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I always upgrade on the S models, b/c I want the best version of each phone.

OK, OK.....it's really just because that's when I'm eligible for an upgrade.
 
This is great news considering the pains of finding a post-launch iPhone 6/+ last fall. I can only hope they repeat this same strategy for my iP7 upgrade. :cool:
 
assemble a record-breaking 85 to 90 million units of its next-generation iPhone models

I can see how analyst Rob Enderle will claim Apple is doomed; because the success cannot be sustained. And the whole press (NYTimes including) will repeat it - just as they did last year.
 
RAM: the biggest gripe among those wanting more ram (and myself) was the cleared cache for every page/tab you're on in safari.

What bugs me the most on my iPhone 6 is the constant Safari soft-crashes ("A problem occurred with this web page so it was reloaded") which cause spontaneous page reloads. If more RAM can help fix that, then it'll be a good thing.
 
That should keep the "limited production units to drive up interest" crowd quieted down.

True. And the very visible demand for the iP6/+ last fall provided more than enough reason for Apple to make this move. It also doesn't hurt that the bulk the parts, tooling, and supply chain is pretty much unchanged with this version. (Certain improved internal components nonwithstanding.)
 
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I hope they make enough of the 64GB/128GB models. I had to settled for the 16GB model weeks after the iPhone 6 launch as thats the only capacity the Apple store had in.
 
And even then when demand initially exceeds supply, some here will say Apple is intentionally holding stock back to stimulate demand.
 
bye bye birdse
4" please.

NOPE.jpg
 
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Is it initially gonna be online only like Apple Watch?

I don't think so.
iPhone is sold by mobile operators so is going to be available in Apple Stores AND in many other stores at day1
We'll see people in line outside the AS as usual, and we'll have the possibility to pick up the phone after booking it online.
 
True. And the very visible demand for the iP6/+ last fall provided more than enough reason for Apple to make this move. It also doesn't hurt that the bulk the parts, tooling, and supply chain is pretty much unchanged with this version. (Certain improved internal components nonwithstanding.)
 
Really? The 5S was a big change with the 64 bit processor. Android manufactures said it was one of the big reasons for the losses they have seen over the past few years. They were forced to develop a 64 bit platform to respond to Apple. Overall it made a more unified processor to match the desktop which makes more room for a single OS in the future.
Spec wise 5S was a huge change from 5 but real world performance was negligible. Also TouchID didn't work consistently for me until an update like ~4 months after launch.
 
personally i think they should give the gold edition a black front to match the new macbook and give the rose gold edition a white front
 
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Force Touch: the long press we can charge you more for.
funny, but no it's not a long press. it's pretty awesome on the watch and, naturally, I keep wanting to use it on the phone. Kind of like how I would try to use touch id on my iPad 2...
 
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I don't have an Apple watch, that's why I asked. And I seem to remember that right clicking was something stupid you had to do in Windows.

Right and middle click normally give you handy short cuts to things that otherwise require numerous left clicks. Right clicking definitely exists in OS X and is still just as handy as ever, along with the gestures that Apple offers now (the gestures largely kill any need for middle click).

Force touch is the same thing. Not necessary, but providing you with ways of doing something in multiple touch that would otherwise require 3 or 4.

I can see a lot of potential for games with force touch... this could make platformers like Super Meat Boy on iOS a lot more viable (detect pressure to control run speed and jump height.)

If Apple updates the iPod Touch to have Force Touch, I think I might get the cheapest model just to play around with to see if I can't make a fun game utilizing Force Touch (I already have a 6+ - can't justify the full price of an iPhone for a development experiment that may or may not end up going anywhere.)
 
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Force touch is very slow for interacting. And BTW, its a copy from Android's long press. Too sad. But I guess is The New Apple™
It is not a long press. Firstly, there have been iPhone apps which implement the very innovative android™ longpress™ since iOS 2. (We don't care about Android). Secondly, Force Touch is a completely different input method from tapping. It's not slow, it can be done as quickly as a regular tap. You'd know this if you actually had any knowledge about it/experience with it, and perhaps you'd see the potential in it...

But no, in your mind it's just a long tap, something Android apparently invented (beating Apple to the punch). And "Force Touch" is just a marketing gimmick! So whatever.
 
Umm I wonder if force touch will become the same as the 3d fad for tvs.
I prefer you give me more battery capacity, hard drive, etc
 
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