any other platform. Also this does't explain the high CPU generated from paused videos or ads in background tabs or the constant crashing.
Ever wonder why flash blockers are so much more popular in OSX?

Just to fine tune on what you said, Apple doesn't allow any plugins what so ever; this isn't a Flash thing, it is a "we don't want plugins" thing. It blocks Java, Flash, Silverlight and any other plugin that might exist in the world. Even if there was a Flash for iPhone we all know what would happen - some dipstick would install it, things go hell quickly and then Apple is rung up by the dipstick whining that the battery life has dropped like a stone and Safari keeps crashing/hanging. I don't blame Apple wanting complete control of the user experience - Microsoft doesn't like being reliant on third party code hence they prefer to develop things in house so that they can complete control of the situation.

If people don't like the situation with iPhone they're more than welcome to purchase a different device - just as I and many other Mac users have done.
 
Can somebody please tell me why flash is hated? Flash is used in a lot of websites. My MBP runs Flash using Firefox with no issues. A You tube application makes the CPU run at 60% How is Google Chrome? I'm thinking of giving it a try.
 
I do realize flash/java are behind on OS X, and if Job's believes they need to be outmoded, then by all means do it, he's far more qualified than I am to make calls like that so I trust his judgment- but there should be something in place to bring rich web content to OS X in their absence. Did you know that there are full-blown 3D games that run in web-browsers? (Garage Games), also government funded "flash based" assistance programs, such as those for foster children, that are supposed to have a 20 year shelf life.

I don't have any problems whatsoever with Apple's decisions, I use only Mac's and Apple gadgets at home, however 2 things:

1. It is about control and money, always is. These exclusions are probably part of laying the ground work for The Mac Store.

2. Replace Flash and Java with something that is widely accepted by the development community, note: acceptance is key. I've heard of HTML 5, but I've only seen a few examples of it, a shooter game and video playback on youtube. (*** sorry I'm out of touch with this issue, html 5 may already be more prevalent than I realize, if that's the case then this is a moot point.)
 
I do realize flash/java are behind on OS X, and if Job's believes they need to be outmoded, then by all means do it, he's far more qualified than I am to make calls like that so I trust his judgment- but there should be something in place to bring rich web content to OS X in their absence. Did you know that there are full-blown 3D games that run in web-browsers? (Garage Games), also government funded "flash based" assistance programs, such as those for foster children, that are supposed to have a 20 year shelf life.

I don't have any problems whatsoever with Apple's decisions, I use only Mac's and Apple gadgets at home, however 2 things:

1. It is about control and money, always is. These exclusions are probably part of laying the ground work for The Mac Store.

2. Replace Flash and Java with something that is widely accepted by the development community, note: acceptance is key. I've heard of HTML 5, but I've only seen a few examples of it, a shooter game and video playback on youtube. (*** sorry I'm out of touch with this issue, html 5 may already be more prevalent than I realize, if that's the case then this is a moot point.)

Which goes back to Apple buying out Adobe, fully documenting Flash, turning it into an open standard and then running a conformance test so that implementations can be called 'Flash' in much the same way that UNIX and Java conformance is handled. As for the Apple Flash implementation, open source it, create a branch called 'Flash 11' where all backwards compatibility is broken to finally fix bugs once, leverage LLVM alot more and for all and then launch Flash 11 is the ultimate multi-platform thingamajig.
 
Which goes back to Apple buying out Adobe, fully documenting Flash, turning it into an open standard and then running a conformance test so that implementations can be called 'Flash' in much the same way that UNIX and Java conformance is handled. As for the Apple Flash implementation, open source it, create a branch called 'Flash 11' where all backwards compatibility is broken to finally fix bugs once, leverage LLVM alot more and for all and then launch Flash 11 is the ultimate multi-platform thingamajig.

From a technological POV, Flash is a lost cause. To a lesser extent, Java as well.
Considering their commitment to UNIX and all that it implies, Apple is not going to spend resource on that kind of development tool. Flash and Java were attempts to make development, especially WEB-development, easily accessible to a great number of people. Unfortunately, that gave way to a lot of poor coding that is not acceptable for anyone who is concerned about sound software engineering; and at Apple, they are setting the bar very, very high in that area.
The problem is not just about Flash not being open (which is by itself already a big pitfall), it's also that it is a framework that is antinomic with optimization.
 
Ok, this is business and I can live with Apple desitions as no more Flash and no more Java. But please Apple provide us with the tools to live without those tools.

If you don't want Flash development give us an html5 development pro app.

If you don't want Java development give us a Java kind of development solution.

Don't tell us don't wear Nike sneakers if you don't have rebooks to offer!
 
There are a lot of games on app store that were flash games, free ones at that, so preventing flash from running on iOS devices made "financial sense" for long-term profits. There are also a lot of flash based games for OS X, Machinarium, etc., with The Mac Store on the horizon, it's no coincidence that Flash and Java- being a platform for many free games, is on it's way to being shut out, starting with exclusion.

The brick walls Apple's setting up aren't there for your protection, they are there for Apple's profits. It's all about money, always is. I don't have a problem with it, as long as quality innovation don't suffer. Just don't fool yourself into thinking any of these decisions have anything to do with what you want, it's what they want, for their quarterly earning reports.

Machinarium is NOT free AFAIK. Agreed, there is a demo but the full version is much more expensive than your average AppStore game. Great game indeed, but most of the Flash games out there that "Steve is banning out of commercial interest" are crapware freebies, the AppStore has more than enough to replace those. And no, real developers/artists need to get real money to make good games, that is a fact.
 
The problem is not just about Flash not being open (which is by itself already a big pitfall), it's also that it is a framework that is antinomic with optimization.

...which brings us back to the issue: resource-limitted mobile devices (memory bound, storage bound, cpu/gpu bound, battery bound)

...and don't forget the JAVA mantra: "Write once, debug everywhere".
 
No, Flash can tax the system very hard, but the couch is likely what caused the machine to overheat. The couch material captures heat and prevents it from disipating, and depending upon how soft the couch was, he may have blocked the fans. The MBP manual actually warns users of this.
Modern processors should down clock or shutdown in high heat situations, but the MBP also had a batch of bad Nvidia GPUs that are likely to be what failed. Your friend can probably be reimbursed for the repairs (assuming he had to pay).

I also think it was port block but the fact that this guy was just surfing the internet and didn't think that leaving it on his couch should or would cause a problem ( he wasn't doing any heavy app work after all) is a terrible shame. Basically Apple said 'tough'...I'd certainly say that if it wasn't for Flash his macbook wouldn't have burnt out sat on a couch even with the ports blocked. Yes, arguably a bad place to put them ( back of the screen!) but equally a dormant web browser shouldn't burn out a $3000 macbook Pro - blocked ports or not.
 
...which brings us back to the issue: resource-limitted mobile devices (memory bound, storage bound, cpu/gpu bound, battery bound)

...and don't forget the JAVA mantra: "Write once, debug everywhere".

It's particularly potent on mobile devices, but even on desktops *and not only Macs*.
 
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