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You missed the larger point of my comment, which is that it cannot and will not grow, simply because of how objectionable the hardware is. Yes there are enough people that will buy anything to give it an interesting initial run, but that's where this will end. Doesn't matter what it costs, or how low they can get the price. No one actually wants to wear the headset, and few will tolerate it in spite of itself.
Do you think it will be a bulky headset in perpetuity?
 
Just don’t SharePlay when you’re opening the safe
Did I misunderstand the article? I thought you picked the window to share. You can't actually share everything you "see" can you?

Code in beta 4 includes the following strings: ....
  • Only one activity is available when mirroring or sharing your view through AirPlay or FaceTime.
 
I believe at the height of the pandemic, the executive team made a bet that this was gonna be super important because we don't know when we are gonna be back in our offices or class rooms. Now that we are pretty much back to normal and many companies including Apple mandating workers return to the office, I think this bet might have been a mis-educated guess. Its cool though, just can't justify the price.
 
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How's this for shortsighted: first major product Apple has ever launched that is actually objectionable hardware that's in the way of the software experience. The software experience may, or not may, be interesting. But the hardware is not something anyone actually wants to use. You have to use it in spite of it. That's a big, big problem.
Objectionable for a lot of people, to be sure. But, Apple doesn’t need “everyone” to buy their products to be profitable, they haven’t needed that for awhile. They focus on people with money who are willing to spend it and sees value in what they’re selling. If they ONLY sell a couple million in the first year, they’ll still be successful.
 
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How's this for shortsighted: first major product Apple has ever launched that is actually objectionable hardware that's in the way of the software experience. The software experience may, or not may, be interesting. But the hardware is not something anyone actually wants to use. You have to use it in spite of it. That's a big, big problem.

I understand why you think it is a problem. I believe that Apple understands the problem. However, I don't think it is a "big" problem. It is just the natural evolution of miniaturizing the experience. I think they have likely had to decide for several years now "when is the right time" to release the product. How close to the ideal user experience do they get before releasing. Is it out of character compared to some of the other large market products (iPod, iPhone, etc...)? Probably another step away from ideal compared to those. The iPhone didn't have 3G for a whole year. That made it REALLY rough using the cool internet features of the device. I upgraded the day the 3G was released. I wouldn't argue if someone tried to say that wearing a large headset for a AR experience is worse than the iPhone not having 3G.

I think that Apple weighed this out and determined now was the right time, even with the device being as large as it is. I think this also allows the ecosystem of software to build while power users and pro users iron out the product and then as it matures and they do have a cheaper/lighter version, it will be available with the ecosystem already built and ready.

So yeah, "problem" in the sense of not ideal, but not "big problem" as it will make the product had to adopt or not allow the technology to improve and be a widely adopted product.
 
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Because I’m sharing interactive content in realtime.

Again. Can be done by pointing or screen share with your iPhone.

When I read the article it seems like the sharing feature is just sharing a particular window, not the entire viewable interface.

Specifically in the article it says: "Only one activity is available when mirroring or sharing your view through AirPlay or FaceTime."
 
I’ve been on the fence about the VP since its announcement. It’s a spatial computer, but juggling 2D representations around in 3D space doesn’t seem truly spatial to me. While this presentation is cool, it isn’t anything I can’t do with anything else I already own.

I understand the people who want this solely for an immense display. That feature may make it worth the price all by itself for people who want this feature.

For me, it seems the most captivating use is watching spatial video, whether it’s a concert, movie, or sporting event. This seems to be the best new thing the VP brings to the table.

Will sign up for a demo once they’re released, definitely want to experience it. Seems most people who have tried it have liked the VP.
 
Agreed. But they will not have a problem selling because it will be the consumers whom have ZERO experience with VR that purchase them because it is an Apple device. The rate of returns will be very high after the novelty wears off and people understand how troublesome 1 hour of battery life truly is.

The discomfort problem is unavoidable no matter what.

The head just doesn't like having anything strapped to it.

The creases in the face and messed up hair issue is a permanent problem.

What? Women wearing mascara will use this? No.

People who like their hair to look good all day will use this? No.

Restricting blood flow to the scalp. Nice. Good recipe for premature baldness.
 
I believe at the height of the pandemic, the executive team made a bet that this was gonna be super important because we don't know when we are gonna be back in our offices or class rooms. Now that we are pretty much back to normal and many companies including Apple mandating workers return to the office, I think this bet might have been a mis-educated guess. Its cool though, just can't justify the price.
This is an interesting take...I wonder if you are right about what pushed this forward.
 
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I wonder are there reliable studies with enough data on the topic? Namely the dangers of putting a screen so close to your eyes
What’s dangerous is not the distance of the screen, it’s where your eyes are focusing. With a 2D display, a close distance is harmful because your eyes are focusing on the display. With a VR display however, the eyes don’t focus on the display, but on a point roughly 6 feet in front of you. You look “through” the display. The fact that the photons entering your eyes emanate from a close distance rather than from an object further away makes no difference.
 
What’s dangerous is not the distance of the screen, it’s where your eyes are focusing. With a 2D display, a close distance is harmful because your eyes are focusing on the display. With a VR display however, the eyes don’t focus on the display, but on a point roughly 6 feet in front of you. They look “through” the display. The fact that the photons entering your eyes emanate from a close distance rather than from an object further away makes no difference.
Thanks !
 
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Do you think it will be a bulky headset in perpetuity?
I would bet that it’ll remain relatively bulky for at least a decade or so. There’s no tech on the horizon that would significantly change the current constraints. And just getting to the current state already took Apple ten years.
 
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I have to agree with this. Is it expensive, yes. Will it sell out, yes. For everyone that finds it too expensive there are equally as many people willing to spend up, especially on technology. These will not have a problem selling.
"Will it sell out, yes" just because apple gonna say it right, seriously, the price will be the problem if apple wanna sell many (millions) units
 
Most of us dont have a 80 foot screen. But congrats to lucky you.
I don’t think you’ll really be able to use a virtual 80 foot screen, because the Vision Pro has a fixed focus distance of about 6 feet.
 
You missed the larger point of my comment, which is that it cannot and will not grow, simply because of how objectionable the hardware is. Yes there are enough people that will buy anything to give it an interesting initial run, but that's where this will end. Doesn't matter what it costs, or how low they can get the price. No one actually wants to wear the headset, and few will tolerate it in spite of itself.
I see a guy walking into his office or work space, putting this on, then doing his daily work. He takes it off to go to the bathroom or coffee room.
 
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I am hoping there will be some totally immersive “in the cockpit” flying apps. (Retired Airline Pilot,btw…)

Yes! I can see X-Plane (Austin Meyer's Laminar Research) embracing that for sure, and possibly Microsoft Flight Simulator as well.
 
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