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At last, virtual Dad-dancing :cool:
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Maybe you just don't understand it :confused:

These are generally the same people who complain that a BETA doesn't work 100% :rolleyes:

Each to their own - some people tend to be more cynical than others as historically, impressive proofs-on-concept haven't always translated into comparable real-world application. This certainly shows great potential though!
 
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Everyone has been tripping over VR, when I first saw AR I have always thought it was the better of the two.
 
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The VW Commercial re-captured some of animation technique to bring a second life to the style.
Is there a link to the original Aha version in 1984?
 
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This was a very cool proof of concept. I have no ability to write any code so I applaud these peeps for what they did. The kids dancing was a nice touch. Only complaint are the pipe wrench wielding guys. Turning 180 as they swing down is a good but that could be fixed. Next, walk like an Egyptian or He-Man, please!
 
So, is this how it looks in real-time, without post-processing?
That's amazing. I am amazed.
 
VR gives me a headache and makes me dizzy. It is pretty special in that way.
Stuff they’re working on. Have you tried anything with a simulated nose in peripheral vision? - It sounds insane but it helps a lot of people with motion sickness. :) I’ve played through all of Alien Isolation in VR comfortably, and a lot of minecraft.. Eye tracking will help too. It’s not ready for everyone yet, but it’s getting there fast.
 
I remember the original and it was jaw-dropping. The concept and execution were flawless and the look was unprecedented. I still show it to young kids and it still blows their minds.

I didn't find this to look nearly as good. That's because all of the motion of the original was created by hand drawn sketches and so there was more motion and somehow they seemed to time it to the rhythm of the music. So of course this is going to pale in comparison, but it's still really impressive for something they knocked out in a couple of days with a kit that is pretty new. I can't wait to see what else people come up with.

Here's an excerpt of an interview that described what went into making the original so amazing:

***The group teamed up with director Steve Barron, who helmed Michael Jackson’s “Billie Jean,” for a short-form piece that mixed live action with rotoscoping illustration—never before used in a music video. “It was a dream to work with talent like that,” Waaktaar-Savoy says of Barron. “Normally, videos took a week of shooting in a hangar. But for this, we did a whole day that was only to make the comic magazine. Then four months spent doing hand-drawn drawings. It was very thorough stuff.” That might be an understatement: Illustrator Mike Patterson came up with more than 3,000 sketches for the final clip.***

From this article: http://ew.com/article/2015/10/26/a-ha-video-take-on-me/

That was an amazing video when it came out. Very original concept. From the good ol' days when MTV had great music videos...
 
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This is really cool, AR is going to be great! I'm wondering if this is all getting people ready for when the iPhone 8 comes out later this year? developers have already started making apps so maybe those apps will be available and a couple even demoed alongside the iPhone 8 in September.
 

ysvw snh ulm
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Considering it’s a Norwegian band of white guys, I’d say it’s pretty spot on.

Not sure where that city or place is but im sure some brothers will teach them to dance soon. You know what i mean? Nice flix anyway. I liked. Sounds like the musik dad listened like 100 years ago lol
 
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I didn't find this to look nearly as good. That's because all of the motion of the original was created by hand drawn sketches and so there was more motion and somehow they seemed to time it to the rhythm of the music. So of course this is going to pale in comparison, but it's still really impressive for something they knocked out in a couple of days with a kit that is pretty new. I can't wait to see what else people come up with.


Agreed. But, as you alluded to, it's not impressive because of its visuals; it's impressive that we're able to approximate an aesthetic that took several months and many artists to create, using a device that fits in the palm of the hand and renders these effects in real time—essentially taking months of work and compressing it into milliseconds of processing. Then you add the interactivity on top of it…

But, yeah, the final look is somewhat lackluster.
 
Agreed. But, as you alluded to, it's not impressive because of its visuals; it's impressive that we're able to approximate an aesthetic that took several months and many artists to create, using a device that fits in the palm of the hand and renders these effects in real time—essentially taking months of work and compressing it into milliseconds of processing. Then you add the interactivity on top of it…

But, yeah, the final look is somewhat lackluster.
Well said! That's what I was thinking but could not articulate even inside my own head! I do wish I were better with words so my posts could be shorter and to the point.
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VR gives me a headache and makes me dizzy. It is pretty special in that way.
I've talked about this in other threads so I apologize to anyone who has endured me talking about this before, but real life gives me a headache and makes me dizzy. When summer is over and everyone is back in school I'll be working with my doc to find out if I have a specific condition that may be causing that. In the meantime I get relief for it by going into VR! Headaches and vertigo disappear in VR for me.

It remains to be seen how I do with AR. If Pokémon Go is any indication, not so well. I have to turn off the AR perspective to catch my Pokémon. I get too distracted otherwise.
 
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This is Atopia Chronicles level stuff. It feels like we’re really close to people walking around with “skins” over their worlds.
 
Shall I say the words again....thinking...yes I will.

Apple is up to something big with this, probably with Apple Maps and includes data from those cars driving around.
 
The original version from 31 years ago still looks more impressive and realistic without the technology.


The remake is a good idea but the ARKit implementation has the annoyingly jerky floating window at the beginning and unrealistic robotic dancing.
 
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Very smooth and smart choice to show off ARKit ... plus that classic 80's track ... who could NOT like this. Well done!




The funny part is ... AR in phones was done about 3yrs ago EVEN if very rudimentary and VERY VERY limited. It's not so much about being first ... it's about providing the right tools that open up ideas and the ideas from a great programming userbase with profound vision to implement ... THAT is what has always worked for Apple.

Many of their users Golden Era and current Platinum Era have not just simply been users but also coders, tinkers those that push ideas to the coders so we all get to enjoy. this will DEFINITELY bring back those that defected to Android because they where BORED using iOS.

PS: Apple, please baby baby please be loyal and bring us split screen app capability to the iPhone, and not just leave it to the iPad. please?!

It wasn’t made available for millions before with no need to buy new hardware and good enough to actually be functional.

So yeah others rushed to show a concept, Apple actually made it happen.
 
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Not really better, just completely different.

VR can be more immersive, but AR has more real world applications. VR for games is pretty special.
Idk I think overlays of a real world are more immersive than a screen strapped to your head lol. Both are interesting but there's nothing special about vr(just a screen with motion sensors)

What game would you recommend for vr that truly showcase how good it is? The ones I have played are all half baked.
 
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