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I'm excited for June. I'm looking toward to playing games on my iPod touch! I hope they are not like those lame games for the iPod classic and iPod nano.
I have a cool idea, like wii, the bowling you should be able to use your hand and like push it back and then push it foaward for the ball to go. Verizon Wireless already has something like this and so does wii I hope apple comes out with a realism bowling experience, and other awesome games that are coming for the iPod/phonep

O o o what about call of duty 4???? :D


Just like i said previously with Unreal/Quake...

You'll need on screen buttons in order to have a full experience (switching weapons, jumping, crouching, walking [assuming accelerometer controls the crosshairs])...but then that blocks the screen when you're fingers are on the buttons...and making the screen smaller would kill your eyes.
 
Even the iPhone / iPod have surpassed Apple's desktops for games.... Sad.:(

This could be part of a much larger plan to light a fire under games on OSX Desktop. This is a good method of attack to get in on gaming.
 
This is just the thing to make people take more than a passing look at games. The iPhone is gonna be the Wii of hand-helds.
Circular logic... The Wii is the Home console version of the DS. So that would make the iPhone the DS of handhelds :confused:.

Sony PSP
Processor: MIPS CPU @ 222 or 333MHz (selectable)
Screen: 480x272 pixels
Input: D-pad, analog stick

Nintendo DS
Processor: two ARM CPUs (67MHz and 33MHz)
Screen: two 256x192 pixel screens
Input: D-pad, touch-screen

iPhone
Processor: ARM CPU @ 620MHz
Screen: 480x320 pixels
Input: multitouch, accelerometer
PSP GPU specs according to IGN:
This includes a 664 million pixel fill rate / 35 million polygon per second (actually upped from June 2003's 33mil polys) graphics engine, a 333MHz MIPS R4000 (32-bit) CPU, a GPU with 2MB onboard VRAM running at 166MHz, and full 32-bit color.

According to ImgTec MBX specs (which aren't accurate as B3D says the iPhone has the MBX lite running at 100Mhz)
POWERVR MBX family
Triangles/sec* 3.4m – 7.4m
Pixels/sec* 270m – 600m
* Realistic SoC performance at 200MHz. Peak performance
significantly higher dependant on content and operating
conditions.

I can't find anything on the DS's "GPU" but everything B3D has on it points to it basically being a portable N64.


So according to the GPU specs the iPhone isn't as powerful as the PSP but is more powerful than the DS.
 
Now I am just waiting for them to turn the AppleTV into a console and let the iPhone/iPod Touch become the controller.
See, that would be awesome. If you remember back probably 1 1/2 to 2 years ago there was a patent that described such a thing; being the interface adapts to the device in use. I believe it actually had TV and VCR buttons. To think about it this was probably one of the iPhone patents in disguise. If someone could pull this patent up I'd like see it again and just compare it to how the iPhone functions.
 
Just like i said previously with Unreal/Quake...

You'll need on screen buttons in order to have a full experience (switching weapons, jumping, crouching, walking [assuming accelerometer controls the crosshairs])...but then that blocks the screen when you're fingers are on the buttons...and making the screen smaller would kill your eyes.

its going to work just like this. When your playing music you will have the controls on the sides, butbin land scape mode. It would be left arrow to move left, right arrow to move right, you would shake the iPod phone up to make your charecther go up since iPod has anaccerlaromintor in it(I spent that wrong) and it would have a letter "a" button and a "b" button also.

I'd would photoshop it if anybody would like.
 
its going to work just like this. When your playing music you will have the controls on the sides, butbin land scape mode. It would be left arrow to move left, right arrow to move right, you would shake the iPod phone up to make your charecther go up since iPod has anaccerlaromintor in it(I spent that wrong) and it would have a letter "a" button and a "b" button also.

I'd would photoshop it if anybody would like.

Would you if you do not mind. I am having trouble visualizing what you are trying to say.
 
I wish so badly apple would come out with a controller, or open the ability to use the port. GPS, controllers, etc. I would by buying so much apple crap (more than I do now)...
 
You're aware the DS has a full touch screen plus D pad and standard buttons? It can do any unique interface the developers can dream up and fall back to the standard one where appropriate. Plus fingers on the screen during the game tend to hide parts of the game. This where the DSes stylus really comes in handy.

A d-pad would be fairly easy to add as an accessory. It would look something like this:

Nokia-NGage-V2-Game-Phone-2.jpg
 
I have a cool idea, like wii, the bowling you should be able to use your hand and like push it back and then push it foaward for the ball to go. Verizon Wireless already has something like this and so does wii I hope apple comes out with a realism bowling experience, and other awesome games that are coming for the iPod/phonep
:D

I can imagine iBowling with full twinkle toe motion down a subway car on the way to work. Would attract some unwanted gazes I suppose...
Good warm up for the ride to the Port Authority Lanes though.
 
Meanwhile, iPodHacks reveals the iPhone's hardware compares favorably to the Sony PSP and Nintendo DS gaming devices.

So even the iPhone has better graphics capabilities than the MacBooks and Mac mini :rolleyes:
 
I game a lot these days. Wii, X360, PS3. The tracking of scores online definitely adds a certain motivation or at least mild value to the gaming process. Playing the great Pac Man remake on the X360 is fun, but it feels like time a little less frittered away when it's possible that *I* will be the next Pac Man lord for all the world to see.

That said...my best score in that game ranks about 55,000th from #1. Sob.




blakespot
 
I think this would be cool, I am just a casual gamer but think it would be a nice little addition to track scores.
 
Voice Activation?

You're aware the DS has a full touch screen plus D pad and standard buttons? It can do any unique interface the developers can dream up and fall back to the standard one where appropriate. Plus fingers on the screen during the game tend to hide parts of the game. This where the DSes stylus really comes in handy.

But, I'll hold my final judgement on the touch stuff when we see how accurate the touch screen is when it comes to a direction pad or pressing a button. Personally, the games I've already started working on on the touch/iphone have very little to do with the touch screen interface. I will also say that the iPhone so far has been a pleasure to develop on because it supports mostly a full POSIX programming stack :)

Possible that voice recognition and activation could also trigger game responses..? After all, it is a phone that could provide sonically oriented input for a variety of applications, unlike other gaming devices, I'd assume. Second Life w/ voice enabled chatting, for example...
 
its going to work just like this. When your playing music you will have the controls on the sides, butbin land scape mode. It would be left arrow to move left, right arrow to move right, you would shake the iPod phone up to make your charecther go up since iPod has anaccerlaromintor in it(I spent that wrong) and it would have a letter "a" button and a "b" button also.

I'd would photoshop it if anybody would like.

Well, shaking would inhibit moving the crosshair up and down really quickly (some people actually do that to signal to their teammates "yes"...it's hilarious). And to shake would also be bad, since for that one whole second, you can't really see much since you're shaking your iPhone (yeah, I'm a pro-gamer...then again, I wouldn't play on the iPhone in tourneys...but it would bug me since I'm so used to it, lol.)

As for the left and right and a and b...sounds like the gba, nes, and psx emulators...heard they weren't that great.

I guess you could have on overlay d-pad (not just left and right, since you need to walk forward/back and your accelerometer is controling the crosshairs) I've always found that even if the screen is big, if the game is 4:3 and the screen is 16:9, it bothers me a ton...or if my fingers make it a 4:3.

Now, the A and B can control secondary (zoom for most games) and primary (tapping the screen like Apple's fighter might work too). Then you need more buttons for "use", crouch, switching guns, etc.

I dunno...I'll have a go at a simple interface. Sadly, I won't be able to see it anywhere other than the simulator (dang it Apple, approve my application so I can pay your freakin $99!)...who knows? maybe there are some APIs hidden that work well. I'll let you know if it does work :). (stupid Apple, let me have my identifier!)

(PS. I guess I can't make generalizations for all FPS now that I think about some other games...I play Counter-Strike professionally, and there you need the entire left half [or right if you're left hander] of the keyboard bound.)
 
Possible that voice recognition and activation could also trigger game responses..? After all, it is a phone that could provide sonically oriented input for a variety of applications, unlike other gaming devices, I'd assume. Second Life w/ voice enabled chatting, for example...

The DS already has Voice Recognition. Play Nintendogs (it is basic, but still there).

EDIT: the PSP does as well if you buy Talkman (the program comes with a mic).
 
Everybody stand up that play Wii games other than Wii Sports, all 12 of ya. ;)

I have a lot more games for my Wii than I do for my PS3 at the moment, especially with Super Smash Brothers out and Mariokart coming out soon...
 
I have a PSP, DS, and iPhone. Until Nintendo breathes its last breath they will probably have exclusive titles and development teams that make some amazing games.

As other posters have pointed out- the next generation of PSP's, DS's and iPhones will be a lot further along. I don't think it makes much sense to say that the iPhone is going to kill hand held gaming devices-- because surely Sony and Nintendo have some stuff up their sleeves, and, just like PC gaming vs. consoles like the PS3, XBox, and Wii-- something developed exclusively for games is going to perform better than a catch-all platform that has to dedicate processor time to wait on phone calls, text messages, and emails.

If time and technology stopped today then I'd say: Apple is in a great position to take over hand helds-- but that is not the case by a longshot.
 
I have a PSP, DS, and iPhone. Until Nintendo breathes its last breath they will probably have exclusive titles and development teams that make some amazing games.

As other posters have pointed out- the next generation of PSP's, DS's and iPhones will be a lot further along. I don't think it makes much sense to say that the iPhone is going to kill hand held gaming devices-- because surely Sony and Nintendo have some stuff up their sleeves, and, just like PC gaming vs. consoles like the PS3, XBox, and Wii-- something developed exclusively for games is going to perform better than a catch-all platform that has to dedicate processor time to wait on phone calls, text messages, and emails.

If time and technology stopped today then I'd say: Apple is in a great position to take over hand helds-- but that is not the case by a longshot.

The thing that gets me is how everyone shows CPU power when for 3D games GPU power is just as important. When you are talking about non 3D related stuff I would figure the PSP DS and iPhone are all about equal (I mean really it doesn't take much to push a bunch of pixels). For 3D stuff the PSP would be faster (faster GPU). So I don't see Apple in a position to take over handhelds. Plus they would have to overcome the 64million unit defecit first (DS WW sales).
 
Well since this is out maybe iPhone 2.0 (speaking hardware) will have a better GPU. Hopefully. Maybe some trigger buttons on the top.
 
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