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The problem is that the iphone/touch is very limited as an input device when compared to a DS or even a PSP. Compared to a DS the only unique feature a touch would have over it are the accelerometers. Outside of those, the DS offers more game friendly features (obviously) than the iphone/touch can offer.
 
Fine.
But what about connecting said iPhone/iPod touch to TVs?
Wii who?

I'm sure you've played a wii and realize there is a lot more to the controller than some accelerometers? Pistol grip and the position of the various buttons play a huge part in any game I have on my wii.
 
I'll buy a Touch for the gaming, with games that cost $5 it will be cheaper than a PSP or DS and have unique features the others can only dream. Gaming on iPhone and Touch will be huge, that is a certainty.

Apple has been very smart deploying all this, a game console that can surf the web and GSM isn't as trustworthy as a smartphone.
 
Point taken

Then again, how many "casual gamers" care about what their high score is compared to someone else's? That was my point

I'm a casual solitaire player on my Mac and I love seeing the scores other people get to against mine. Not that Will ever make it over 2k because I don't care enough to sit there and replay deals over and over till I get it right and in the least moves while some people make it to 10k. It's still fun to see, same as with games like Bejeweled. On my iphone I tend to look at my ripped movies or just music in free moments doesn't mean that I don't see the value of a few good games on my machine.
 
I'm sure you've played a wii and realize there is a lot more to the controller than some accelerometers? Pistol grip and the position of the various buttons play a huge part in any game I have on my wii.

Everybody stand up that play Wii games other than Wii Sports, all 12 of ya. ;)
 
Mindjolt

Just look at the scoreboard for the Mindjolt application on Facebook. That's highly popular and very well implemented. This is a good thing. Allusions to privacy concerns are kind of weird - who would want their high scores to be private?!
 
This is absolutely cool. Nevermind making a full frontal assualt on the business world. Quietly, they are going to overtake the entire handheld gaming market. You want to bet Japan NEVER saw this coming? After the sdk announcement I betcha sony and nintendo went "OMG!!" What the hell????? :D
 
HEADLINE - "Apple to Track iPhone Gaiming High Scores?"

Is that all Apple can or might consider tracking on the iPhone? :eek:


You know how Apple is...really good at misdirection. What if they have in mind going after the 3D interactive game market like World of War, or SecondLife? A central server is the first step.

Imagine a coffee shop or College Union FULL of kids interacting over a WiFi network with the central server. w00t!
 
Apple seems to be serious about mobile gaming on the iPhone. Earlier reports also hinted at this commitment with Apple previously extending their trademark to include handheld gaming devices.

Too bad they are not as serious with their full blown computer platforms. Well we can only hope! :rolleyes:
 
And for the next act....

This sounds like it can go big.

I can not chew gum and walk at the same time, but a lot of kids can do that and hold 12 conversations at the same time in AIM.

For the next act .... Multiuser games over wifi / Internet. I see no reason why they would not write multiuser games to compete against each other on the iPhone/iTouch. I am sure there would be a market for this. Similar to GameSpy, everyone goes to a site and join a game (maybe exchanges IP addresses) so all are in the same game.

Multiuser Spores anyone?
 
Everybody stand up that play Wii games other than Wii Sports, all 12 of ya. ;)

Mario Galaxies is a great game along with Metroid. Raving rabbits and some others are supposed to be really good, but I just don't have time to play them.
 
The problem is that the iphone/touch is very limited as an input device when compared to a DS or even a PSP. Compared to a DS the only unique feature a touch would have over it are the accelerometers. Outside of those, the DS offers more game friendly features (obviously) than the iphone/touch can offer.

I'd say this is a rather narrow-minded way to look at it, without seeing what software devs can dream up. In some sense you could argue the iPhone/touch is *less* restrictive because the interface is whatever the developer dreams it to be, and it can keep changing/adapting on the fly. "Buttons" or hotspots only appear in context both where and when they are needed, and your fingers (plus gestures) become a part of the game. The interface could theoretically be completely non-intrusive, only appearing when necessary.

I'm expecting/hoping software developers will blow our minds with creative ways to interface with a game, instead of the traditional D-pad with 2 buttons. This is an interface like no other that a game developer has had access to, hopefully people will find ways to really take advantage of it. I like to think of it as imagination being the limitation, not a fixed number of buttons.
 
Even the iPhone / iPod have surpassed Apple's desktops for games.... Sad.:(

Come again?

World of Warcraft, Warcraft III, Defense of the Ancients, Starcraft I/II, Unreal, Quake, (Halo used to be big, but ever since Halo 2 came out...)

All six of them are world championship games (technically DotA is WC3, but it's larger than the actual game itself in terms of players) and all six run natively on the Macs.

None of them can be ported to the iPhone/iPod Touch, because the interface would be too small, and Unreal/Quake would need onscreen controls.

Not to mention Crossover or Boot Camp to play some more Windows games.
 
This is absolutely cool. Nevermind making a full frontal assualt on the business world. Quietly, they are going to overtake the entire handheld gaming market. You want to bet Japan NEVER saw this coming? After the sdk announcement I betcha sony and nintendo went "OMG!!" What the hell????? :D

Nintendo probably yawned and said this is old hat. The DS does everything the touch does (can even play MP3s with an ad on). They've sold almost 65M DSes to date. In Japan they literally are everywhere and aren't just used for games. Last time I was in Tokyo I saw ads in the subway for DS 'games' that allow you to trade stock in your brokerage accounts.

The touch/iPhone have a long ways to go before Nintendo will be worried. Speaking of, I wonder what Nintendo is cooking up as the follow up to the DS...
 
I'd say this is a rather narrow-minded way to look at it, without seeing what software devs can dream up. In some sense you could argue the iPhone/touch is *less* restrictive because the interface is whatever the developer dreams it to be, and it can keep changing/adapting on the fly. "Buttons" or hotspots only appear in context both where and when they are needed, and your fingers (plus gestures) become a part of the game. The interface could theoretically be completely non-intrusive, only appearing when necessary.

I'm expecting/hoping software developers will blow our minds with creative ways to interface with a game, instead of the traditional D-pad with 2 buttons. This is an interface like no other that a game developer has had access to, hopefully people will find ways to really take advantage of it. I like to think of it as imagination being the limitation, not a fixed number of buttons.

You're aware the DS has a full touch screen plus D pad and standard buttons? It can do any unique interface the developers can dream up and fall back to the standard one where appropriate. Plus fingers on the screen during the game tend to hide parts of the game. This where the DSes stylus really comes in handy.

But, I'll hold my final judgement on the touch stuff when we see how accurate the touch screen is when it comes to a direction pad or pressing a button. Personally, the games I've already started working on on the touch/iphone have very little to do with the touch screen interface. I will also say that the iPhone so far has been a pleasure to develop on because it supports mostly a full POSIX programming stack :)
 
This is just the thing to make people take more than a passing look at games. The iPhone is gonna be the Wii of hand-helds.
 
I'm excited for June. I'm looking toward to playing games on my iPod touch! I hope they are not like those lame games for the iPod classic and iPod nano.
I have a cool idea, like wii, the bowling you should be able to use your hand and like push it back and then push it foaward for the ball to go. Verizon Wireless already has something like this and so does wii I hope apple comes out with a realism bowling experience, and other awesome games that are coming for the iPod/phonep

O o o what about call of duty 4???? :D
 
Sony PSP
Processor: MIPS CPU @ 222 or 333MHz (selectable)
Screen: 480x272 pixels
Input: D-pad, analog stick

Nintendo DS
Processor: two ARM CPUs (67MHz and 33MHz)
Screen: two 256x192 pixel screens
Input: D-pad, touch-screen

iPhone
Processor: ARM CPU @ 620MHz
Screen: 480x320 pixels
Input: multitouch, accelerometer

iPhone twice the proc speed + open GL + xcode
 
The handheld gaming market is very open but the PSP and DS are better for gaming then the iPhone/iPod touch. Sorry but all the iPhone has going for it is the accelerometer. PSP/DS have better games and for me, better controls (sorry, but I don't feel like moving a device around in the air to play a game). Of course this is just me.
 
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