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There's now a 'Lack of Vision'... pro.

In like a lion, out like a lamb, and off to the Apple's 'Cabinet Of Curiosities'

That front eye screen!.
 
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The new wide and ultra-wide remote display for Macs is incredible.

All they have to do is make it a portable Cinema Display for MacBooks, connected via Thunderbolt cable. Remove the external battery, the CPU subsystem, the silly front eye display, and sell it for like $1500.

That's all I wanted.
this may be best idea i’ve heard yet. it would be very light and comfortable in that form one would think….. maybe this is their next big display.
 
Doorbells will join the AVP! Apple needs to stick with their core products and hire some people who actually beta test their software.
 
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I wonder what an unopened first generation AVP will go for in 10+ years. I'm tempted to sell some AAPL and buy one and let it sit in my closet for a decade.
Probably wont be worth much for 20 years and I think a bunch of people have the idea after seeing sealed iPods sell for so much.
 
In my demo I was genuinely surprised how uncomfortable the device was. The face gasket had much less cushioning compared to a bunch of other headsets I’ve tried and the whole thing was too … rigid - I was trying to rotate it up to get the pressure off my cheekbones, to no success. I do have a tiny head though o_O

Thankfully these ergonomics should be easy to adjust with new gaskets, headbands, and perhaps even the arms since they disconnect from the main unit. I’d be really interested to see what Apple has learnt about human faces after getting a much larger sample group now the device is out in the wild.
 
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I wonder what an unopened first generation AVP will go for in 10+ years. I'm tempted to sell some AAPL and buy one and let it sit in my closet for a decade.
Could be an interesting gamble. I'd do it, but unfortunately I don't have $3,500 to possibly waste right now. Guess I still have most of this year to decide if I want to risk it.
 
No surprise. As I mentioned back when it was released, it’s a solution looking for a problem. Ultimately the only thing that VR headsets have really caught on for is gaming devices, and as is typical for Apple they did very little to try to expand into the gaming market. There’s other options for VR gaming at much lower prices with more games.
 
Even if the second model is just a small upgrade with no significant design changes I hope they at least address SOME of the glaring issues other than just spec bumps. Maybe they could use the new internals to make it a little bit lighter, give it a better battery unit and, of course, make it cheaper. I bet it’ll come in black too, mostly because Apple’s mantra recently is just “when in doubt, make a matte black version”. And why does the eyesight display need to be OLED? they could probably save a hundred bucks or so by making it LCD. I like the idea behind eyesight but it absolutely doesn’t warrant being OLED.

AVP is 100% not dead yet but Apple needs to show a willingness to change course to shed the mountain of doubt over the product.
 
At this point I look at this more as like the purge the Lisa than anything. Eventually though it will get there, at least as much as a headset can.
 
I'd bet they would have made more money by selling these at a narrow profit margin - the name of the game in a first gen product is getting it into people's hands. They drive the application development demand and they are essentially your beta testers. The $4k price tag simply scared away most of the market. If they had sold these for $1999, even if they had to subsidize them based on application revenue, they would have sold much more than double the units.
 
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Apple really needs a new product space
Instead of wasting billions of R&D on an overpriced and uncomfortable to wear AVP, Apple could have used that money to invest in AI / AI infrastructure instead.

As far as new product spaces go, there's great opportunity in home automation, robotics, and health-related technology.
 
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I'd bet they would have made more money by selling these at a narrow profit margin - the name of the game in a first gen product is getting it into people's hands. They drive the application development demand and they are essentially your beta testers. The $4k price tag simply scared away most of the market. If they had sold these for $1999, even if they had to subsidize them based on application revenue, they would have sold much more than double the units.
Before there were analyst estimating the hardware costs were $2000, but Tim needed the normal apple profit margin and trying to recoup r&d costs for this and the apple car.
 
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