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I’ve been using mine for work for 8+ hours daily for weeks, after owning but not using it for months, and I have really come to love the thing. It’s seriously a fun way to work, but requires a degree of tolerance for comfort.

I think when the weight and price comes down to about half of current (plus other standard hardware and software advances), Apple Vision products are going to be somewhat mainstream in 5-8 years.

I’ve been using it for the virtual display (After Effects, Resolve and Final Cut), with Vision Pro Safari windows open for visual reference and research, and entertainment (Apple TV+, Max, Paramount+, Prime) off to the side during tedious animation projects. It’s been great.

Today I’m giving it 24 hours rest because I finally started getting some eye fatigue and minor headache. Really looking forward to OS 2.2 for the wide and ultra wide display.
That's my issue with this thing. I have it on for say...20 minutes and I am ready to come out of it :(.
 
Well deserved award. I don't own one nor am I interested but I can definitely appreciate the incredible technical accomplishment
 
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I love mine. I resisted for a long time - I guess I believed the haters… but then I demo’d it last month and was so impressed I bought one. I’ve used it every single day since, for hours. No comfort issues. No strange “black eyes”, headaches or issues of any kind. I’m convinced that people who report those things don’t know how to wear a headset and over-tighten it or let the weight sit where it doesn’t belong. Everyone’s skull is different though. For me, the solo band with no mods is super comfy.

It’s expensive, but it’s a vision of the future. Yields are low - this was never meant to be a high seller, but they will sell every single one they make - 500k or so. And rightly so - it’s the most exciting new tech product in ages.

It’s not for everybody - I don’t even recommend most people get one yet. But it fits effortlessly into my life and does things that no other device can do. I use it for a lot more than content consumption, and for me the killer app is environments and the way it enables a higher level of focus in me as I work. I look forward to putting it on every day.

Most of the people who are salty over AVP and make jokes about there only being “50 owners” etc just can’t afford it or don’t understand what AR/VR headsets can do. They’re the equivalent of the elderly mall walkers back in 2008 who asked me why I was standing in a pre-order line for “a phone”, their voices filled with judgement and disbelief. It’s ok - this product is not for you, either.
I love the product, unfortunately I have succumbed to headaches and migraines. I really want to be able to use the product. Do you have any suggestions to make it more comfortable? I am thinking about buying the Dual Loop band, and right now instead of Zeiss lenses, I am just wearing my contacts inside of Vision Pro. Hopefully I will be able to get the Zeiss once I get my new prescription from the doctor today, and be able to upload it to Apple.
 
It makes sense in medical practice, I can see VR/AR as having tangible benefits there. For most people, most consumers, they DO NOT have an interest in VR/AR, nor do they want to have to wear this thing for it. It's a product that just doesn't have much appeal.
 
I’ve been using mine for work for 8+ hours daily for weeks, after owning but not using it for months, and I have really come to love the thing. It’s seriously a fun way to work, but requires a degree of tolerance for comfort.

I think when the weight and price comes down to about half of current (plus other standard hardware and software advances), Apple Vision products are going to be somewhat mainstream in 5-8 years.

I’ve been using it for the virtual display (After Effects, Resolve and Final Cut), with Vision Pro Safari windows open for visual reference and research, and entertainment (Apple TV+, Max, Paramount+, Prime) off to the side during tedious animation projects. It’s been great.

Today I’m giving it 24 hours rest because I finally started getting some eye fatigue and minor headache. Really looking forward to OS 2.2 for the wide and ultra wide display.
Do you have multiple batteries? How long does it take to charge a battery between uses?

8 hours a day basically means you go through at least 4 cycles of batteries. Since removing the battery and attaching a new one shuts down the machine, how annoying is it to get all your previous screens back to where there were?
 
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People here are clearly are still butt hurt about how much it cost and have no idea that it being used in ground breaking changes in places like medical.
It's sort of skewing to call that industry out when prototyping and manufacturing are weak though I assumed we'd have strong demand from our customers that are aggressive with the adoption of new technologies. It's not quite ready for prime time and needed a few more years but Apple had no appetite for that after the car debalce- their collective hand was forced by the board I suspect. I tend to think AR glasses is the end game and this will be looked at in hindsight as the stop gap it truly is.

While it's interesting to be able to use it for Mac-centeic workflows it's also a damning indicator that the product can't standcalone without an escape hatch and leaning on another platform for heavy lifting. I find that sad
 
It makes sense in medical practice, I can see VR/AR as having tangible benefits there. For most people, most consumers, they DO NOT have an interest in VR/AR, nor do they want to have to wear this thing for it. It's a product that just doesn't have much appeal.
This. Even at $200, people probably still would skip over it because it has to be strapped onto your face.
 
People here are clearly are still butt hurt about how much it cost and have no idea that it being used in ground breaking changes in places like medical.

I don't care about the cost, at all, but I will add that my employer (large research hospital) has already tested it and ruled it out as useful, or even allowed, in surgeries.

The tech is technically impressive. It doesn't mean I want anything to do with it, and of the couple people I know that bought one, neither use it anymore. One sold it, and other has powered it on since October.
 
Do you have multiple batteries? How long does it take to charge a battery between uses?

8 hours a day basically means you go through at least 4 cycles of batteries. Since removing the battery and attaching a new one shuts down the machine, how annoying is it to get all your previous screens back to where there were?

One battery. I keep it plugged in most of the time. I’m seated all day except for a few times when I get up. If I decide to wear the VP out of the room with me where I’m walking, I’ll unplug. It would be nice to have more battery life I guess, but the battery isn’t a concern for me and my use case.

So when I take off and put back on, all the screens are right where I left them. The virtual display has to be repositioned, but that’s very quick, and I’m usually regularly repositioning it based on my current body position for convenience purposes.
 
For the love of god... don't remove EyeSight. As a Vision Pro user, it's really something that shouldn't be removed, but rather improved. Yeah, sometimes its appearance is odd, but other times it's not so bad. But it would be way worse to just have a solid exterior when the point of the headset is the combination of both "worlds".

And before someone says that it should be removed because its "useless" and would "reduce cost if removed"... Read the BoM first, then calculate the cost of the micro-OLED displays for 400,000 units... It's not the AMOLED exterior that's the problem...

View attachment 2461081
No r&d cost which often is 90% of cost for early product introductions no material or construction costs for the device. There is much more than component costs.
 
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I don't care about the cost, at all, but I will add that my employer (large research hospital) has already tested it and ruled it out as useful, or even allowed, in surgeries.

The tech is technically impressive. It doesn't mean I want anything to do with it, and of the couple people I know that bought one, neither use it anymore. One sold it, and other has powered it on since October.
I guess it is their lost...

 
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I think it’s fair. While VR/AR has been around for YEARS, affordances Apple showed less than a year ago quickly became “the way things should look”, ending up all over the competition. Much like all smartphones are said to be just some variant of the iPhone, the same may come to be true for VR/AR.
 
I think it’s fair. While VR/AR has been around for YEARS, affordances Apple showed less than a year ago quickly became “the way things should look”, ending up all over the competition. Much like all smartphones are said to be just some variant of the iPhone, the same may come to be true for VR/AR.

Locked down ecosystem and single user? I sure hope not.

The single user bit is absolutely obnoxious, to the point of being absurd. Seriously Apple, for that reason alone, you suck.
 
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While it's interesting to be able to use it for Mac-centeic workflows it's also a damning indicator that the product can't standcalone without an escape hatch and leaning on another platform for heavy lifting. I find that sad
The original iPhone required a Mac or PC to even turn the things on and synchronize content to them.
Sure, the iTunes Wi-Fi music store, the App Store, etc would later be added with software updates.
But the original iPhone couldn’t even play music without being connected to a computer first. I’m pretty sure version 1.0 didn’t even allow you to edit your calendar events on the phone but only from a computer.
The iPhone didn’t even allow set up or software update without a connected computer until iOS5 in 2011, four years after the products introduction.

Eventually, assuming this product sticks around, and I bet that it will, more and more of the things you need Mac virtual display for will become native to visionOS.
It might not ever fully replace macOS, but much like the iPad it will sneak closer and closer until a Mac is only needed during very specific workflows.
 
It needs to be taken off and put on like a pair of (bulky) glasses, only then will it go mainstream, the idea of strapping this thing around your head like a pair of goggle with weight on it will always be a niche product.

The original design had the right idea where they put all the guts in a separate standalone unit then wireless connect to a lightweight headset. If I remember correctly the person who advocated for this design lost the battle and they went with the standard all in one heavy headset
 
I don't think the eyes are creepy. I think they make a lot of sense. Otherwise it kind of forces you to feel like you have to take the headset off every time you talk to someone. You can see them fine, but for them, looking at and talking to you with a huge blank face, THAT seems weird.

The eyes aren't "natural", but I think it is better than the alternative. A totally valid first attempt at a solution and they could improve with time, too.
Another solution would be to use "Eye Stickers"...
It all comes down to this: If you want to talk to me while wearing my AVP, don't expect me to take it off. If you don't like the way my eyes appear on the front display, go away, because that's all you are going to get from me.
 
Locked down ecosystem and single user? I sure hope not.

The single user bit is absolutely obnoxious, to the point of being absurd. Seriously Apple, for that reason alone, you suck.
Android is a modified iPhone UI that supports multiple users and doesn’t have a locked down ecosystem. If a single successful headset ships in the future without “pinch to interact” though, I’d be truly surprised.
 
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