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This is very inconvenient for me. I only have one USB cable. I need it to charge me phone overnight next to me. Taking out the cable and sticking it in the back of my computer in the other room is a lot of hassle. For that reason I very rarely connect my phone to the computer. It's just so much easier to purchase, delete and redownload apps from my phone.

Out of curiosity do you have any music or videos that you purchased from your iPhone ? If so I certainly hope you don't do the same with them.:)
 
This is the part I just DO NOT understand. I have had two iPhones now, my first one on original launch day, and my second on the update. I haven't yet found myself ever deleting and re-downloading an application. I just don't get that, maybe if someone could better explain why they are constantly deleting and redownloading apps, those of us who don't do this would understand why. But otherwise, this remains a giant mystery to me, as I'm sure it does to others who don't understand what the big fuss is about.

In some cases, there can be a bad application update that would require a full reinstall. It happens once in a while for me. I had some apps that didn't work at all after I updated it OTA. So I deleted the app, install it fresh from the App store and it works right away.
 
Again, I don't see the problem. EVEN if you travel that much, you will have all the apps you need properly installed BEFORE your departure...and why on Earth would you need to re-download something that you've already bought? Who is erasing stuff from their iPhones on the go? Care to explain?

I hate Loopt, but I want to like it. I keep hoping that eventually they'll move toward an interface like that of Brightkite, and when I know of an update I'll always redownload it (and be disappointed everytime) to see if anything worthwhile has changed.

Just in general it's easier to download apps directly to the phone though, for me at least. I hate having to plug in my phone and boot up itunes, wait for it to recognize my device then click Applications and scroll through a list of a couple hundred apps just to check it then sync it.

ONE MORE reason why I like to download straight to my phone is that when I click Check for Updates in itunes it will take me to a list of available updates. Now if I want to see exactly WHAT was updated I have to click on the App title and read. God forbid I want to know exactly what was updated for 3 or 4 apps, I have to go back to Applications in the sidebar, click check for updates AGAIN, then repeat the process. Searching from the iPhone itself is a fraction of the effort/wait time.
 
This is the part I just DO NOT understand. I have had two iPhones now, my first one on original launch day, and my second on the update. I haven't yet found myself ever deleting and re-downloading an application. I just don't get that, maybe if someone could better explain why they are constantly deleting and redownloading apps, those of us who don't do this would understand why. But otherwise, this remains a giant mystery to me, as I'm sure it does to others who don't understand what the big fuss is about.

To fix some problematic apps. AppSniper, to name but one, for some reason sometimes starts crashing on launch. I need to delete and redownload it to get it work. There are quite a few apps that for some reason corrupt a file every now and then and need a reinstall.
 
And if you would like to download it again, pay again.
But WHY? Let's assume the stated reason of iPhone app piracy really is the reason Apple is re-charging customers. There seems little proof that the people this new fee is being imposed upon are the pirates. In fact, it seems almost guaranteed that they would not be pirates; I dunno about you but on those rare occasions when I've run illicit software, the *last* thing I do is try to download legitimate updates that would alert the publisher that I'm running a black copy of their software. Further, I'm astounded all the DRM Apple has been perfecting over the years could be so easily circumvented that the pirates would be directly downloading apps from the App Store instead of torrenting them and installing them under Cydia.

THIS JUST DOESN'T MAKE SENSE.
 
Out of curiosity do you have any music or videos that you purchased from your iPhone ? If so I certainly hope you don't do the same with them.:)

No I'm aware of what would happen. My phone is almost full of music, so sometimes I have to delete apps to make space for another app I'm downloading.


This issue is clearly not about Apple's bandwidth, as it's exactly the same to Apple whether you download it from your phone or computer. Possibly the phone companies asking Apple to somehow reduce bandwidth on their networks? That would be stupid since we're paying for unlimited data.
 
You paid AT&T from AT&T to your phone. You did not pay from Akamai to AT&T and that's where you have to use reason to realize that bandwidth from Akamai isn't free for Apple.

Get it?

No, I don't. Go ahead and explain to me how transferring a mere 8Mb from Akamai to AT&T costs more than a few cents, if that. But the customer is being charged $.99 and up for that transfer.
 
No, I don't. Go ahead and explain to me how transferring a mere 8Mb from Akamai to AT&T costs more than a few cents, if that. But the customer is being charged $.99 and up for that transfer.

Woah wait a minute. You said yourself Apple gets 30% of the sale price. If it's $0.99, than Apple gets $0.30. That $0.30 isn't just for Bandwidth though, it also pays for the servers, the employees who operate those servers, employees who review apps, developers working on the SDK, the list goes on. So how much of that $0.30 do you think get's allocated to bandwidth? I'd bet very little of it does, as you said, when you buy as much Bandwidth as Apple does, it's pretty cheap. So you are correct, your download probably did cost less than a penny, but more than likely, less than a penny of the $0.30 got allocated to BW as well, so again your so hyper-focused on a single aspect, that your missing the bigger picture. There is more to this than just Bandwidth, or they would also charge you to re-download it from your computer as well. Heck maybe they'll read this forum, and add a cost to re-download from the computer as well, to "cover their bandwidth costs."
 
Retarded...

I cant count the number of times I've downloaded an app, found out it either sucks/I dont need it/Takes up space on the phone and then opted to download it OTA. I do so much stuff with my phone on the go that it'd be a BIG inconvenience if I had to go back home to download an app. What if I'm in Moab and I want to redownload MotionX GPS because I need it while biking?
 
Retarded...

I cant count the number of times I've downloaded an app, found out it either sucks/I dont need it/Takes up space on the phone and then opted to download it OTA. I do so much stuff with my phone on the go that it'd be a BIG inconvenience if I had to go back home to download an app. What if I'm in Moab and I want to redownload MotionX GPS because I need it while biking?

Do you uninstall apps off your computer that you only use once in a while and re-install them each time you need them? It sounds to me like people need to learn to manage their space better, as honestly your filling your phone up with Apps to the point that you can't keep them all on the phone? This is mind boggling.
 
all of you supporting this new rip off are fanboys.

Woah wait a minute. You said yourself Apple gets 30% of the sale price. If it's $0.99, than Apple gets $0.30. That $0.30 isn't just for Bandwidth though, it also pays for the servers, the employees who operate those servers, employees who review apps, developers working on the SDK, the list goes on. So how much of that $0.30 do you think get's allocated to bandwidth? I'd bet very little of it does, as you said, when you buy as much Bandwidth as Apple does, it's pretty cheap. So you are correct, your download probably did cost less than a penny, but more than likely, less than a penny of the $0.30 got allocated to BW as well, so again your so hyper-focused on a single aspect, that your missing the bigger picture. There is more to this than just Bandwidth, or they would also charge you to re-download it from your computer as well. Heck maybe they'll read this forum, and add a cost to re-download from the computer as well, to "cover their bandwidth costs."
 
Out of curiosity do you have any music or videos that you purchased from your iPhone ? If so I certainly hope you don't do the same with them.:)

Believe it or not, not everyone has music and videos on their iphone. I don't have any videos purchased from itunes and i have a very small mp3 collection (<100 songs) that i didn't purchase from itms. In fact, my only purchases from itunes have been apps.

Some of us just want a MID thats small, can act as a phone, has a great interface and web browser and can have some other limited functionality.

And sometimes, I'll delete a paid app that I haven't used in forever. For example, I bought Super Monkey Ball, but no longer played it so I deleted it. I bought Wolf3D, but beat it and will probably delete it here in the near future. But, if I'm ever in the mood to play one of those again and I'm not able to simply redownload it for free, I'll be pretty pissed even though I do carry an extra sync cable around in my laptop bag. The only time I even run itunes are those rare occasions that an iphone software update hits.
 
all of you supporting this new rip off are fanboys.

Or possibly people who just don't understand the big fuss. Honestly, it appears this will affect people who travel all the time, need to travel so lite that they can't carry a laptop with them, and are constantly deleting apps due to limited space on their iPhone, not liking the apps (and than needing to install it remotely in timbuktu because they suddenly need it), etc.

How many of you are there in this bucket?
 
This isn't about bandwidth on most apps and probably won't affect most users no matter how you look at it. First, you get apps from Apple's servers whether it's over the air or over the net connection at your house via your computer or Wifi to the phone itself. Secondly, you can still re-download the free apps as many times as you want in this implementation so come on, a little common sense, this probably has to do with some new rules regarding the app store and paid apps. I have a theory and if I'm right, then this isn't as bad as I'm thinking it may be.

Did anyone happen to check and see if this has anything at all to do with the idea that we will probably soon be able to download apps greater than 10mb OTA??? I can see them wanting to put caps on this since some apps (Myst) can reach 700mb. You probably get to download it the first time over the air and then you have to use the backup of the app on your computer to resync it if you delete it. This makes the most sense to me. I doubt this rule will be in place for apps < 10mb. Anything over 10mb may be free the first time then they expect you to use your computer to re-download it so in essence this isn't and different than the system as it works right now. This is probably to save ATT's bandwidth and not Apples.

Then again, this whole thing could just be a fluke or meant for different customers or meant to be used only on certain cell networks. Remember, Apple probably isn't the only variable in this equation.
 
Or possibly people who just don't understand the big fuss. Honestly, it appears this will affect people who travel all the time, need to travel so lite that they can't carry a laptop with them, and are constantly deleting apps due to limited space on their iPhone, not liking the apps (and than needing to install it remotely in timbuktu because they suddenly need it), etc.

How many of you are there in this bucket?

Because I want the CHOICE to redownload apps OTA. Can someone please explain how this prevents piracy? Why let us change iTunes accounts on the phone in the first place?
 
Because I want the CHOICE to redownload apps OTA. Can someone please explain how this prevents piracy? Why let us change iTunes accounts on the phone in the first place?

You still have the CHOICE do you not? You just have to pay. And so will the pirates, wait it's not piracy if they are paying. You would only NOT have a choice if they forced you to use a computer to re-download it.
 
Because I want the CHOICE to redownload apps OTA. Can someone please explain how this prevents piracy? Why let us change iTunes accounts on the phone in the first place?

THIS JUST DOESN'T MAKE SENSE.

So far it's just been speculation that it's about bandwidth, or piracy. Everyone is getting worked up about something we know nothing about. Right now we're just setting up and knocking down straw men...saying it's about bandwidth then attacking how ridiculous it is...then saying it's about piracy and doing the same.

We don't yet know the reason, and until we do, getting all riled up is pointless.

all of you supporting this new rip off are fanboys.

generalization and name calling is no substitute for a logical argument.

Nobody is supporting it. Some of us recognize we don't have sufficient knowledge to declare it a ripoff and are holding out until that knowledge actually exists.

better to keep your mouth shut and let people think you're a fool than to open it and remove all doubt.
 
You still have the CHOICE do you not? You just have to pay. And so will the pirates, wait it's not piracy if they are paying. You would only NOT have a choice if they forced you to use a computer to re-download it.

Paying again for an app I've already bought is sheer stupidity. Out of the question. If someone wants to pirate an app you do realize there are simple ways to do this that don't use the iTunes store?
 
The reason I gather they are doing this is because people are apparently sharing passwords so a group of people can buy a single copy of an app and have everyone use it. I suspect there groups of people doing this. Then they only collectively have to pay for one copy of an application and can have 25 people all use it by downloading it on the phone. Since iTunes has a limit of 5 accounts per device, this would not work.

I am not sure why that can't incorporate that into the picture somehow. It seems like they need a better way to deal with it.

95% of the apps on my phone I downloaded and never installed in iTunes. With the low number of apps we can have, I seemingly delete apps 2-3 times a week to make room, means apps get deleted and sometimes reclaimed.

While I disagree with the argument some people make that it is going to make things horrible... it is going to create a bit of inconvience. I use my phone all day every day these days. I don't even like letting it sync when Ihave some podcasts or something I want to upload to there because it takes forever. So being forced to redownload apps would not be ideal.

Again not the end of the world, but certainly an inconvience, and I hope they come up with a better solution.
 
Woah wait a minute. You said yourself Apple gets 30% of the sale price. If it's $0.99, than Apple gets $0.30. That $0.30 isn't just for Bandwidth though, it also pays for the servers, the employees who operate those servers, employees who review apps, developers working on the SDK, the list goes on. So how much of that $0.30 do you think get's allocated to bandwidth? I'd bet very little of it does, as you said, when you buy as much Bandwidth as Apple does, it's pretty cheap. So you are correct, your download probably did cost less than a penny, but more than likely, less than a penny of the $0.30 got allocated to BW as well, so again your so hyper-focused on a single aspect, that your missing the bigger picture. There is more to this than just Bandwidth, or they would also charge you to re-download it from your computer as well. Heck maybe they'll read this forum, and add a cost to re-download from the computer as well, to "cover their bandwidth costs."
I'm pretty sure Apple can spare 30 cents. Afterall, how many billions do they have in the bank?

Don
 
Huh?

Or possibly people who just don't understand the big fuss. Honestly, it appears this will affect people who travel all the time, need to travel so lite that they can't carry a laptop with them, and are constantly deleting apps due to limited space on their iPhone, not liking the apps (and than needing to install it remotely in timbuktu because they suddenly need it), etc.

How many of you are there in this bucket?

Well, like I wrote in a previous post, my itunes library is on my desktop. And yes, I do travel with a laptop. It's a work laptop and itunes is not permitted; for some reason, my job expects me to do work with it.
 
BullFrog Touch, 1.99 9.8mb download

Well that throws my this applies to >10mb download theory out of the water. Crap...

Yep, I tested this as well. Reposted from above.

Here's my list for re-downloading:

Things <1MB ($9.99): Free

Imangi 4.0MB ($.99): Free

Leaf Trombone: 4.9MB ($.99): Free

Pianist 6.9MB ($3.99): Requires Buy

Lightbike: 7.8MB ($.99): Free

Band 8.5 ($3.99): Requires Buy

Koi Pond 8.5MB ($.99): Free

Touch Physics 8.1MB (2.99): Free

Super Money Ball 36.3MB ($5.99): Requires Buy

Texas Hold'em -by Apple- 128MB ($4.99): Free
 
Yep, I tested this as well. Reposted from above.

Here's my list for re-downloading:

Things <1MB ($9.99): Free

Imangi 4.0MB ($.99): Free

Leaf Trombone: 4.9MB ($.99): Free

Pianist 6.9MB ($3.99): Requires Buy

Lightbike: 7.8MB ($.99): Free

Band 8.5 ($3.99): Requires Buy

Koi Pond 8.5MB ($.99): Free

Touch Physics 8.1MB (2.99): Free

Super Money Ball 36.3MB ($5.99): Requires Buy

Texas Hold'em -by Apple- 128MB ($4.99): Free


What about looking at which apps you bought over the air and the ones using iTunes? Also have you bought any of those apps over the air and not synced the phone yet?
 
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