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Sign, but not Mac apps, which means no real work. Again. :(
Maybe the Vision won’t run Mac Apps, but at least, it will let you work with your Mac using it. Not too shabby! :)

If you remember this part of the keynote, they have shown a user opening his MacBook to work, and then the macOS Desktop appeared in Vision’s field of view.
 
The initial two hour battery will most likely become even larger over time.

I wonder if the two hours are more about taking the device off and reconnecting with reality?

The suggested price of $3,499 for the headset lines up well with the $2,200 added for a 8TB SSD upgrade at time of purchase in the laptop and Macs....
 
Imagine paying $3500 for this joke that has 10% of the capabilities of a $500 / $1000 Meta Quest 3 / Pro. I can't believe people still fall for Apple bs marketing
Open your mind to the possibilities of what you can do with Apple's new product, unless you worked as an engineer on both products how would you know that it's 10%, let's not be afraid of things you do not understand be open to change. Embrace new things to come, and be positive ❤️😎🥽 it is the best way to go thru life.
 
After reading all the posts my understanding is that Apple will inspire creativity from developers to develop things we could not imagine as Apple is the first to utilize this type of technology. I am looking forward to the mind-blowing apps that will come forth from the imagination of developers. this will cause companies that make other headsets to step up their game, and that is good for all. so let the development begin 🫠😎
 
Maybe the Vision won’t run Mac Apps, but at least, it will let you work with your Mac using it. Not too shabby! :)

If you remember this part of the keynote, they have shown a user opening his MacBook to work, and then the macOS Desktop appeared in Vision’s field of view.
Yeah...it makes a virtual 4k display. Completely different and not even in the same realm as the unlimited real estate offered by native vision apps. If they only delivered that for Mac, they would have actual product here, one every single developer would plunk down money for to begin using. But its crippled by running iPad apps instead.
 
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I wonder if the two hours are more about taking the device off and reconnecting with reality?
As long as there’s a way to charge it, a 2 hour limit won’t alter how people use it, they’ll just connect it to an outlet OR have multiple packs. :) Because they’re not trying to create some “always online universe” that you HAVE to connect to, I would expect the usage patterns would mirror current ones. There will be some that WANT to binge some epic cinema for a whole day on their first day off in 2 weeks, there will be those that will send a few emails, check some websites, then put it down, grab their phone, and head out, and everything in between.
 
Because they're too dumb to make their own decision? Come on man. It's an opinion, feel free to take it or leave it (I thought that should have been obvious enough to not even have to say).
It's no longer an opinion when you say people are too dumb to make their own decision. It's an insult.
 
Open your mind to the possibilities of what you can do with Apple's new product, unless you worked as an engineer on both products how would you know that it's 10%, let's not be afraid of things you do not understand be open to change. Embrace new things to come, and be positive ❤️😎🥽 it is the best way to go thru life.
That's the sad truth with apple products. You pay $3500 for the possibility of something lol. Good luck waiting while I'll be enjoying all of VR's possibilities right now
 
Lack of spatial VR controllers that you can assume every Vision Pro owner has.
I'll be buying a Vision Pro the instant it becomes available in my country, and I most assuredly do not own any VR controllers... Why would you assume that?
This feels like panning the original iPhone for not having a stylus "that you can assume every smartphone owner has".
 
I'll be buying a Vision Pro the instant it becomes available in my country, and I most assuredly do not own any VR controllers... Why would you assume that?
I think you may be missing the context of my comment. Existing VR headsets typically ship with 3D hand controllers, and thus developers who create apps for those headsets can design their apps exclusively for use with those controllers, since every user will have them. The Apple Vision Pro, on the other hand, will not ship with such controllers, and may not even support 3D hand controllers at all (I’m not sure), therefore apps need to be designed for use without such controllers. This changes the design space for apps. Developers will create different kinds of apps (with different interaction design) for the Vision Pro than have been created for existing VR headsets that come with 3D hand controllers.
 
I think you may be missing the context of my comment. Existing VR headsets typically ship with 3D hand controllers, and thus developers who create apps for those headsets can design their apps exclusively for use with those controllers, since every user will have them. The Apple Vision Pro, on the other hand, will not ship with such controllers, and may not even support 3D hand controllers at all (I’m not sure), therefore apps need to be designed for use without such controllers. This changes the design space for apps. Developers will create different kinds of apps (with different interaction design) for the Vision Pro than have been created for existing VR headsets that come with 3D hand controllers.
Oh, no I get it :) it's a homonymous sentence with two separate meanings, and I missed what you actually meant:
Lack of spatial VR controllers that you can assume every Vision Pro owner has. => "you can assume every vision pro owner has VR controllers, but they don't support it" (what I've read) versus "developers can't target a specific VR controller because there's no single one that they can assume every vision pro to have" (what you meant) :)
 
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What? Immersion mode is just VR.

Kind of. They seemed to make it clear that it’s more of an immersive video. It’s not being rendered realtime. It’s just a high definition recording with a 360 degree camera.

Which I actually like. The VR will come. AR is both harder and more useful.
 
Kind of. They seemed to make it clear that it’s more of an immersive video. It’s not being rendered realtime. It’s just a high definition recording with a 360 degree camera.

Which I actually like. The VR will come. AR is both harder and more useful.
No. They just don't want to use the term "VR" because it kind of has a bad reputation and they want to set themselves apart from all the cheap gaming headsets. Things are absolutely being rendered realtime... what do you think it is, a 3D laserdisc player?
 
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No. They just don't want to use the term "VR" because it kind of has a bad reputation and they want to set themselves apart from all the cheap gaming headsets. Things are absolutely being rendered realtime... what do you think it is, a 3D laserdisc player?

It is a recording from a 360 degree camera, like I said. That is different from realtime rendering of a scene that didn’t exist. Playing back a recording is a lot easier.
 
What developers are likely to receive these dev kits? More specifically, are there any studios or companies that have a high chance of receiving one of these dev kits? Which companies received the Mac Mini dev kits the article references? Curious who is deemed prominent in this space according to Apple.
 
I think it’s unfortunate that Apple had to showcase this before it is effectively ready to go, and has a full suite of top apps.
Most of the negatives seem to be about what it can’t do, but that could change significantly in the 8 or 9 months before it goes on sale. We don’t really know fully what it can, or can’t do in detail.
Do we even know if what we saw demoed is the fully final product, especially software? Probably one reason why things like weight have not been published.
The lack of controllers, for me, was the big thing, and if it works accurately could be a big deal for interacting with AR/VR objects.

Get developing please!
 
Imagine paying $3500 for this joke that has 10% of the capabilities of a $500 / $1000 Meta Quest 3 / Pro. I can't believe people still fall for Apple bs marketing
Meta Quest 3 doesn't have eye tracking. That alone might kill it. Eye tracking is the touch screen, which is the new track pad, which was the new trackpoint, which was the new track ball, which was the new light pen, which was the new mouse.
 
Meta Quest 3 doesn't have eye tracking. That alone might kill it. Eye tracking is the touch screen, which is the new track pad, which was the new trackpoint, which was the new track ball, which was the new light pen, which was the new mouse.
Meta Quest pro does.
 
The Vision product will spawn an app developer effort to fill public spaces with metadata on everything.
 
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