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Well since this is out maybe iPhone 2.0 (speaking hardware) will have a better GPU. Hopefully. Maybe some trigger buttons on the top.

I don't know why Apple didn't go with the SGX. It is much better than the MBX Lite they chose to go with. That would put the iPhone on par with the Xbox/GC graphically versus how it is slightly better than the DC now.
 
I dont think they would want to manage all of that data. Plus, I know iPhones are cool and everything, but I see gaming as more of a novelty on them.



WORD!!

iPhone games will be something like the ones that are on the iPod atm. NO big blockbuster titles just the generic modern day "pong" type games.

Try and play an fps game on a iphone / ipod touch... Not happing ppl.


aussie_geek
 
Doesn't seem very Apple-like to track mobile game high score data. Why would they do this? Is this some sort of high score ASP model? weird.

There are a lot of comments like this, i just picked this one to quote.

I'm a GAMER. As such, it is clear to me that :apple: is a frickin' genious here. They are clearly serious about gaming, and are courting big developers to make sure that there are REAL games on the iPhone (not arcade-style mobile phone games, real games that those who play games will want to play).

As to what this article is getting at--it's called "social gaming." The illusion here is that :apple: plans to build and online gaming network, like a small-scale version of XBOX Live or the Playstation Network. This is a place where gamers can interact, as well as play online games--meaning head-to-head and multiplayer games (even MMOs?).

This is the current "thing" in gaming for those who don't know. By jumping in on the online gaming features, :apple: is showing that they do indeed intend to play with the big boys of the portable gaming world--namely Nintendo and Sony, who have sold over 100M units of their current portable consoles.

The big advantage of the iPhone in particular is that it can be online ALL THE TIME, as opposed to the wifi-only offerings of the Nintendo DS or the Sony PSP. For gamers who are into online games, the appeal of this cannot be stressed enough.
 
WORD!!

iPhone games will be something like the ones that are on the iPod atm. NO big blockbuster titles just the generic modern day "pong" type games.

Try and play an fps game on a iphone / ipod touch... Not happing ppl.


aussie_geek



Totally incorrect! Read the rest of the articles here on gaming from the last week. Both SEGA and EA have announced that they are building REAL current-gen portable games for the iPhone "platform" as they called it. PLATFORM. As in gaming platform. Doom and Tomb Raider have already been confirmed just to name a few old games, and many more "current" games will be out this year.

The reason this is big news and it's getting so much attention is exactly because we're NOT talking about "pong" type games. We're talking REAL GAMES.
 
Totally incorrect! Read the rest of the articles here on gaming from the last week. Both SEGA and EA have announced that they are building REAL current-gen portable games for the iPhone "platform" as they called it. PLATFORM. As in gaming platform. Doom and Tomb Raider have already been confirmed just to name a few old games, and many more "current" games will be out this year.

The reason this is big news and it's getting so much attention is exactly because we're NOT talking about "pong" type games. We're talking REAL GAMES.

Where is this list of current games?

What I want to know is how games like brain training or eye training could be done on the iPhone. I also want to know if Apple can actually offer a similar experience to Live or PSN. Or is this high score thing just a simple leaderboard.

Basically if Apple is going to only offer an online leaderboard, then they may as well not offer it at all. They need to just go ahead an offer the full Live (and soon to be PSN) experience. Persistent friends list, in-game chatting, cross game invites. Dedicated servers (please use more servers than what you have currently), custom music playlist, and achievements. That would be a good start. Then they could probably offer demos and other game content.

If Apple doesn't screw up the online, they may be able to leapfrog Sony and go up against MS directly.
 
Basically if Apple is going to only offer an online leaderboard, then they may as well not offer it at all. They need to just go ahead an offer the full Live (and soon to be PSN) experience. Persistent friends list, in-game chatting, cross game invites. Dedicated servers (please use more servers than what you have currently), custom music playlist, and achievements. That would be a good start. Then they could probably offer demos and other game content.

If Apple doesn't screw up the online, they may be able to leapfrog Sony and go up against MS directly.

I agree. They need to have an online network, but I think that this leaderboard thing is pointing to that. I"m guessing they're hedging their bets...waiting to see just how popular gaming will be on the iPhone before they dump millions into it.

As as far as "leapfrogging" Sony, that's step 2 not step 1...MS is the #3 player in the game, Sony is #2, Nintendo is #1. MS has no portable gaming device as all, Sony has 32M PSPs, and the PS3 has outsold the 360 for over a year now, and by this time next year will have sold more total units than the 360 as well despite the 1-year market difference.

Nintendo, with their 68M DS units and 22M Wiis on the market...they're the mark to shoot for. Also, the iPhone with it's touchscreen and accelerometer is far more like Nintendo's devices than it is like the HD game consoles or the PSP.
 
I agree. They need to have an online network, but I think that this leaderboard thing is pointing to that. I"m guessing they're hedging their bets...waiting to see just how popular gaming will be on the iPhone before they dump millions into it.

As as far as "leapfrogging" Sony, that's step 2 not step 1...MS is the #3 player in the game, Sony is #2, Nintendo is #1. MS has no portable gaming device as all, Sony has 32M PSPs, and the PS3 has outsold the 360 for over a year now, and by this time next year will have sold more total units than the 360 as well despite the 1-year market difference.

Nintendo, with their 68M DS units and 22M Wiis on the market...they're the mark to shoot for. Also, the iPhone with it's touchscreen and accelerometer is far more like Nintendo's devices than it is like the HD game consoles or the PSP.
I was referring to online gaming where MS is number 1.

As far as pushing hardware, yeah Nintendo is number 1. As far as software sales are concerned, MS is number 1 though.
The group that buys tons of software is the same group Apple wants to get into the iPhone. Imagine the App Store selling 1 billion dollars in software a quarter with Apple getting 30% of that for themselves.
 
I was referring to online gaming where MS is number 1.

As far as pushing hardware, yeah Nintendo is number 1. As far as software sales are concerned, MS is number 1 though.
The group that buys tons of software is the same group Apple wants to get into the iPhone. Imagine the App Store selling 1 billion dollars in software a quarter with Apple getting 30% of that for themselves.

I totally agree. And with iTunes MS being the powerhouse that it is, the iPhone App Store should catch on quickly.

Not only that, but these developers will not be paying money for actual manufacturing, shipping, etc. just giving they cut to the platform owner who is ALSO the retailer. I don't have any figures on this, but I'd imagine that iPhone softwave developers stand to make more for the iPhone platform than for game consoles, game-for-game.
 
I just can't see this taking off as a console/computer game alternative - and if they can track these, what else are they tracking?
 
Online High Scores for iPhone

Hi guys! While Apple is rolling out their Game Centre, we are already there.

Thought that those of you who are developing for iPhones (or even Androids) might want to check our suite of services called mob1serv. It supports:


We have always been stable and lately have rewritten everything in Ruby and moved to Amazon Cloud to make it even more stable and reliable.

Also, these services are free, it's a freemium model.

Feel free to have a look: mob1serv, ready server solutions for iPhone and Android
 
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