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Imagine paying $3500 for this joke that has 10% of the capabilities of a $500 / $1000 Meta Quest 3 / Pro. I can't believe people still fall for Apple bs marketing
can the Meta Quest show my Mac’s screen wirelessly? can it also show my iMessage threads, do FaceTime and get access to the full Disney+ library?

serious questions!
 
Imagine paying $3500 for this joke that has 10% of the capabilities of a $500 / $1000 Meta Quest 3 / Pro. I can't believe people still fall for Apple bs marketing

Well, this has an M2 in it so it's a functional Laptop with an infinite screen.

It's a full-on AR device, not a VR games console ( thought I suspect it will be great at that )

The Meta Quest 3 looks great, the little we have seen of it but it's not a functional work computer which is what this is.

Don't forget that this is the first Gen. give it a year and there will be a consumer Apple Vision Air at $999.
 
But the quest is what makes vr exciting to enter new worlds, what’s the point having such good lenses just for a bigger screen in AR not much you can do with that
Maybe you need to rewatch the presentation. I saw a ton of things driven by AR that I would be interested in. I’ve never seen a single thing from quest that I would be interested in.
 
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To be honest, although I can't afford the Vision Pro right now, I am not going to settle for the crappy $500 stuff available now and especially after seeing the Vision Pro keynote. I'll just try and save for Vision Pro or wait until the price comes down. I probably won't even buy a "lite' version such as "Vision R1" or "Vision Pro Standard". I want a Vision Pro. Apple's strategy to showcase and market the "Pro" version first worked on me.
 
The last developer kit that Apple offered was a Mac mini with an Apple silicon chip inside in 2020, and it was provided to developers to help them transition from Intel to Apple silicon. Apple sold the Mac mini machines for $500, but developers had to return them at the end of the testing program.
Cue the devs who will complain about forking over any amount for one of these to test their software.
 
as i don't keep up with headset tech... what can the Meta Quest 3 / Pro do above and beyond what Apple's version can?

Imagine paying $3500 for this joke that has 10% of the capabilities of a $500 / $1000 Meta Quest 3 / Pro. I can't believe people still fall for Apple bs marketing
 
The keynote did show full virtual environments, so it should be possible. The lack of controllers might limit the types of VR games.
Good point! Game developers will either have to get creative with the hand gesture sensing or use third party controller (Meta’s VR controller, for example, is Bluetooth and can probably be paired with the Vision if Apple decides to support it).
 
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would be cool to connect a controller, but I wanted it to be more like the quest where you get full VR experiences, it seems just like a big screen ar headset
The fact that you don’t need controllers makes it much more of a full VR experience. Even the best controllers are crude middle men for our hands and eye interactions. Apple introduced a whole new platform that could drive the VR industry for the next 10 years. Meta’s VR accessories are good for about 1-2 years and then they’re already outdated as new software demands more immersion.
 
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Imagine paying $3500 for this joke that has 10% of the capabilities of a $500 / $1000 Meta Quest 3 / Pro. I can't believe people still fall for Apple bs marketing
I don’t have to imagine. Developers are lining up around the block to purchase. You make money by spending money first.
 
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Let's see how it develops and what the ecosystem offers. Personally, I don't like to wear a headset to watch movies or work. As a designer for UX I prefer the mouse and monitor. But games would be fun.
 
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The fact that you don’t need controllers makes it much more of a full VR experience. Even the best controllers are crude middle men for our hands and eye interactions.
The issue is that our hand interactions are generally with real physical objects we can touch, which don’t exist in VR. That's why we still use physical keyboards for real productivity (even the keynote highlighted the use of physical keyboards and trackpads with the Vision Pro), physical controllers for serious gaming, steering wheels and other physical controls in cars, etc. Hand gestures are inherently more ambiguous, less precise, have no physical feedback in VR, and thus only get you so far. It's also for a reason the Vision Pro has a digital crown.
 
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Cue the ads the developers will start creating within the headset. Reminds me of an image from this article.

hyper-reality_03.jpg
 
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Maybe you need to rewatch the presentation. I saw a ton of things driven by AR that I would be interested in. I’ve never seen a single thing from quest that I would be interested in.
Quest has full 360 VR environments even like rollercoasters I know it’s gimmicky but fun, or like virtual places where your in another world and gaming in full vr not just a bigger display in 2d
 
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I wonder if when watching videos in a virtual world can you look around 360 and be in proper vr or just when your looking forward
 
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I don’t understand why this thing needs to have all of its own apps developed for it. They missed a huge opportunity here by not having it just run iPad apps, and Mac apps. All those would need is a minor tweak to allow the different user interface.
Because the apps are abot the immersive experience. Just allowing iPad apps would mean it’s just a display. Much of the content they demonstrated worked that way but they also teased with third party development content will be more 3D, virtual and immersive as opposed to flat windows layed over the physical environment.
 
Because the apps are abot the immersive experience. Just allowing iPad apps would mean it’s just a display. Much of the content they demonstrated worked that way but they also teased with third party development content will be more 3D, virtual and immersive as opposed to flat windows layed over the physical environment.
Nearly everything they showed was familiar 2d apps, displayed in 2d, floating in space.
 
The movie watching experience is what i am interested in seeing how that will look and pan out. Assuming the movie is less than 2 hours long. Also much of apple marketing and the graphics they have used in the VR presentation was added on to simulate what it would look like so real world thoughts are yet to be provided by regular users.
 
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