So what happens to users of non-M1 iPad Pros?these apps will strictly be apps for iPads using the M1 chip, so won’t work on the likes of the Air, Mini or standard iPad lines.
So what happens to users of non-M1 iPad Pros?these apps will strictly be apps for iPads using the M1 chip, so won’t work on the likes of the Air, Mini or standard iPad lines.
Yep. The UI changes in macOS Big Sur make way more sense when you view them with the context of iOS apps running unmodified on Apple silicon Macs, which is what he’s probably getting at with “most comfortable and natural.”Craig Federighi, VP at Apple denies it:
"I gotta tell you when we released Big Sur, and these articles started coming out saying, ‘Oh my God, look, Apple is preparing for touch’. I was thinking like, ‘Whoa, why?’
We had designed and evolved the look for macOS in a way that felt most comfortable and natural to us, not remotely considering something about touch.
[...]
It's just they all feel like the natural instantiation of the experience for that device. And that's what you're seeing not some signaling of a future change in input methods."
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They...won’t get the apps, because they don’t have the M1 SoC in their iPad Pro. Presumably, at least.So what happens to users of non-M1 iPad Pros?
Form factor and primary input and device experience.They may not be planning to merge the two product lines, but the difference between the two is becoming more about form factor than anything else. The new iMac for example doesn't offer many performance gains over a MacBook. Never thought I'd see that day. With the Macs becoming more alike and the OS's becoming more alike, there is definitely significant syncretism between the two product lines.
Merge no...make a device that can run both OS depending on the current setup....yes for the love of god please. The Magic Keyboard has shown how good this could be. Attach a magic keyboard it becomes MacOS, no keyboard or trackpad, good ole iOS. That justify that $300+ keyboard more.
Unfortunately that’s the benefit of upgrading your device, remember the current gen iPad is 2.5 years old (I think everyone is in agreement last years iPad Pro is basically the same as the 2018 version), yes it’s going to upset some people but the vast majority it won’t bother them in the slightest.So what happens to users of non-M1 iPad Pros?
“iPadOS” is a marketing name for iOS on the iPad. It’s not “split” in any way that’s meaningfully different from how iOS was distributed before, where features are switched on or off based on the device they’re building for. There’s a reason why iOS and “iPadOS” updates are released simultaneously and have the same build number.they split off iOS and iPadOS
The diameter of the iOS slider control is 27 pt, smaller than the recommended minimum of 44 pt, but I think we can agree that it’d look silly if it were much larger (plus it gets a pass because it has a distinct control shape unlike regular buttons, providing a specific hit region). In any case, the diameter of the macOS Control Center sliders is just 20 pt.
Until now, iOS device chips always came with lower amounts of RAM than Macs (which was justified by iOS needing less RAM, which of course in itself comes with side-effects). Now the iPad Pro comes with the same amount of RAM as the whole consumer level of Macs (though to get the 16 GB option, one has to pay a lot by virtue of it being to tied to storage levels). That in itself will help with compatibility with pro apps (though iOS still not using swap memory will continue to hold it back in that regard).3. Compatibility of certain pro apps (this is no doubt coming), what we will see is pro apps likely launching for the iPad Pro soon, notice how I say iPad Pro... these apps will strictly be apps for iPads using the M1 chip, so won’t work on the likes of the Air, Mini or standard iPad lines.
Depends on what one means by “merge”. They’ve already taken steps in this direction by enabling Macs to run your iPad apps directly. How much more of a step is it, really, to simply encapsulate Mac apps and enable them to run full screen on an iPad that uses the same CPU?
I think he brings up some valid technical questions that shouldn’t be brushed aside. Someone like me who doesn’t have technical knowledge can say it should be this way or that way, but if there’s no decent sense of a clear path there in the nitty gritty details, then it’s really just wishful thinking. Not sure it’s a complete 1 to 1 comparison with dual boot windows macOS since those are both file centric OSes, but regardless it’s also a pretty clunky experience, and probably not what Apple aspires to. I think Apple only did it out of necessity which is why they’ve dropped it now that it’s no longer as necessary. So I think the awkwardness is a big point.YOU're asking me to engineer the thing right now in a paragraph? And if I don't then my point doesn't stand? That doesn't make any sense.
IF you can boot up to Windows on a Mac. Then an Ipad Pro can boot into and run MacOS.
And obviously running MacOS would be virtually the same as running it on a Mac Mini if both were connected to a monitor/m/k.
HOw awkward would it be to switch between iOS and MacOS etc is besides the pt.
I don’t think it goes both ways as easily since one OS is file centric and the other is sandboxed, among other differences possibly.Remember MacOS has had an iPhone simulator for many years, as every iOS developer knows. No reason why an iPhone or iPad can’t have a MacOS simulator.
I provided a design justification immediately thereafter. Many controls in iOS don’t have a visually distinct hit area; the UISlider control does, plus it would look dumb if it were scaled to 44 pt.So the iOS slider that you say it's 27pt, which is far below the specs you cited on the Apple guidelines of 44pt. Which means you can't judge and rule out a touch interface merely on the 44pt recommendation as you alluded earlier.
The gap between the hit areas for menu bar items is negative. They overlap. It's not a difference from 5.5 pt to 4 pt; it's a difference from 5.5 pt to −4 pt.With regards to spacing in menu icons, even if it's 4pt as you claim vs 5.5pt, it's not a deal breaker at all, it'd still work perfectly fine for touch.
Match pixel density between what? I’m seriously unsure what you mean here. There are numerous pixel densities in use across iOS and macOS.To compare Big Sur and iOS, I opened Apple's iOS UI kit in Adobe Xd, and compared it to a screenshot from Big Sur, properly resized to match pixel density, it turns out the UI elements are 100% the same
I don’t know what you mean here either. The slider knob is rendered with a diameter of 20 pts which translates to 40 px on Macs with a Retina display. You can run a Mac at higher than native resolution (as I do) which makes it appear smaller physically, or you can run at lower than native resolution which makes it appear larger, but it doesn’t change that the diameter is rendered at 20 pt, which is how I measured it.You say the macOS Control Center diameter is just 20pt but at what resolution?
The gap between the hit areas for menu bar items is negative. They overlap. It's not a difference from 5.5 pt to 4 pt; it's a difference from 5.5 pt to −4 pt.
I think he brings up some valid technical questions that shouldn’t be brushed aside. Someone like me who doesn’t have technical knowledge can say it should be this way or that way, but if there’s no decent sense of a clear path there in the nitty gritty details, then it’s really just wishful thinking. Not sure it’s a complete 1 to 1 comparison with dual boot windows macOS since those are both file centric OSes, but regardless it’s also a pretty clunky experience, and probably not what Apple aspires to. I think Apple only did it out of necessity which is why they’ve dropped it now that it’s no longer as necessary. So I think the awkwardness is a big point.
That doesn't make any sense. I'm not sure how you are measuring that, it seems to me you look at the menu highlight area when a menu is selected and you measure the overlap there? But that's not necessarily a target area.
Looking at the screenshot below, the bottom line is that Big Sur and iOS have very similar spacing which translates to similar target areas.
In some cases in iOS there is far less spacing than Big Sur, check out the last example in the screenshot.
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We will continue using iOS apps, and probably won't be able to access the more pro apps like Final Cut Pro.So what happens to users of non-M1 iPad Pros?
No. That was the inteligent way to boost iTunes...No. If that were true, they would have removed the music app from the first iPhone and forced users to continue buying iPods.
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I already showed you this. They are definitely the hit areas; they overlap by 4 pt (hence −4-pt spacing) and work as you’d expect overlapping hit areas to work — the half of the overlap area on which you click defines the button you click. In any case, alongside numerous other macOS controls, they’re still too small to be touchable.
You also failed to address anything else in the post, including most notably the potential legal exposure for any Apple executive who goes on the record explicitly denying their plans for a touchscreen Mac if such plans did actually exist.
View attachment 1763434
I already showed you this. They are definitely the hit areas; they overlap by 4 pt (hence −4-pt spacing) and work as you’d expect overlapping hit areas to work — the half of the overlap area on which you click defines the button you click. In any case, alongside numerous other macOS controls, they’re still too small to be touchable.
You also failed to address anything else in the post, including most notably the potential legal exposure for any Apple executive who goes on the record explicitly denying their plans for a touchscreen Mac if such plans did actually exist.
It’s also highly unethical and potentially illegal for their executives to lie publicly — that is, specifically say they do not plan to release a touchscreen Mac when such plans exist — about a matter like this. If Apple says they have no plans for a Mac with a touchscreen, then it’s not happening any time soon, end of story.
As I said earlier, we can't go by pixel/pt alone, we need to see the actual resolution of the device, but as I posted earlier, the more I dig, the more it shows a clear trend towards touch-ready UI.