Unimpressed but who knows what the future may bring
Applause!!!
Maybe you just don't understand it![]()
Maybe you just don't understand it![]()
These are generally the same people who complain that a BETA doesn't work 100%![]()
Not really better, just completely different.Everyone has been tripping over VR, when I first saw AR I have always thought it was the better of the two.
This is after post. From the article:So, is this how it looks in real-time, without post-processing?
That's amazing. I am amazed.
Even with post, this is still a pretty impressive demo.The hardest part was not having the all the live video receive the post effect,
Not really better, just completely different.
VR can be more immersive, but AR has more real world applications. VR for games is pretty special.
Stuff they’re working on. Have you tried anything with a simulated nose in peripheral vision? - It sounds insane but it helps a lot of people with motion sickness.VR gives me a headache and makes me dizzy. It is pretty special in that way.
I remember the original and it was jaw-dropping. The concept and execution were flawless and the look was unprecedented. I still show it to young kids and it still blows their minds.
I didn't find this to look nearly as good. That's because all of the motion of the original was created by hand drawn sketches and so there was more motion and somehow they seemed to time it to the rhythm of the music. So of course this is going to pale in comparison, but it's still really impressive for something they knocked out in a couple of days with a kit that is pretty new. I can't wait to see what else people come up with.
Here's an excerpt of an interview that described what went into making the original so amazing:
***The group teamed up with director Steve Barron, who helmed Michael Jackson’s “Billie Jean,” for a short-form piece that mixed live action with rotoscoping illustration—never before used in a music video. “It was a dream to work with talent like that,” Waaktaar-Savoy says of Barron. “Normally, videos took a week of shooting in a hangar. But for this, we did a whole day that was only to make the comic magazine. Then four months spent doing hand-drawn drawings. It was very thorough stuff.” That might be an understatement: Illustrator Mike Patterson came up with more than 3,000 sketches for the final clip.***
From this article: http://ew.com/article/2015/10/26/a-ha-video-take-on-me/
Gtfo
Considering it’s a Norwegian band of white guys, I’d say it’s pretty spot on.
…
I didn't find this to look nearly as good. That's because all of the motion of the original was created by hand drawn sketches and so there was more motion and somehow they seemed to time it to the rhythm of the music. So of course this is going to pale in comparison, but it's still really impressive for something they knocked out in a couple of days with a kit that is pretty new. I can't wait to see what else people come up with.
…
Well said! That's what I was thinking but could not articulate even inside my own head! I do wish I were better with words so my posts could be shorter and to the point.Agreed. But, as you alluded to, it's not impressive because of its visuals; it's impressive that we're able to approximate an aesthetic that took several months and many artists to create, using a device that fits in the palm of the hand and renders these effects in real time—essentially taking months of work and compressing it into milliseconds of processing. Then you add the interactivity on top of it…
But, yeah, the final look is somewhat lackluster.
I've talked about this in other threads so I apologize to anyone who has endured me talking about this before, but real life gives me a headache and makes me dizzy. When summer is over and everyone is back in school I'll be working with my doc to find out if I have a specific condition that may be causing that. In the meantime I get relief for it by going into VR! Headaches and vertigo disappear in VR for me.VR gives me a headache and makes me dizzy. It is pretty special in that way.
Very smooth and smart choice to show off ARKit ... plus that classic 80's track ... who could NOT like this. Well done!
The funny part is ... AR in phones was done about 3yrs ago EVEN if very rudimentary and VERY VERY limited. It's not so much about being first ... it's about providing the right tools that open up ideas and the ideas from a great programming userbase with profound vision to implement ... THAT is what has always worked for Apple.
Many of their users Golden Era and current Platinum Era have not just simply been users but also coders, tinkers those that push ideas to the coders so we all get to enjoy. this will DEFINITELY bring back those that defected to Android because they where BORED using iOS.
PS: Apple, please baby baby please be loyal and bring us split screen app capability to the iPhone, and not just leave it to the iPad. please?!
Idk I think overlays of a real world are more immersive than a screen strapped to your head lol. Both are interesting but there's nothing special about vr(just a screen with motion sensors)Not really better, just completely different.
VR can be more immersive, but AR has more real world applications. VR for games is pretty special.