Nonsense: Real Racing 3 and there are several other examples of that.
Forza for Xbox One destroys RR3 in every way.
Nonsense: Real Racing 3 and there are several other examples of that.
None of the current AppleTV's can do 4K video anyway...
It would be very easy for Apple to introduce tiers of AppleTV with different storage amounts.
Multiple AppleTV's would be hysterical, switching between receiver inputs. Configuring multiple ones for accounts. hahaha, not likely.
I think they need to remain separate for a lot of games. iOS games are rightfully heavily touch based. We've already seen how controller/joystick games generally suck on a touch screen, and I think you will see the same thing trying to move touch based games the other way. Imagine trying to play Bejewelled, Flight Control, or Plants Vs. Zombies with a controller. Yuck.It will dramatically improve the whole iOS gaming genre as the quality of games will improve and they will work on all iOS devices effectively making iOS the most versatile gaming platform out there.
Handheld gaming has always been segregated from their console counterparts, with this system developers can make ONE game and it will run on all iOS devices. This is why iOS dominates in the casual gaming market and now this will take it to the next level.
I think they should release a new Apple TV and put the App Store on there. Then there would be a higher-end baseline for software development going forward. The A5 chip with 512MB of ram isn't going to be much of a gaming powerhouse trying to run 1080p. But the upside to launching on current hardware is a larger install base for developers.
Apple would absolutely kill it if they released an AppleTV style game console with bluetooth support and a controller designed by Apple. Price it at $249 with a quad A8X, 2GB ram. A system like that should be able to run higher-end games than a 360 or PS3, but still undercut the PS4 and One for casual gamers who also want the home entertainment features. The only thing I'm not sure about is storage space, which can quickly add cost and is necessary for storing console-quality games.
I wonder how easily and cost-effective it is to scale up the cores of the PowerVR
chipsets? Could maybe get away with a lower-spec'd A series chip that has tons of graphics cores.
- It would use the App Store infrastructure already in place.
- Should be pretty straight forward for devs to port games because of familiarity with Xcode/ios
- games can support iCloud saves across all devices
- 'Universal' games could mean buy once play on any iOS device.
if a new iOS casual gaming push (mobile + on the screen) disrupts Nintendo, where do you think Nintendo is going to go? iOS. thats a lot of sales to Apple in hardware and app store.
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you got it.
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1) apple's never been afraid of cannibalizing its own products.
2) TV gaming and mobile gaming are two entirely different markets -- you dont stop buying cell phones because you have an ATV. in fact, by leveraging icloud save-game sync across all devices, it increases value for having multiple devices.
More like playing on the iPhone while traveling, then getting home and resuming the game on the ATV. Auto-installing the app on all devices, and iCloud-sharing game status between them, means you can focus on the game using whatever ecosystem-friendly device is convenient.
$199, A7, 802.11ac, 16GB
$299, " " 32GB
$399, " " 64GB
Apple can sell more icloud storage to store all your games and the overall cost would still be lower than buying a ps4 and a game. Great move this will happen for sure!
Right, but the rest of my post explained why I don't think this is a necessary move for Apple. Using your examples above, it's not like Apple would be gaining anything from this. Instead of using your iPhone or iPad, you'd use Apple TV. Hardly a new market.
No they don't. Spec-wise iOS devices are more powerful than a Vita and way more powerful than a 3DS. Yet you got $40 Vita & 3DS games while people complain about $10 iOS games. The appstore cannot support high prices. Furthermore it's intentionally designed that way because cheap disposable software fuels hardware sales, which is where Apple makes its money
And a 30% distribution cut of $1 is what your local Dollar Store makes for selling you tools that break after a day
Real Racing = the budget version of Forza, Gran Turismo, Driveclub (take your pick)
A drop in forecasts of 25% on Nintendo's biggest money maker is pretty huge. This is the market that Nintendo directly competes with Apple in and it's dropping fast.
You're right, and I would gladly pay for Bravely Default for $20 on iOS. But at $40? Why do you think 3DS sales are dropping?
Galaxy on Fire 2 HD, Asphalt 8, Infinity Blade 3, Shadowlands, Real Racing 3, Modern Combat 4, NOVA 3, Anomaly 2, Deus Ex: The Fall, X-Com: Enemy Unknown, and much more.
casual gaming is key here, which is fine for indy/small dev shops. but for AAA look no further than XCOM or Infinity Blade. XCOM is of particular interest, because its a new console port. so they made the game on a big budget for console sales, then piggyback the iOS experience....it costs them little to include that. some additional support costs, thats about it.
Lol at those price points, you may as well buy a PS4 or XB1 and have tons more features, specs, and storage space. I know that's just pure speculation but I wouldn't be surprised if Apple charged $399 for only 64GB -- it's just laughable.
Forza for Xbox One destroys RR3 in every way.
Right, but the rest of my post explained why I don't think this is a necessary move for Apple. Using your examples above, it's not like Apple would be gaining anything from this. Instead of using your iPhone or iPad, you'd use Apple TV. Hardly a new market.
And look how the Vita and 3DS are doing. They've tanked. It was the distribution model that kept those games very expensive. Cartridges and Physical boxes and sales.
Also you'll find that developers are making more buy selling Good games at $1.99 than $10+ because they will exponentially will sell more and if the Apple TV has an App Store and the Hardware is good enough then the perceived value as a console and Large screen gaming will drive sales massively, and You can guarantee there will be $20+ games on there.
Following the bread crumbs, this rumor makes sense with something that was mentioned at the WWE Network launch at CES.
They listed all of the devices the WWE Network would be available on, and then the executive said and one more device which we cant mention at this time. She then pointed at a member of the press in the crowd and said Someones getting it.
After the event, it was revealed that all of the press kits under the seats contained a WWE branded AppleTV.
https://twitter.com/saschasegan/status/421117388235358208/photo/1
Either the WWE Network will be an app added to the AppleTV, or it will be available in the new AppleTV App store, which they obviously wouldn't be allowed to mention until after Apple announces it. Wrestlemania 30 takes place on April 6, so if an App store was launched for the Apple TV in March, it would be right in time for that event. I don't think Apple would really care about hitting that date, but it would be a big deal for WWE to be one of the first apps in the store for their biggest event of the year.
Does this mean I could finally get a Plex app on the ATV?
At $99 is just has to be "good enough." A quad-core A7x would be fine. And beauty of it is that, unlike the major console makers, Apple could put a vastly more powerful chip in the thing EVERY year.
And Apple will just keep adding things: a browser one year, iPhoto the next, 4K support, etc.
OMG this is soooo not happening...the current SINGLE CORE A5 chip in the Apple TV can barely stream 1080p, it is not capable of gaming.
this is nothing but a rumor from gamers that want this, not reality at all.
Maybe but look at the hardware behind it and the cost of that hardware:
- XBOX One + Forza: $620
- Apple TV + Real Racing 3: $99
Depending on the controlling scheme and peripherals, I think Nintendo is the one that should really fear this development. Maybe a good moment to speak about licensing their gaming titles.
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- They would sell more Apple TV's.
- They would sell more games on the App store (especially if they are Apple TV "optimised" versions such as the separate iPhone and iPad versions.
- They could sell iCould storage to users of the Apple TV to store games and save data etc.
- Apple could rent games like they do with movies.
There are lots of opportunities to monetize a gaming enable Apple TV.