Then they thought social media would ruin society. They were correct.
No argument there. The Internet generally has been problematic. But I do think in the long run it’ll shake out on the net positive side just like the other media delivery systems.
Then they thought social media would ruin society. They were correct.
Definitely a lot of similarity. Certainly more similarities than smartphones can attest to.
- PCs and XR are both computing platforms.
- XR is following a similar growth trajectory to early PCs within the same time period.
- Both are foundational technologies where the tech has to be mostly invented from scratch.
- Many breakthrough advances needed to push the early tech into more refined models.
- Both have substantial skepticism early on and uninterest from the masses early on.
I do…This is gonna crush their stock. The fundamental flaw in these headsets is that it blocks off vision. Nobody wants to have their vision blocked off.
This is "Computers are not revolutionary because electricity is powering it, and that was the true revolution" levels of logic.Not even remotely similar. The story of Macintosh happened at the development cusp of miniaturized computing generally. This AR/VR system is just an evolution of that. The idea that it’s somehow revolutionary is wrong. Computers and displays are already in and on everything.
So again, it boils down to the same problem: massive barriers to entry. As far as we know it doesn’t solve a major problem (no one is busting down doors to get a VR set like they were for easily useful computers, music players and functional smart phones.) AR/VR has been collapsing as a market segment, not growing. People generally will be resistant to putting Apple (or any) hardware on their faces. Unless Apple intends people to only use these in their homes they’ll face issues with regulation coming into play. Where is it appropriate to wear something that obscures part of or all of your vision? When driving? When flying an aircraft? Operating a boat?
These are only the tip of the iceberg when it comes to the challenges a product like this faces. Nothing we’ve heard so far suggests that Apple has solved any of these issues and therefore a truck load of skepticism around it is not only justified and warranted, it would be a fools game NOT to be skeptical about it top to bottom.
I'm guessing AR/VR will be the end of Apple's dominance.
AI is where it's going to be at from now on.
Even Facebook's dropping Metaverse.
Did Apple get the memo?
Remember before the ipad came out analysts said it was gonna be $1k+? Then It came out at half that. I too, I wouldn’t latch onto rumors about prices. My guess would be it might even be a third of what people are thinking.799-1,000 would be an interesting and shocking price point. At that point, even people dismissing this product might actually give it thought
On the other hand, Apple charges $700 for a set of 4 casters and $1000 for a monitor desktop stand.
$3k might actually be a bargain in Timmy's RFD. Maybe $1000 for the goggles, $2000 for the proprietary battery, $3000 for the cable between the battery and headset. And $4000/month from Apple Services to allow you to connect it to an AppleID and actually use the thing.
This is "Computers are not revolutionary because electricity is powering it, and that was the true revolution" levels of logic.
XR is a computing platform, but it's also two new mediums (one for AR, one for VR) - the first two mediums to deeply interface with the human perceptual system. Being able to deeply interface with our perceptions is nothing short of revolutionary since human life has never experienced this since conception short of unreliable and unscalable methods like psychedelics. We get to have controllable and convincing perceptual experiences that go beyond the limits of being human or the laws of known science, for both entertainment and practical use.
People were not busting down doors for early PCs in the home which were seen in search of a use the way people can't yet see the use of VR; the potential was seen first in businesses and education, and even there it remained a small niche for many years.
AR/VR has not been collapsing other than the 2022 decline that many other areas of the tech industry experienced due to the worldwide economic situation.
Instead of this AR/VR headset. I wish Apple had worked on bringing back the iPod.
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People were not busting down doors for early PCs in the home which were seen in search of a use the way people can't yet see the use of VR; the potential was seen first in businesses and education, and even there it remained a small niche for many years.
AR/VR has not been collapsing other than the 2022 decline that many other areas of the tech industry experienced due to the worldwide economic situation.
Your link does nothing to disprove my statement, that the decline is likely heavily attributed to the worldwide economic situation and can be seen across many areas of the tech industry that saw their own decline.The fact that you’re having to twist yourself inside out to justify this thing says all anyone needs to know.
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Metaverse off to ominous start after VR headset sales shrank in 2022
Meta is betting big on virtual reality as an anchor technology for its metaverse, but VR isn't catching on yet within the mainstream.www.cnbc.com
XR (AR/VR) isn't going anywhere, there are setbacks, mainly because of Meta's extreme overpromising and underdelivering and of others' very poor executions.The fact that you’re having to twist yourself inside out to justify this thing says all anyone needs to know.
![]()
Metaverse off to ominous start after VR headset sales shrank in 2022
Meta is betting big on virtual reality as an anchor technology for its metaverse, but VR isn't catching on yet within the mainstream.www.cnbc.com
C64 and IBM PCs at the time (1980s) certainly built up good momentum compared to what came before, but they were niche devices that average people didn't see a need for, with many owners of such devices in the home letting it collect dust. The revenue/sales generated by C64, the single best selling PC unit at the time, was no higher than Meta's Quest 2 today, and we still consider VR niche, no? Therefore, VR is no more of a dud than PCs were back then.You are telling some version of history that doesn’t exist.
Home computer scene was growing very fast in the 80s if you include Commodore and other companies.
MSX based computers were massive in Asia and the kids who bought them learned to code and became some of the best arcade and productivity software engineers. We would not have legends like Hideo Kojima without MSX.
Almost all the classic games were developed by indies developers coding in their bedrooms during this period in the 80s. Legends were made in the programming world.
In your reinvention of history the world had no computers at home until PCs in the 90s.
Actually home computers were a fast growing market until the mini recession around the 1990 period.
VR is a dud with consumers. Meta made all its money outside VR and the Reality Labs division is losing more and more money. Consumers are not interested in goggles and waving arms around in the air like a lunatic.
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Meta's Reality Labs records $3.99 billion quarterly loss as Zuckerberg pumps more cash into metaverse
Meta CEO Mark Zuckerberg keeps pumping money into the metaverse.www.cnbc.com
I mean, it looks fine as an abstract object. It just doesn’t look like anything that could actually function as a VR headset, or even just be worn, period. The blue one isn’t much better, but at least has thicker padding.I think the mockup is beautiful, because it's not that stupid blue one.
People said the exact same thing about video games.
Arguably all of those things DID ruin society.
The blackberry is not even remotely comparable to an iPhone. it's a ball mouse on a tiny keyboard. And Palm was very expensive.No, that isn’t true. The BlackBerry was wildly popular and not limited to a high end luxury market. PalmOS devices were doing pretty well at that point too.
Sure. But again, it was a PHONE with a clear use case, a reasonable price point and virtually zero physical and social barriers to adoption. AR/VR does not share those qualities and therefore is incapable of being universally adopted in the way iPhone has been. People had been clamoring for a palmtop-phone device, especially from Apple. No one is clamoring for AR/VR.
You don't want them, so you'd only pay $400 for them?No, I mean I wouldn't even pay $1K for it. The maximum I would pay for a headset is $400, considering I'm not that interested in them...
If you're thinking of agile software development, I'm pretty sure that's NOT what the headline is referring to. There's no reason the details of the agile sprint breakdown would be shared with an analyst/journalist; and this kind of detail would not be meaningful or event interesting to the general public. That's way too "inside".Incorrect interpretation of the word sprint. Sprint is a term used to describe blocks of work in software/product development. So, it means final block of work underway.
Your link does nothing to disprove my statement, that the decline is likely heavily attributed to the worldwide economic situation and can be seen across many areas of the tech industry that saw their own decline.
You also do not address the rest of my comment. Why not?