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Are you running the RTM? They added several "busy" looking themes for the Start Screen in the latest RTM build.

sOiHz.jpg






Earlier builds of Windows 8, like the Consumer and Release Previews still had Aero, however a more toned down version.

I guess I just outright ignored the busy **** and went right for the second one on the upper left. Whoever added the barf should get kicked in the nuts. It's almost the same level of mistake that Apple's getting into now.
 
Seriously? What isn't obsolete

From the article: "one former senior UI designer at Apple ........ may come a time very soon that skeumorphism will become less and less relevant as the objects it represents become more and more obsolete themselves, but for now, it feels comfortable, and looks beautiful.

The podcast app has an analog tape deck on it! Nobody under the age of 30 has seen a tape reel let alone having used one (please all 5 of you in the world don't jump on my comment, it's true). should we make the speed control a buggy whip? I don't think having these adds to the usability of the program, and consumes lots of space (retina version, standard def version, etc...).

Apple used to be a company of strict user interface guidelines and they adhered to these. Now apple doesn't even conform to a single standard in their own apps. Compare iTunes, GarageBand, calendar and messages. Wtf? You instantly recognize the apple hardware as sublime, thematically linked beautiful hardware. The apps aren't even recognizable as coming from the same manufacturer...
 
Two words: "Word Paperclip".
That where we are headed?
The horror.

i think paperclip was just a terrible gui implementation of a search/help function that wasn't built right from the beginning. again, skeuomorphs vs. function. if paperclip functioned well, i don't think people would have hated the gui as much. it wasn't the design, but the implementation.
 
Oh, Lighten Up

Don't give it an easily understood metaphor? People who have used desktop organizer calendars understand it instantly. We always see the next medium by the last one. Hollywood put stage plays and burlesque on the screen. Get over it, purists.
 
Two words: "Word Paperclip".
That where we are headed?
The horror.

Unless anthropomorphised office supplies are commonly found in your part of the world I doubt any software that attempts to mimic real life environments is likely to feature them. ;)

There's skeuomophism and then there's some dodgy weed.
 
What is that background!? :eek: I didn't even see that when I was setting up my Win8 preview partition.
Probably because it is not in the Preview, but it is in the RTM. The Verge has a gallery.

Mine is a very simple functional dark green with only few lighter veins of green. Way to pick the worst example possible.

Mine is blue. But that is not the point. The point is – before it was one of my picks, it was first one of Microsoft's picks. You can't pick any start screen background colour/pattern/image you like in Windows 8. You have to pick from a subset chosen by the Win 8 team.

I don't have a problem with Windows 8 either, but I do think Windows Phone has a purer, cleaner vision of Microsoft's new design language (which we can't call Metro any more) that is quite frankly better executed.
 
The problem with iCal isn't just that it tries to look like a 'real' calendar and works nothing like it, but that it tries to look like a butt-ugly calendar I wouldn't take a second look at in a shop.

Ahah is you don't mind this will be my new signature :) upping it was not enough
 
Here's what I think:

Apple is a strong promoter of minimalism: design that is simple, offers only what's necessary both feature-wise and appearance-wise.

The skeuomorphic approach in Lion/ML/iOS does not change this: iCal, for example, is still minimalistic, clean and simple. However, iCal now has personality, something unique that makes it stand out in color and texture from the other windows, whereas before every window was a grey rectangle.

Yes, iCal is freaking ugly, but that doesn't mean skeumorphism is bad, it's just a bad example.

Just like objects on your desk have different shapes, colors and textures, objects in your computer could have the same. Your phone is a black rectangle, your radiator is a white ribbed thingy, your chair has a wooden texture, etc… Yes, they are like that because they have to be, while software can choose to look like whatever it wants. But we are better at differentiating between things that actually look and feel different than things that all look the same.

I think this has potential, but Apple isn't doing it perfectly well just yet. But they kind of know what they're doing.

The paper shredder in the iOS app is just an example of attention to detail you get from Apple. Yes, it's pointless, just like the fading/pulsing sleep light on the MacBook Pro, and just like the aluminum finish of the machine. You don't actually use your laptop as a hammer, so why not make it plastic? These just add depth to design, and make it more than just functional, but without distracting. These are not flourish designs and pointless popup windows, they don't slow you down or distract you, they just add color and fun to a boring task.

On the other hand, have a look at Windows 8: unattractive colors like brown and dark yellow, paired with the most random shades of other colors, all in a grid of rectangles. It's one thing that no one's going to use that metro interface on a computer, but it's another that you are supposed to be able to switch between that and a Windows 7-ish interface, that looks horrible in itself but paired with Metro just looks completely out of place.

Yes, Windows 8 has a "clean" design, but that doesn't mean it's pleasant to look at: it disrespects the basic proportions of nature, such as the rule of thirds, and produces awkward color "harmonies" that just look "wrong". To a business user, this won't matter, but it somehow has no "depth".

Why should your computer have "depth"? Isn't it just a tool to get your work done, like a pair of pliers or a hammer? No, it's basically where you spend most of your life nowadays, living pretty much a complete virtual life, so you might as well make it look more than just a tool…
 
The skeumorphic design on iOS makes sense. The iPad is just "a magical slab of glass" that transforms into the application you're running. Having the user interface resemble the real world object not only makes sense, but it makes the software more human, more approachable, and easier to understand to the general public. However, on OSX I do think that it doesn't fit in. It does feel a bit tacky, since you are not physically holding the screen and interacting with your finger.

I guess I'm in the minority when I say this, but I think MOST of the designs are beautiful. It adds that extra polish, rather than having every single app use a silver menu bar and simple list layout. Some of Apples apps are not the best examples, but I think apps like iBooks and GarageBand are brilliant examples. Find my friends is an example of being done poorly and tacky.
 
I'm with Ive on this. They look awful, they don't follow Apple's design and they shouldn't be there. Why would the company even go with Forstall when it comes to design? It's not his job. It IS Ive's job. Just listen to the man, he knows what he's talking about.

Get rid of those tacky UIs!
 
Marco Arment (instapaper) has some good thoughts on it:

DVD players don’t make fake whirring noises for five minutes before letting you eject a disc to simulate rewinding. Similarly, nobody should need to perform a full-width swipe gesture and wait two seconds for their fake page to turn in their fake book, and nobody should need to click the fake Clear button and start their calculation over because their fake calculator only has a one-line, non-editable fake LCD.

It’s important to find the balance between real-world reproduction and usability progress. Physical objects often do things in certain ways for good reasons, and we should try to preserve them. But much of the time, they’re done in those ways because of physical, technical, economic, or practical limitations that don’t need to apply anymore.

"Overdoing the interface metaphor"
http://www.marco.org/2010/03/11/overdoing-the-interface-metaphor
 
The Windows 8 tiles look nice and clean but it's just a facade. Maybe Windows should be called Layers. Underneath the tiles is the same old butt ugly Aero desktop that they introduced with Vista. And underneath that layer, in places where M$ hopes users won't go, are several old dialogs from Windows 2000 that they couldn't be arsed to rework. Keep peeling and soon enough you're in DOS.

hmmm Windows 8 does not have Aero
 
They need to focus more on core functionality than these little touches and attention to detail that in many cases appear to be unnecessary. Like with the Retina MacBook Pro where they focused on reducing the screen glare and making the fans sound quiter and less intrusive when in use. I tried using the podcast app but couldn't load any of my podcast feeds (the podcasts I listen to aren't in iTunes) so I gave up and downloaded Downcast instead (great app btw).
 
Lots of good points here. Most people are getting at pretty much the same thing -- these skeumorphic designs are fine when they (a) don't get overdone to the point of tackiness and (b) help, or at least don't hinder, the functionality of the app itself. Apple has of course been hit-and-miss with this. But I have noticed something more recently...

iOS 6 was kind of a disappointment in terms of UI design refinement. I think we all wanted a little bit more change; if not a thorough redesign then at least some kind of system-wide freshening-up of the same old bitmaps we've seen every day for the past half a decade.

We got a colored status bar and a mild retooling of App Store/Music apps, leaving 10+ other apps looking jarringly inconsistent. And you know what? The Music app was redesigned at an actual cost to the functionality. I don't think one can even contest that the now-completely-flat-grey UI is a certifiable step backwards. The iOS 5 design offers a great visual separation between the black UI "chrome" and the large light grey content areas. I thought it looked very refined, and then they went and dumped a bucket of flat grey paint on the entire thing. This is a UI Design 101 major no-no.

And then there's the issue of the new black bottom nav-bars. The issue here isn't their appearance -- they look excellent and modern, exactly what I wanted from iOS 6. The problem is that they only appear in 2-3 apps, with every other app left with the 2007-era design. Would this really have been so hard to keep consistent?

I don't mean to say "Steve Jobs wouldn't have allowed this," but man. In a single iOS release since his passing, the UI design language has dropped majorly in consistency, and to be honest, overall design quality, for the designs that have been "rethought" (was there any actual thought?). I really wanted to love iPhone 5/iOS 6, but I'm having definite hesitation with the lack-of-direction Apple seem to be headed.
 
Yeah, i wondered for a while whether there are two camps among Apple designers because it shows very clearly how much some try so hard to mimick real life objects while the other camp (like the core iOS ui team) seemed to often go a very different approach.

Me personally i don´t mind it if there´s skeuomorphism used in something like a quick paper shredding like animation, that can be fun.
Where i don´t like it is when it goes to the extreme of that kind of visual design dictating and limiting layouts and actual functionality.
Like with the new iOS podcast app with its tape design which is fun to look at for a few minutes but then really shows the many limitations in functionality that obviously are mostly there because it had to work like that with the visual design of mimicking that real life object.

Besides such sides, yeah, Apple due to those two camps of visual design approach just doesn´t have a clear line and design language anymore in software UI design.

I mean come on, it goes so far i´d say at this point both MS and Google have a clearer, more striking, fresher and cleaner feeling design regarding their user interfaces.

Another problem with skeuomorphism in this case is also that the aim is to make apps feel more like a related real life object and hence seemingly make it more intuitive and easier to use and get into; whereas in reality the implementation taken to the extreme often means that each app then would have custom looks and custom layouts and custom controls positioning and functionality and hence the whole set of apps then is way less easy to get into than if there´s a global design and controls language setup where one can understand one and that then means one gets most others easily.
 
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The podcast app has an analog tape deck on it! Nobody under the age of 30 has seen a tape reel let alone having used one (please all 5 of you in the world don't jump on my comment, it's true). should we make the speed control a buggy whip? I don't think having these adds to the usability of the program, and consumes lots of space (retina version, standard def version, etc...).

Apple used to be a company of strict user interface guidelines and they adhered to these. Now apple doesn't even conform to a single standard in their own apps. Compare iTunes, GarageBand, calendar and messages. Wtf? You instantly recognize the apple hardware as sublime, thematically linked beautiful hardware. The apps aren't even recognizable as coming from the same manufacturer...

I never said Apple doesn't make mistakes :) . The Podcast app is a disaster. The Skeumorphism in the podcast app is ridiculous as you suggested and adds no value to an app that doesn't even provide basic functionality. The tape reel was a terrible choice.
 
I must disagree!

I feel what has always set Apple's products apart from the rest is exactly this attention to detail. Microsoft was at it's best when it got closer to what Apple created. Apple's design touches are an important part to giving us a somewhat tactile relationship to an inherently non-tactile interface. We really feel better about books, so Apple's designs make us feel more like we're turning pages. We like to put things down on paper, so the apps look more like their real paper-and-pen counterparts. We like flipping switches and pressing buttons, so many of our controls seem like real buttons or switches. All Apple's design elements make it seem more like we're interacting with real objects, not just colored squares on a screen. That is exactly what gives the feeling of elegance to everything Apple does.
I, for one, hope they never stop making the extra effort to add this level of "workmanship" to all they do!
 
my calendar does not have stitching

I'm puzzled. Some 200 comments, and no one else has mentioned the absence of stitching. I have the latest OSX (Mountain Lion) on a retina MBP, and not only is the app called calendar, and not ical, but there is no stitching. Is everyone else here still on Lion??
 
I'm with Ive on this. They look awful, they don't follow Apple's design and they shouldn't be there. Why would the company even go with Forstall when it comes to design? It's not his job. It IS Ive's job. Just listen to the man, he knows what he's talking about.

Get rid of those tacky UIs!

I'm not a designer but I'm guessing there's a big differece between Industrial Designers and Software User Interface Designers. Though I suppose it should be noted that Ive is the only Apple SVP with a fine art degree. All the others are engineering or finance/legal. Well except for Phil Schiller who has a biology degree. I wonder how many on Forstall's team have art/design degrees vs engineering degrees?
 
I must admit I don't get it. What is all about? One group in Apple is saying "hey, our design is too much like real one items" and the other group is saying "we want to design programs as if they where objects in real life"

correct? Where is the problem?
 
I'm puzzled. Some 200 comments, and no one else has mentioned the absence of stitching. I have the latest OSX (Mountain Lion) on a retina MBP, and not only is the app called calendar, and not ical, but there is no stitching. Is everyone else here still on Lion??

Im on ML and it has remainders of the previous page that were not cleanly ripped off on top.
 
They are tacky - and useless

I'll add my voice to those against stitched leather and torn paper in Apple's UIs.

Just because computer GUI designers can incorporate traditional elements into their creations doesn't mean they should.

Aside from being a thing of beauty, a leather-stitched paper organiser is... well, a leather-stitched paper organiser.

iCal, Notes etc. are computer software, and they can and should be things of beauty in their own right.

Until the day that materials technology allows Apple to incorporate the abilities of software into actual paper, bound in actual stitched leather, they should, in my opinion, stop mimicking such visual elements; it will only ever look like a pointless doodle.

An iPad is a clean, sleek, polished sheet of glass with astounding computational and communication abilities. Apple; please stop trying to make it look like a desk-worn jotter.
 
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I'm puzzled. Some 200 comments, and no one else has mentioned the absence of stitching. I have the latest OSX (Mountain Lion) on a retina MBP, and not only is the app called calendar, and not ical, but there is no stitching. Is everyone else here still on Lion??

Exactly, and there is no "page curl" animation when changing months.
It seems Apple actually back-tracked to better usability with Mountain Lion.

I just hate the position of the Today/Back/Forward buttons being way over the the right... they should be directly below the Day/Wee/Month/year buttons... less mousing about the screen. IMO.
 
I agree with this.
I thought Apple understood that they can't impress people with this sort of design. The 90s are over, everybody knows that computer design is almost limitless, nice, move over to real design again.
It's the first time in years that I see microsoft a step ahead of Apple in some field. It's all about simplicity and usability nowadays.
 
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