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Except in this case, the Facebook website is arguably better than the app for battery life and privacy (especially since you can run ad blockers).
Yes, there's no point of the Facebook app. It's basically the website anyway. Same with YouTube until recently.
 
Google has a quasi monopoly on Android apps, because even if you can sideload, or use alternative app stores, many are only available in Google Play.

The Windows Store would be a monopoly in the OS version which prevents installing from anywhere else (but it can be upgraded to the full version for a certain price).

I think you're bending the definition of a monopoly here. In this example with Steam Link, they did not disallow it because it's a threat to their sales. Their store guidelines are pretty strict, and I'm sure Valve was thinking of all sorts of ways to bypass it.

They are suppressing competition by not allowing third party stores and direct sales.

They've made it clear that they get 30% of the sales of any software sold through third party stores. Valve probably did not mention that feature nor has that part integrated. It's probably one of the major reasons Steam Link got disapproved. Keep in mind that the rules get even more vague when it comes to in-game content sales through a 3rd party store. I imagine Apple gets a piece of that as well which would hurt content creators more than Valve.

If Valve was to instead to NOT allow purchases via iOS, only allow purchases via PC, and still got rejected, then this would be an entirely different story.
 
I think you're bending the definition of a monopoly here. In this example with Steam Link, they did not disallow it because it's a threat to their sales. Their store guidelines are pretty strict, and I'm sure Valve was thinking of all sorts of ways to bypass it.



They've made it clear that they get 30% of the sales of any software sold through third party stores. Valve probably did not mention that feature nor has that part integrated. It's probably one of the major reasons Steam Link got disapproved. Keep in mind that the rules get even more vague when it comes to in-game content sales through a 3rd party store. I imagine Apple gets a piece of that as well which would hurt content creators more than Valve.

If Valve was to instead to NOT allow purchases via iOS, only allow purchases via PC, and still got rejected, then this would be an entirely different story.
I am not talking specifically about Steam. Valve does not want to sell iOS apps.
 
It's a weird one you have to go out of your way to find. Have you ever encountered that yourself on accident? I'm sure it's more common to see totally broken games on the iOS App Store.

Most of the time, the worst thing I got was games crashing on launch. And that has happened, I have had to get refunds.
 
They sell the single most popular smart phone there is... I don't see how anyone can consider them not a major player.

I completely agree, yet there are plenty on here that say due to their relatively small market share, they aren’t. I’m with you though.
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As of right now here is the total list of HomePod control devices:
  1. iPhones.
Not iPads, not iMacs, not MacBooks. Certainly not any Windows device, and no Google, Samsung or other Android phones.

Perhaps they will open it up. Who knows, maybe at WWDC in June. Or maybe not, it’s a secret. The last thing you want to do before a new product release or upgrade is create customer excitement. Much better to have rumors, many of them false, so that a significant portion of potential customers are disappointed no matter what you finally announce.

True. Good thing lot’s of people have iPhones I guess. For now.
 
I completely agree, yet there are plenty on here that say due to their relatively small market share, they aren’t. I’m with you though.
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True. Good thing lot’s of people have iPhones I guess. For now.

I have to wonder what the person means by saying you can’t control your HomePod with an iPad.
 
True. Good thing lot’s of people have iPhones I guess. For now.

The original post I was replying to mentioned using Apple Music on an Android phone and streaming to a HomePod. Hence the ‘you need an iPhone to use the HomePod’ comment from me.
 
The original post I was replying to mentioned using Apple Music on an Android phone and streaming to a HomePod. Hence the ‘you need an iPhone to use the HomePod’ comment from me.

How do you need an iPhone to use the HomePod?
 
Because you can’t stream to the HomePod using Bluetooth. Right now there’s no way for an Android to stream to a HomePod.

Source: AndroidAuthority.com

That is true. And you have to have an iOS device to set it up.p, meaning also iPad. But after that? You can stream to it from a Mac or an Apple TV or an iPad or probably even an iPod Touch that can do AirPlay.
 
That is true. And you have to have an iOS device to set it up.p, meaning also iPad. But after that? You can stream to it from a Mac or an Apple TV or an iPad or probably even an iPod Touch that can do AirPlay.

I'm confused by the HomePod. To set it up, you need an iOS device. To use the 'smart' music streaming features, meaning accessing your music via voice control, you need Apple Music. To use it to stream audio from your TV, computer, or any other device, you need an AirPlay (Apple) capable device. And Siri on the HomePod is less capable, less able to pull information from the internet, and unable to recognize individual voices. Oh, and no physical ports, so no wiring your way around any restrictions.

As for the Steam Link issue, I'm glad that there's pressure on Apple to find a solution and it has put a focus on Apple's current status going into WWDC with respect to gaming. Maybe they'll back off on their hatred of Nvidia and allow their customers the choice of what cards to use for eGPUs.
 
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I'm confused by the HomePod. To set it up, you need an iOS device. To use the 'smart' music streaming features, meaning accessing your music via voice control, you need Apple Music. To use it to stream audio from your TV, computer, or any other device, you need an AirPlay (Apple) capable device. And Siri on the HomePod is less capable, less able to pull information from the internet, and unable to recognize individual voices. Oh, and no physical ports, so no wiring your way around any restrictions.

As for the Steam Link issue, I'm glad that there's pressure on Apple to find a solution and it has put a focus on Apple's current status going into WWDC with respect to gaming. Maybe they'll back off on their hatred of Nvidia and allow their customers the choice of what cards to use for eGPUs.

I don’t see how it’s confusing. The HomePod is one more thing for people in the Apple Ecosystem.
 
That is true. And you have to have an iOS device to set it up.p, meaning also iPad. But after that? You can stream to it from a Mac or an Apple TV or an iPad or probably even an iPod Touch that can do AirPlay.

Sigh....

The original post I was replying to said you could use an Android phone with a HomePod. No you can’t. Other than that this is a thread about a Steam app being denied by Apple. There have been a lot of threads already about HomePods and there will probably be more, so I don’t think that a post about Steams software app rejection which has nothing whatsoever to do with a HomePod needs an off subject side discussion especially when I’m sure something soon will bring it back to the forefront without high jacking an unrelated article.
 
I don’t see how it’s confusing. The HomePod is one more thing for people in the Apple Ecosystem.

To me, this is even a hard sell for those in the Apple ecosystem, like me.

It is (IMHO) too focused on being a great speaker for Apple Music at the expense of other functions and services, even within the Apple ecosystem. Smarts-wise, the HomePod version of Siri is less capable than the one on my Apple Watch. No ordering anything. Limited access to the internet. It's not even a great Apple TV speaker. If I connect my Apple TV to it and then later that day, stream Spotify to the HomePod, they don't automatically reconnect. Again, easily fixed if it had a audio port that I could physically connect to my TV to take advantage of that great internal tech.

I'm confused because I don't see the business signals for the need for such a device. Before Apple entered the market, (again IMHO), music players sucked, computers sucked, phones sucked, tablets sucked, smart watches sucked, BT headphones sucked. But, the smart speaker market? Especially a speaker focused on Apple Music? I'm not seeing it.
 
The original post I was replying to mentioned using Apple Music on an Android phone and streaming to a HomePod. Hence the ‘you need an iPhone to use the HomePod’ comment from me.

Yea I understood what you meant. I honestly wasn't 100% sure you couldn't set up a HomePod without an iPhone.
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To me, this is even a hard sell for those in the Apple ecosystem, like me.

It is (IMHO) too focused on being a great speaker for Apple Music at the expense of other functions and services, even within the Apple ecosystem. Smarts-wise, the HomePod version of Siri is less capable than the one on my Apple Watch. No ordering anything. Limited access to the internet. It's not even a great Apple TV speaker. If I connect my Apple TV to it and then later that day, stream Spotify to the HomePod, they don't automatically reconnect. Again, easily fixed if it had a audio port that I could physically connect to my TV to take advantage of that great internal tech.

I'm confused because I don't see the business signals for the need for such a device. Before Apple entered the market, (again IMHO), music players sucked, computers sucked, phones sucked, tablets sucked, smart watches sucked, BT headphones sucked. But, the smart speaker market? Especially a speaker focused on Apple Music? I'm not seeing it.

I think they will certainly expand on it's capabilities (likely WWDC this year), but it works great for what it is today. I use mine for music and smart home stuff, Siri works really well for both.
 
I think ESXi free is quite limiting if your CPU has more than 12 (rather 8) threads, plus newer versions drop support for older hardware.

Proxmox would be better, but not for the casual user.
unRAID would probably be enough for a home user who does not get so easily overwhelmed.
 
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This is actually GOOD news, it means they aren't rejecting the app because of a business decision. But rather they are rejecting it on hopefully stuff Valve can fix. I've definitely been looking forward to this as Steam remote play is something I'm very impressed with. I prefer PC games, but don't really like the hunched over a keyboard/mouse thing anymore. What a breath of fresh air it is to connect a controller and play anywhere in the house, including my big screen and sofa. But this requires a PC, if the app becomes a reality then I just need my Apple TV. Although I'm curious how the keyboard/mouse/controller will connect as Bluetooth has severe limitations on distance, will these peripherals connect to the Apple TV?

Anyhow really hope Valve can tweak this and get it out, it can only be a plus for Apple. I mean seriously, Valve is going to compete with the sh...ty junk that Apple sells as games? I know there is some overlap, but overall the games seem to be much different. Unless Apple has plans to distribute major studio games via the app store, I just really doubt any major studio would want to take the 30% hit to their profit. A good solution would be for Valve to charge us maybe $10 or $20 for the app, and then Apple would get some profit from it, I have no doubt it would be a very popular app.
 
Lol this strawman has already been posted before by multiple people, why don't you read the thread before repeating others?

These apps have established users on iOS. Steam does not. People do not buy iOS products for Steam, as they have never had a foothold on that market previously. It's comparing Apples to Oranges.

Choose an app that isn't on iOS to compare Steam to, that is the relevant comparison.
That’s a weak argument. Basically, you’re saying anyone who got through the door and established a foothold (enough users to make noise if Apple decided to be a bad Apple) years ago now get a pass and anyone late to the party gets screwed. Would you call that fair? I sure as hell wouldn’t and neither would most other rationally thinking people. Let’s see your reaction if Apple ever decided to nix a competing service you frequently used if they felt they could do it now.
 
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They've made it clear that they get 30% of the sales of any software sold through third party stores. Valve probably did not mention that feature nor has that part integrated.

When you buy a game on the mac app store, it's mac only. Same game on the steam store is Mac, Windows, and Linux (and usually cheaper). Apple hates that. Now steam link means that single purchase is Mac/Windows/Linux as well as iOS and Android. No wonder Apple will do anything to prevent it.

This is nothing but Apple punishing their own customers so they can make more profit off an inferior product. Sad to say its just more of what Timmy's Apple is all about.
 
When you buy a game on the mac app store, it's mac only. Same game on the steam store is Mac, Windows, and Linux (and usually cheaper). Apple hates that. Now steam link means that single purchase is Mac/Windows/Linux as well as iOS and Android. No wonder Apple will do anything to prevent it.

This is nothing but Apple punishing their own customers so they can make more profit off an inferior product. Sad to say its just more of what Timmy's Apple is all about.
But... But... BUT...! Apples profits are at an all time high, and we have to protect the ecosystem so that they can make even more money! /S

I don't understand why some people are defending this, as if Apple is making a good move by initially denying the steam store, or having the store disabled in the beta. Wonder why EVERYONE else can access the store...hmmmm
 
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