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As part of its report on Apple's custom ARM chip design for the A6 found in the iPhone 5, AnandTech speculated that the improved graphics performance in the iPhone 5 was achieved through the use of a triple-core PowerVR SGX 543MP3 graphics processing unit (GPU) rather than doubling the clock speed of the dual-core SGX 543MP2 found in the A5 or using the quad-core SGX 543MP4 found in the A5X for the third-generation iPad.
AnandTech has now followed up with a new report based on fresh images from UBM TechInsights showing the layout of the A6 with three graphics cores as had been predicted.The [SGX 543MP3] is sort of the best of both worlds. You don't take a huge die area penalty and at the same time don't run at a significantly higher frequency, and you can get to that same 2x value.
The [SGX 543MP3] option is the most elegant and likely what Apple chose here.
![a6_chip_layout.jpg](/proxy.php?image=http%3A%2F%2Fimages.macrumors.com%2Farticle-new%2F2012%2F09%2Fa6_chip_layout.jpg&hash=43a663ba0cac7eea1efc487066442018)
More information and analysis on the A6 will undoubtedly be forthcoming as UBM TechInsights continues its work, but the first glimpse inside Apple's custom chip design for the iPhone 5 demonstrates how the company has been able to balance processing power needs with die size constraints to achieve significant performance gains for the iPhone 5 compared to its predecessors.The image above shows two 32-bit LPDDR2 memory channels and three GPU cores. We're likely looking at a PowerVR SGX 543MP3 running at 266MHz.
UBM estimates the die size at 95.04mm2 and the manufacturer as Samsung.
Article Link: Apple's A6 Chip Confirmed to Carry Triple-Core Graphics