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But it’s not. It’s not like a Meta Quest 3… that only works *with* a computer.

The Apple Vision has a full M2 SOC onboard… it *is* the computer.

I thought that was obvious from the keynote.

This is also why it’s so expensive. It’s like a MacBook Air combined with a bunch of brand-new 3D tech.

That's not what defines VR. You're looking through a display that reproduces the real world, you're not looking at the real world. Hence it is VR.
 
Problem solving could be AR navigation. But not with this gen 1 headset.
 
I'm curious why they didn't make the battery pack 50% bigger so it could get over the 3 hour mark and at least be able to finish most films on one charge. It doesn't look particularly large at all.

Also it is interesting to see how the battery life is measured. Clearly if you're playing a game that will be more resource intensive than just watching a film. What am I doing to get 2 hours battery life exactly?
Either a bigger battery pack will overheat the device or Apple is saving a 50% bigger battery pack feature for Gen 2 Apple Vision Studio. So, they can force people to upgrade for a longer period of battery life.
 
That design decision indicates that the headset is already heavy enough as-is.

I explained it in my post, anyone who has a lot of time under night vision goggles will know that how that weight is distributed is a lot more important than what the actual weight is. Something that is heavier can actually be less strainful if that weight is properly balanced on the neck.
 
Really excited for comments surrounding this headset to age like the original iPod thread. Be sure to quote people with the worst takes so when they edit them they're preserved for future giggling.
This goes both ways, right? I have no idea how successful (or not) this thing will be, but no matter how premature it sounds to declare it DOA, praising its success before it's even out feels equally absurd.
 
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This feels like "people who go see a movie or screening early and then gushing about it like it's the greatest thing since sliced bread" vibes. Right now it's all about the latest and greatest cool product. I look forward to the reviews that come out like Halloween 2024 or those "6 month later" reviews. I think those will tell the true story.
 
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$3,499. Too Expensive. Also offers extremely limited mobility.

'By Far the Worst Priced Headset'

extremely limited mobility in a headset that weighs less than a pound…you ever worn a Valve Index? 😂

I’m so glad these impressions are coming out with near-universal praise (counterbalanced with the natural drawbacks of a first-gen product). Apple knows these won’t sell like hotcakes—even if they did, they literally cannot make enough to meet that demand. time will go on, the technology will be refined, and the price will go down.

then one day I will happily purchase one. while enjoying a look at my AAPL shares.😉
 
I can see lots of educational and engineering and design use cases. Imagine shopping for homes and the realtor hands you one of these and you can immediately walk through an empty (or cluttered?) home and experience it furnished or altered in many different ways. Imagine the military using it to walk through mission plans. Planning events....
 
To an extent a lot of people said the same about the iPhone, it was a premium high-tech device that pretty much made calls, sent text messages, and had nice apps for everyday things like a web browser, notes, clocks, and contacts. There was no App Store for a year.

Give the Vision Pro a few more iterations and it'll have its "iPhone 4 moment", and the masses will flood in. And definitely don't underestimate this products potential impact (remember what Steve Balmer said about the iPhone?).

Because of the inevitable comparison to the original iPhone it's as evert worth pointing out that

  • The OG iPhone was not cheap, but Apple very quickly lowered the price and accounting for inflation it cost ~$580 in todays money. That's expensive, but not $3,5k either.
  • The OG iPhone had, as you say, a very established set of key features that it did very well and everyone already had a phone for them.
  • In addition, it provided a very good mobile browser when everyone was already online a lot, an mp3 music player when mp3 music players were already well established (the iPod) and did stuff like digital mapping, which is immediately useful.
The iPhone met all these needs people already had and built on top of that. Once the phones were in people's hands there was a real incentive for developers to build great things for the platform, but initial adoption didn't really depend on it and, as someone who had an OG iPhone at the time, it took a while until there were apps that really had an impact on my life.

Whatever your view on these glasses, I think we can all agree that they don't have the same foundation to build on and they are too expensive to be really widely adopted.

Maybe they will find a niche for now in more professional environments and I agree with everyone who points to equally expensive competitor products, but then you need to be fair and acknowledge how small this niche currently is. Besides, Apple shows people taking videos at kids' birthday parties, so I'm not sure Apple really shares your vision there.

I'm very specifically not saying that AR/VR is never going to be a thing and these glasses might as well be a step along the way, but that doesn't mean that they will be successful as a product. In fact, there's plenty examples of technology that was ahead of its time and some of it even made by Apple.

The answer to 'will this be a successful product' and 'can this product category succeed ever' might be very different and pointing to the initial reception of the iPhone is not really helpful without considering why the iPhone was successful.
 
Don’t worry, I’m saving them all with the wayback machine. Cooked up a little script to do it. 🤣
Really excited for comments surrounding this headset to age like the original iPod thread. Be sure to quote people with the worst takes so when they edit them they're preserved for future giggling.I
The iPhone will never work. It doesn’t have a hardware keyboard! 😆😆😆
 
I'm curious why they didn't make the battery pack 50% bigger so it could get over the 3 hour mark and at least be able to finish most films on one charge. It doesn't look particularly large at all.

Also it is interesting to see how the battery life is measured. Clearly if you're playing a game that will be more resource intensive than just watching a film. What am I doing to get 2 hours battery life exactly?
They want the useable time of the device to go up between versions. If they included a larger external battery then moved to a smaller internal one in the future, users would complain that something was taken away.
 
Robin: “Do you think this is something the average person will be able to afford?”

Tim: “I don’t know.”
Lol. Translation: "No, but I have already been surprised at what I've managed to convince people to pay for things."
 
Vision Pro Headset: $3,499.00
Zeiss Lenses for the Vision Impaired: $400
Spare Battery: $250
Spare Forehead Band: $199
1TB Memory Upgrade: $500
Vision Pro Polishing Cloth: $199
Tax: $505
Total: $5,552

Memories of your bank account as you gaze longingly at the new addition to your closet shelf: Priceless
And in 2025 worth close to nothing,- as the all new 2025 M3 based Vision Pro will be faster, lighter, better and cheaper...
Maybe wise to keep it unused in the original casing. 😁
 
Can you elaborate on this thought?

They defined an entirely new UX/UI, and you can use a keyboard and mouse if you want. What am I missing here?
One that was heavily limited, to awkward click and scroll. It won't be usable without keyboard and trackpad, but even that only gets you as far as iPad gets you with the same things.
 
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Uh...what? Lol. The thing runs baby iPad apps, with very limited interaction ability. It's nothing compared to a MacBook Pro. It could have been, but its not.
What do you mean with "limited interaction ability"? If you view the screen of a Mac in Vision Pro you can do the exact same things. You could even hook up regular keyboard and mouse. The developers need to port the apps though for visionOS. And performance may be limited by the M2 chip. And visionOS is a bit of mystery right now. I could see issues, but I could also see them being solved within the same basic platform.
 
not sure about packing a computer in - maybe Gen 5 :).
But Gen 1 already “packs” in a computer… an M2 chip. 🤷‍♂️

Processor, display, audio, user input, storage, wifi… what else is needed for it to be a “computer”?
 
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To repeat, it’s neither AR nor VR. It’s a wearable iPad Pro.
It's all three of those things.

Today, we're introducing 3 revolutionary products of this class...

A new wearable iPad
An augmented reality device
A virtual reality device


An iPad
Augmented Reality
Virtual Reality

An iPad
Augmented Reality
Virtual Reality

Are you getting it? This is not three separate devices, this is one device.


Wonder what would Steve Jobs think about Apple Vision Pro.

I think we have your answer...
 
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