Mutiple monitors (for instance) is hard to understand? You need elaboration?what content? laundry list of random buzzwords lmao.
Mutiple monitors (for instance) is hard to understand? You need elaboration?what content? laundry list of random buzzwords lmao.
I didn't realize 4 people can use the Vision Pro at the same time 😂🤣Think about all the savings with Vision Pro. For example a family of four now spending $3500 for decent seats to a professional sporting event can now just use the Vision Pro and have even better seats for every game! Just one of many life experience examples btw.
Most people watch sports, concerts, and movies at home. Some will have the rare experience of going out once in awhile to an event, movie theater, or concert venue. If this will sometimes make that home viewing experience much better, then it may be worth it. Really all depends on the content production and how much can be added to the experience in terms of "extras" that can't be had anywhere else or through any other format. I'd love to be able to tap on a player and instantly pull up their stats, - lifetime, season, game, etc.I'm not sure if its a life experience if you are advocating using a headset in place of actual real life experiences. If you are watching sport through a headset it will never replicate being there in person.
Getting over the major obstacles of weight & comfort of the headset, I can see the headset being great watch to watch movies as long as it really does replicate the IMAX experience for example & perhaps gaming, as Apple claimed in the product demos. But living life through a headset? I'm not having it. It might do a semi-decent job of replicating some experiences, but it's quite dangerous if your life experiences are all synthetic.
Per the rest of my response that you conveniently cut out, this “connection” you speak of has nothing to do with how productive a meeting ultimately is. Care to elaborate about the problems AR can address/solve?
Don't see why you would buy this unless you have the money to burn, have more money than sense, or you want to develop for it.
At this price, sure there will be people buying it because they have money to burn, but just like similarly priced Macs I'd imagine the majority would be people for whom it benefits their work in some way, with things like consumption being an added plus.
I know one of the main reasons to buy this is to replicate being in a place you aren't, but... I don't think any form of technology (excluding stuff that literally just brings you there, like portals) can replicate that exact feeling of going somewhere new - adventuring.Think about all the savings with Vision Pro. For example a family of four now spending $3500 for decent seats to a professional sporting event can now just use the Vision Pro and have even better seats for every game! Just one of many life experience examples btw.
If you’re saying take everything they say with a grain of salt, yes of course. If you’re saying they are always lying, thats too extreme. But regardless of what they say, what leads you to say it is looking like they will get rid of the eye display?Apple execs say one thing but always do another. Case in point: the excuses they made to why the iPhone wouldn't be on USB-C, then once the EU mandated it suddenly they're saying how much of an improvement it is that the iPhone is now on USB-C
Do not trust a single thing an Apple exec says. They will always stretch the truth to control the message and try to silence criticism of any bad practice.
Doesn't the 3D effect just come from two screens showing you slightly different perspectives and then the brain creates the perception of space? Or is your brain tricked so far that it even refocuses based on how far away an object is perceived to be?I don’t think that’s correct. I’ve used Oculus and my eyes seem to have varying focus like real space. Regular 2D screens do cause you to have fixed focus though, which is why frequent breaks are recommended.
I’m aware of the niche professional (”expensive” due to limited potential licenses sold) uses for AR/VR technology. I’m hoping someone can show me something compelling enough for the general public to want to buy this particular device.In the past I've listed a couple dozen applications a few times here. Ranging from AR-assisted cardio-thoracic surgery (at the high end of the spectrum, to building/home architects having a way to give clients realistic "walk-throughs" of proposed designs.
There are many more. It's pretty much limitless. It just takes a wee bit of imagnination by developers.
This whole thing seems incredibly dystopian. I remember prior to Apple Watch Tim Cook on stage saying nobody wants to wear glasses unless they have to but the wrist was “interesting”. Now he (and Apple bloggers like John Gruber) want us to believe consumers will gladly wear big, bulky googles on their face? So they can show off a perfect ‘persona’ of themselves on a Teams call? Seriously? This might be really cool tech but it’s tech for tech’s sake. It’s a solution in search of a problem.That’s because a camera is a live feed of your current look and environment. A Persona can be created when you look your “best” - clean shaven, makeup, etc. and that’s how you’ll look for every meeting / FaceTime. Your room / office / etc won’t be on camera either, so it’s just less distracting and more focused than FaceTime and typical video chats.
Well if when the iPhone 14 was released Apple said the 15 will have USB-C, sales of the 14 would have been affected by the Osborne Effect. This isn't about stretching the truth, this is about good business sense.Apple execs say one thing but always do another. Case in point: the excuses they made to why the iPhone wouldn't be on USB-C, then once the EU mandated it suddenly they're saying how much of an improvement it is that the iPhone is now on USB-C
Do not trust a single thing an Apple exec says. They will always stretch the truth to control the message and try to silence criticism of any bad practice.
Can anyone explain to me how “feeling as if you are in the room” or seeing their bodies, arms and faces increases productivity in a meeting?
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I can’t tell if you are being sarcastic. Replace multiple shared family experiences with the ability to provide one member of the family with a “good seat”? This is supposed to be better?
I'm not sure if its a life experience if you are advocating using a headset in place of actual real life experiences. If you are watching sport through a headset it will never replicate being there in person.
I know one of the main reasons to buy this is to replicate being in a place you aren't, but... I don't think any form of technology (excluding stuff that literally just brings you there, like portals) can replicate that exact feeling of going somewhere new - adventuring.
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Do... do you guys see the issue, here? You can't really do anything social with a headset. You can travel to virtual areas, and they do look nice, but it just doesn't have any of the benefits of the areas it emulates. [...] If you want to have fun, go to a new place,
I agree, I think it will mostly be for a smaller group of buyers at first (the well off and professionals), then it may be a mass consumer device after awhile when the product has had time to mature expanding its uses, plus hopefully costs coming down somehow.I don't have the money to burn, I won't buy it for that very reason (not because I don't want to, but because I can't), but I AM INTRIGUED. I honestly haven't felt as giddy over a product reveal as during the Vision Pro one's in a long long long time.
Yeah, VR and AR goggles have been around. They were predominantly marketed for gaming. Which is fun, I guess. I mean, it's like one step removed from an actual holodeck.
But, I'm just really really excited about the technological advances. And while *I* personally don't have a use case right now, I can FEEL this has a LOT of professional potential way beyond video games and video calls. Some of which you and I and most regular consumers can't even imagine right now. I can already see how this will become big in medicine and engineering and science. You just have to give it time to grow into its potential. Like the iPhone did. Like the iPad did. Those where taunted as gimmicks way back when as well, and now, look where we are...
I’m aware of the niche professional (”expensive” due to limited potential licenses sold) uses for AR/VR technology. I’m hoping someone can show me something compelling enough for the general public to want to buy this particular device.
No, I wasn't referring to this being bad for disabled people. But the person I was replying to used the headset as a substitute for family vacations, which... noAm I seriously the only one who also sees how proper, high-quality VR/AR can significantly increase inclusiveness for the disabled community?!
I'm not disabled, but a global pandemic had me attend multitudes of virtual scientific conferences over the past several years. I hate them. They've been celebrated at creating inclusiveness, which I totally agree with, because yes, they do. But scientific conferences over zoom or whatever just. is. not. the. same.
Now, a VR conference where you actually feel like you're in the room with the other attendees, that's better on magnitudes.
Admittedly it’s been awhile since I’ve used my Oculus (no time!), so I would need to double check, but I believe you are free to focus your eyes at whatever the perceived distance is, the only difference from real life being that in VR (and I guess AR) you don’t get the fuzzy double image of the thing you’re not focusing on. Can’t check at the moment because my Oculus isn’t set up (I moved somewhat recently), but I for sure remember using it for several hours straight without my eyes at all being tired afterward. The headset was the bigger discomfort.Doesn't the 3D effect just come from two screens showing you slightly different perspectives and then the brain creates the perception of space? Or is your brain tricked so far that it even refocuses based on how far away an object is perceived to be?
So looking forward to getting this new revolutionary platform. As practically every demo user and reviewer has said “It’s mind blowing!”
buzzwords with no practical meaning in this context.Mutiple monitors (for instance) is hard to understand? You need elaboration?
Yes, but "This is cool!" wears off after a few days.
It's the use case that puts long-term life into a product, and I still don't see any value or interest there for the average consumer.
Like other headsets, this will be destined for the lonely unused equipment dusty shelf in the game room.
Nothing really happens in a NFL game anyway.Most people watch sports, concerts, and movies at home. Some will have the rare experience of going out once in awhile to an event, movie theater, or concert venue. If this will sometimes make that home viewing experience much better, then it may be worth it. Really all depends on the content production and how much can be added to the experience in terms of "extras" that can't be had anywhere else or through any other format. I'd love to be able to tap on a player and instantly pull up their stats, - lifetime, season, game, etc.
When I'm at a live NFL game, I rarely witness more than a tiny sliver of what is going on during the game when I'm in my seat and rely on my phone for actual play by play information. I spend nearly half my time procuring beer and the other half disposing of processed beer where I can at least catch the game on the screens around the stadium.
Yes, but "This is cool!" wears off after a few days.
It's the use case that puts long-term life into a product, and I still don't see any value or interest there for the average consumer.
Like other headsets, this will be destined for the lonely unused equipment dusty shelf in the game room.