I'm really interested in seeing this. Totally out of my price range... but still interested as I like the tech.
Honestly I can see quite a number of uses for it such as medical/dental profession training, construction, and so on. Hell I could see this doing totally away with animal testing. The sports & entertainment aspects for it will probably come to fruition in a later product. Thus first run is probably more aimed at developers etc.What is it for? Some of the things Jason Snell mentioned on Gruber’s podcast (mostly around sports) didn’t seem very compelling. I can’t imagine many people will want to wear bulky googles to consume sports.
Probably just to play No Man’s SkyWhat is it for? Some of the things Jason Snell mentioned on Gruber’s podcast (mostly around sports) didn’t seem very compelling. I can’t imagine many people will want to wear bulky googles to consume sports.
Each of the two displays will measure in at 1.41 inches diagonally...
No, because a 1.41 inch display on an iPhone would make it unusable.Can we get this kind of display on future iPhone 15 Pro Max and future Apple Watches?
No, because a 1.41 inch display on an iPhone would make it unusable.![]()
Depends how the outside world is "brought in".Hmm I wonder why that contrast ratio is so low then. OLED/microLED displays are usually have at least 1,000,000:1 contrast ratio.
Hmm I wonder why that contrast ratio is so low then. OLED/microLED displays are usually have at least 1,000,000:1 contrast ratio.
Again it depends on how the outside world is brought in. If images have to be drawn on top of the outside world at close to its full possible brightness, then ...4k ppi...that's just incredible
>5k nits seems too much, unless it's some weird use case
At $3,000 this product is nearly irrelevant as a product category for Apple...
The AR/VR headset that Apple plans to introduce at the Worldwide Developers Conference next week has long been rumored to feature 4K micro OLED displays with an 8K total resolution, but notable display analyst Ross Young today shared some additional specifications that give some insight into how the headset will work.
Each of the two displays will measure in at 1.41 inches diagonally, with Apple aiming for over 5000 nits of brightness and 4,000 pixels per inch. Unfortunately, AR/VR display specs used in headsets from competitors like Sony and Meta aren't generally advertised beyond resolution and pixels per inch, so it's difficult to make a direct comparison, but the information from Young does provide some context.
With ~5000 nits brightness or more, the AR/VR headset from Apple would support HDR or high dynamic range content, which is not typical for current VR headsets on the market. The Meta Quest 2, for example, maxes out around 100 nits of brightness and it does not offer HDR, and the HoloLens 2 offers 500 nits brightness. Sony's PSVR 2 headset has around 265 nits of brightness, and it does have an advertised HDR feature when connected to an HDR display.
According to Young, the 5000 nits likely refers to peak brightness, which means that it won't blind users, but will instead provide superior contrast, brighter colors, and better highlights than other headsets that are available today. For SDR displays, peak brightness is often a reference to how well a display will perform in rooms with bright lighting as it is akin to maximum brightness, but for HDR displays, it's a metric of how well a display depicts color and contrast.
High-end TVs offer somewhere around 2,000 to 5,000 nits, for comparison. Samsung, for example, has a 98-inch TV that is able to reach 5,000 nits, along with Neo QLED TVs that offer 4,000 nits peak brightness. Samsung advertises these TVs as having "stunning, accurate color detail and an extraordinary range of contrast, creating a beyond-life-like experience."
Meta CEO Mark Zuckerberg in 2022 showed off a "Starbursts" VR headset prototype able to hit 20,000 nits of brightness, but it was enormous, not wearable on the head, and not technology that Meta is able to implement as of yet.
If Apple hits that 5000+ nits brightness target, its headset will offer a display experience that competitors are unable to match, and it will also set the stage for future AR glasses. Augmented reality glasses need high brightness to mitigate the light from the sun and other light sources. At lower brightness levels, the AR content that overlays the real world view can be washed out.
Magic Leap 2, one of the more well-known augmented reality headsets, features brightness ranging from 20 nits to 2000 nits.
The 8K resolution offered by Apple's AR/VR headset will be superior to headsets from Meta and other companies, including Meta's highest-end Quest Pro 2. The Quest Pro 2 has a resolution of 1800 x 1920 pixels per eye and around 1200 pixels per inch as Meta is using LCD display technology.
The high-end displays that Apple has created for the AR/VR headset are rumored to be the most expensive component and a major contributor to the expected ~$3,000 price. At $3,000, Apple's AR/VR headset will be one of the more expensive virtual reality headsets on the market, though it will be competitive in price with AR-based products like the Magic Leap 2 and the HoloLens 2.
More information on what to expect from Apple's AR/VR headset can be found in our dedicated roundup.
Article Link: Apple's AR/VR Headset Display Specs: 5000+ Nits Brightness for HDR, 1.41-Inch Diagonal Display and More
Uhh, based on what?At $3,000 this product is nearly irrelevant as a product category for Apple...
I believe with the price point being rumored, it will definitely cater more towards developers who want to build their applications and tools before they finally release a cheaper and more consumer level device.
Not allowed on a new Apple device like this.imagine porn in this thing
Pac-Man Party Royale Pro Max!The tech sounds interesting. I still need to see the killer application that goes with it.
It is a really poor way to measure for a VR headset anyway. The aspect ratio for your eyes doesn't match the aspect ratio for television. Normally pixels per degree of the field-of-view makes more sense in VR or at least the actual dimensions of the screens. If they are 1:1 aspect ratio they would be higher resolution then a 4K TV.4K + 4K does not equal 8K, unless you're only counting horizontal pixels.
(And you're assuming the headset has the displays in landscape orientation.)
Seems appropriate to listen to this while considering ~5000 nits brightness.With ~5000 nits brightness or more, the AR/VR headset from Apple would support HDR or high dynamic range content, which is not typical for current VR headsets on the market. The Meta Quest 2, for example, maxes out around 100 nits of brightness and it does not offer HDR, and the HoloLens 2 offers 500 nits brightness. Sony's PSVR 2 headset has around 265 nits of brightness, and it does have an advertised HDR feature when connected to an HDR display.