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So another short term win at best? The longer they fight this the worse terms they are going to be forced to accept. I think they could have got better terms and more control if they hadn't fought so hard against this for so long.

Yeah, my take on this is if they have to allow sideloading no fees etc in Europe its a matter of time before the dominos fall and its brought in the US, the UK and so on.
 
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OS X cost $129 before Snow Leopard. Guess when Snow Leopard came out? In 2009, after the App Store. That's when prices started dropping, eventually to free.

It's obvious that the commission subsidizes the fee because the fee hasn't changed in 16 years. Apple's costs certainly haven't gone down. The commission scales so it obviates the need to raise the fee.

Apple didn't even report service revenue in 2009 ... that is how significant it was to their bottom line...
 
These developers are still benefitting from tools and frameworks that Apple provides for free.

I'm not criticizing, I just want to ensure you and others are aware that as developers, Apple earns from us, even if we only make FREE apps and distribute them on our own sites.

There's a required annual fee, if you don't pay it, people can't easily run your app.

We also need to maintain a variety of hardware for testing. In recent years this has been getting more expensive as we're finding hardware designed in the last 10 years, doesn't last as long as hardware designed the prior decade.

Before the App Store (and after the launch of Mac OS X), Xcode was given away for FREE and the OS was maintained on the cost of new software and hardware sales.
 
So explain what the violated?
The aim of the legislation is to ensure fair and contestable markets - including for application stores.
If Apple design their fees to make alternative stores financially unviable, they’re undermining the legislation.

„the gatekeeper shall allow business users and alternative providers of services provided together with, or in support of, core platform services, free of charge, effective interoperability with, and access for the purposes of interoperability to, the same operating system, hardware or software features, regardless of whether those features are part of the operating system, as are available to, or used by, that gatekeeper when providing such services.“

Doesn’t seem so free of charge now, does it?
 
No, because Apple what provides is concrete. They provide developers with tools (like Xcode) and frameworks like UIKit, etc. These are tangible products. You can certainly calculate a cost for that if you wanted to (the engineers, etc). It's not some vague intangible "value" which is what third-party apps provide. Apps provide value, but not at all in the same way.

The thing is, I'm not even sure Apple shouldn't charge a fee for these services, I even think it could be quite high. Apple's problem is they don't want to just be a platform on which apps run and they charge a fee for access. They also want to offer their own apps that compete with other apps. They also want to be the only one who gets to say if a developer has access to the platform, they are a gatekeeper.

Because they both want to be the platform and also compete for attention with third party apps there is a conflict of interest in which they need to fund their own development and also (in the EU at least) are required to compete with third party apps on a fair playing field.

As long as they want to offer their own services that compete with third party apps, act as a gatekeeper, and simultaneously collect a fee they are going to face regulation.
 
The 30% fee comes into play around the million dollar in annual revenue so about $80K/month. If you're not pulling in that much revenue every month you pay 15%. The significant majority of all revenue in the App Store comes from Fremium Games.

How did you get that number? 30 % of 1 MM is 300.000, that would be 25.000 per month… and a revenue of 999.999 lowers you to 15 %, so 12.5 K/month.
 
I am pretty sure the new terms are there to deter people from using alternative app stores. Apple is telling the EU that the work they do to support app developers is not a charity and that adding value to the App Store (and revenue for non-free apps) is where Apple recuperates the costs of the investment they make into Xcode and all the API's (xxxKit's) they provide to developers.
Apple also recuperates their investment from people purchasing their devices. The apps provide value to Apple because customers are more likely to buy a device with good apps.
Apple would still make a ton of money from the App Store if sideloading were allowed. PC game developers mostly choose to sell their games on a store that takes a 30% cut, even though they can sell them elsewhere.

Maybe Apple could charge a flat fee for their development tools, like $1000 a year or something, but provide them for free only to those who release apps exclusively on the app store. Or charge a low flat percentage like Unreal engine does.
I still recall when game consoles would take like 60% in licensing fees for every cartridge sold. Nobody cried about Nintendo or Sony or Microsoft doing that.
They didn't?

How about when Amazon was taking like 95% from independent authors selling books through them and only paid them after they sold a minimum number of books? Yet Apple was the one who DOJ went after in eBooks.
FTC Sues Amazon for Illegally Maintaining Monopoly Power
 
Ya don't see how Apple is in the wrong
Again:

„the gatekeeper shall allow business users and alternative providers of services provided together with, or in support of, core platform services, free of charge, effective interoperability with, and access for the purposes of interoperability to, the same operating system, hardware or software features, regardless of whether those features are part of the operating system, as are available to, or used by, that gatekeeper when providing such services.“

Doesn’t seem so free, does it?
 
Again:

„the gatekeeper shall allow business users and alternative providers of services provided together with, or in support of, core platform services, free of charge, effective interoperability with, and access for the purposes of interoperability to, the same operating system, hardware or software features, regardless of whether those features are part of the operating system, as are available to, or used by, that gatekeeper when providing such services.“

Doesn’t seem so free, does it?
Yep, I'm still correct.
 
I am pretty sure the new terms are there to deter people from using alternative app stores.
Not just deter, but with full intention to DOA it. Apple is full on middle fingering EU.
Developing and maintaining six operating systems, the App Store, plus dozens of apps and services isn't free. Apple spends far more than what 99% of these companies will spend.
No one denying that maintaining servers, bandwidth, engineers and technicians don’t cost a huge amount. But then Apple is a trillion dollar company. To their size, the cost is bound to be much higher than an indie developer spending on maintaining their own apps. Spending alone doesn’t say anything, and it is relative to its size.
 
Apple also prices the cost of developing these operating systems into the cost of the hardware. The services are supposed to pay for themselves, if they don't then that isn't on these third party developers.
Really? Apple's iPhone costs about the same as or less than an equivalent Samsung S24 Ultra - and Samsung does not bear any of the cost of developing an operating system.
 
Ah, the greed never ends. Apple looked at what unity wanted to do then said “hold my beer”
Hmmm .. What is your basis for concluding that this is an example of greed? Serious question.

Have you done the math to understand the up-front and ongoing investment and expenses required to setup and maintain a global app distribution platform with millions of apps and billions of downloads?

Do you understand the storage and app server, data center, network infrastructure, network engineering, security, administration and other systems and personnel required to operate at this scale?

If you do understand this, are you willing to use shareholders’ or your own money to make the required investment and then offer it for free to people who are using it to make money for themselves and their investors and business partners? Have you done the math to determine what charges are reasonable and what would constitute greed? If you have, please share it.
 
My question is how will they know how many active installs are there per month are they going to use the secret hidden quiet notification test every month?
Apps from third-party stores will still have to be notarized by Apple, and the notarization will be checked upon installation, very likely requiring an online check with Apple's servers, so Apple will know exactly which app by which developer has been installed where and when.

(So much for gate-keeping reduction...)
 
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