Why would the micro displays be different between the two devices?dont know about VR headset, but the AR glasses must be around or beyond $2000 since it needs the SoC, and the double 8k vision for the eyes
Why would the micro displays be different between the two devices?dont know about VR headset, but the AR glasses must be around or beyond $2000 since it needs the SoC, and the double 8k vision for the eyes
I know where this comes from, but let me tell you to not keep you hopes up. Companies are barely able to build a proper headset, let alone standalone glasses.My opinion is, like Cook said they are focused on AR not VR some time ago, this device is going to be an AR and is gonna look like a regular pair of glasses
Other companies' headsets' UI and Input methods proved to be awful."The second product in works are Apple Glasses" ....Let's be honest, that is not true. That is never happening. There is no commercial market for such a thing. Google and others proved that was an inherently horrible idea.
That is true. Every innovation comes with a challenge.Why do I get the feeling that VR will mess up the Mental & eyes.
What's wrong with current physical reality?
Why do you think it requires 2 8K display units? That would be massive resolution. they are more likely to be using foveate resolution where only a small area of the screen is rendered at full resolution. 4K per eye is still a lot of resolution to push. For a head mounted display, fast response is more important than raw resolution to avoid nauseating mismatch between proprioception and visuals.dont know about VR headset, but the AR glasses must be around or beyond $2000 since it needs the SoC, and the double 8k vision for the eyes
The entry level hardware for each of Apples OS‘s is under $700. MacOS, iOS, iPadOS WatchOS, tvOS.Apple already sells a huge number of Macbook Pros, Imacs, Mac Pros, Stand alone Monitors, etc that are speced to well exceed the $3k that this is reported to cost. They will not think twice about 3K.
This article (hopefully correct) talks about a device directed at pro verticals. Very excited to see what apple is able to produce here.
They are clearly not targeting general consumers with this version of the product and you probably would want to wait for version 2 anyway. By then the price and performance would be more appealing.This headset is certainly way outta my range if it's going for ~$3K. Will be interesting to see how it pans out, though. I trust Apple, they have a nice track record when it comes to entering new segments so there's no way they'll put this out if they feel it's not primed and ready to take the world by storm but that price is up there for sure.
Generous of you to assume there won't be any artificial scarcity in the virtual metaverse so that these companies can suck us dry even further.If you wear these, virtual gas will fuel your virtual car (any car by the way) to take you anywhere you want to go. There is no scarcity of virtual gas either. In fact, magically, the car will always be full.
Virtual cash will be abundant to out-pace the bite of inflation in any virtual shop you visit. In fact, there is no inflation in virtual world and everything you want to buy can be had for $0... except Apple products of course (including Apple virtual products).
And while you may be living under a bridge or similar, through the magical goggles, you can feel like you are living in any mansion/castle/yacht to which no bills ever arrive, sun is always shining, garage full of any cars you want to drive, etc.
Virtual Siri can be your significant other… and any children or pets you want too.
Occasionally, the other guy living too near you under the bridge may interrupt the matrix-like illusion but you deal with him, then right back into the fantasy.
Done well, this can get towards matrix-like experiences (at least for eyes and ears)… your own primitive Star Trek holodeck. Version 2 brings Apple smellerator (to try to fool that sense). Version 3 brings full body suit to fool the sense of touch. Etc.
Oh, and it may play a few 3D games too.?
Can’t wait to wear my VR goggles whilst jiggling to Apple Fitness shouting at Siri to change the music whilst my Apple Watch tells me it’s found something on the internet!
There is no reason this would need to immediately appeal to consumers to be a revolutionary device. The article mentions that it is initially targeting pro verticals. That would be wonderful.The entry level hardware for each of Apples OS‘s is under $700. MacOS, iOS, iPadOS WatchOS, tvOS.
Broad adoption of a platform is an incentive for developers to support that platform. If the entry level device is 2-3k, fewer people overall will be on that platform, making it less attractive for developers, which in turn makes the device less attractive even for richer consumers.
The only way the device would be valuable would be for proprietary software, or if it could run preexisting apps and media well. (I think that may be part of their strategy)
Can someone inform Apple that there is something called Oculus Quest 2 (or meta, I dunno anymore), that is 299$ and a lot of people are buying?
I have a first gen oculus rift on my gaming PC (very much an indulgence) and have at least 5 friends that have bought Quest 2.
Unless Apple brings something totally innovative to the table … I have strong doubts about this. I’m very skeptical.
The X-Ray Specs feature will be a $49.99 add-on in the RealityOS Store.If these things can give me some crazy supervision, I'm 110% on board. ?
Remember when everyone thought the original iPad was gonna be $1K+?
There's also that Apple premium on the price... /sIf it really does have two 4K micro-LED screens, in comparison to other microLEDs it will be a bargain at anywhere close to $2K.
Either way, there are a lot of things Apple could do to make these more tempting for their likely high price, such as allowing them to be used in SteamVR, compatibility with existing controllers, in addition to typical Apple functionality.
My last iPad was 1k++Remember when everyone thought the original iPad was gonna be $1K+?
Still no article from Macrumors talking about a possible competitor to Apple Glasses?
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First look: the headset design for PlayStation VR2
The inspiration behind the latest VR hardware design.blog.playstation.com
I mean you could always just find an actual human being to have old fashioned intercourse with.... probably more expensive in the long run, I'll admit that as much as any other married person with children... ? But I still think it's probably more .... ehm... realistic.3K for VR porn with spatial audio AirPods pro ? ....
YES PLEASE, TAKE MY MONEY
I guess it's one of those markets that is blatantly overestimated until someone finds the right application for it and then it becomes virtually ubiquitous. No company wants to be left out, and since Farcebook is now apparently willing to do the heavy lifting PR wise a lot of players feel like it's the right time to enter the market. VR has been the next great thing since the 80's, and it will continue to be until someone finally does it. It's always just around the corner. Like fusion power.Forget the price tag, my question is, do people really want to strap screens to their heads at least a couple of times a week? Except us, tech freaks, and those that just want to try it out or experience it occasionally once in a while, I wonder how big is that market. I am not sure there is enough of a demand yet.
That your face gets warmer. That's the worst that can happen. Sub UV radiation doesn't have the energy to break molecular bonds. That's a fact, and one we've known for decades, and everyone parroting this 5G dystopian nonsense is either messing with you or lacks basic physics education. It's just like people still believe a nuclear power station could spontaneously become a nuclear bomb - hilarious.My only worry is that an all wireless device that keeps using the latest wireless technologies is now strapped centimeters away from your brain and eyes....whats the worst that could happen?
lol who the hell wants a full-size browser in front of you? literally everyone has chosen to be on smaller (mobile) screens over laptop/desktop counterparts for web consumption. nobody wants their web browser to be bigger lol.Google only proved that it wasn't able to make a good enough product for wide adoption.
With the advent of AR and other "keep your phone in the pocket" situations (which is already happening with Apple Watch) it's gonna be great for fitness, notifications, navigation, media consumption and web browsing (have a full size virtual web browser in front of you, instead of slouching at a 6" screen held at your chest level).
If it's light enough and non-intrusive people will wear it as another "accessory" that will allow them to not reach for their phones ever! Just the glasses and earbuds and you're fine!
Not to mention a lot of professional use cases as well![]()
what a ridiculous comparison. gaming pcs are an established market with tons of AAA titles available. nobody wants a $2,000 VR device with no software. even oculus quest which has been out for years is still struggling with getting decent apps/games for it, and most people are buying them now because the price has dropped significantly.I recall the rumors for the original iPad being that it would be an OS X powered $3,000 machine. Basically Apple's answer to the Windows XP tablets of the time.
So-- it's possible they ARE way off.
IMHO; they aren't though. This is the first generation device. It WILL sell, even at $2k. Apple will release a more consumer friendly version aimed at the Oculus Quest market space (but a bit more expensive) in a year or two after this one launches.
The thing Apple has done really well is demonstrate what a technology CAN do, to convince people that they should buy that hardware. Steve Jobs didn't put the original iPod on a table, he pulled it out of his pocket. Because that's what he wanted consumers to see; your entire music library in your pocket.
This device is going to be bought by people who will want to buy it. People buy $2,000 gaming PC's, they'll buy a $2,000 headset if the specs are right. It will be a top-tier VR experience. People will play with it in stores. It'll be an aspirational thing; people will see it as an example of what VR can be. Then, a year later, Apple releases a much cheaper, down-specced version.
The initial product builds the reputation. The reputation that Apple VR is an absolute top-tier experience. It's a lot harder to release the cheap device first, and THEN convince people to buy the more expensive one for a 'better' experience. If the experience isn't spectacular out the gate, then the entire product is a failure.
While I agree that hardly anyone would want to be "immersed" in a web page, especially considering how most of those look .... I very much prefer an actual, decently sized monitor over a laptop for web content. In fact I'm typing this sitting at a 34 inch ultra wide and I am very happy about it. Might out me as a Gen X dinosaur (you know, Gen X is the new Boomer), but I find myself constantly preferring a stationary device when I am... ehm... stationary.lol who the hell wants a full-size browser in front of you? literally everyone has chosen to be on smaller (mobile) screens over laptop/desktop counterparts for web consumption. nobody wants their web browser to be bigger lol.
That's a good point. But maybe it also explains why VR hasn't taken off: Thinking of VR as a gaming technology is the obvious thought. But we've also seen that it comes with a lot of problems and pitfalls, has hardly ever been done properly, and as such still struggles to find significant market saturation. Maybe we got it all wrong, and AR/VR is really much better for something else entirely nobody has yet come to think of except Tim Apple himself. And this is only halfway sarcasm: the iPhone was laughed out of the door by half the people when it was released, and before most people were adamant it could not be done. Intel even famously claimed that a low powered CPU for the iPhone was out of the question since it simply wouldn't sell. Well ... how the turntables, ey?what a ridiculous comparison. gaming pcs are an established market with tons of AAA titles available. nobody wants a $2,000 VR device with no software. even oculus quest which has been out for years is still struggling with getting decent apps/games for it, and most people are buying them now because the price has dropped significantly.